Bumper

Revision as of 13:05, 12 November 2019 by Daniel Carrero (talk | contribs) (→‎Gallery: Add screenshots from both games.)

A Bumper (Japanese: バンパー Bumper) is a feature found at the top of all fields in Pokémon Pinball and Pokémon Pinball: Ruby & Sapphire.

Terminology

The word "Bumper" was introduced in the manual of Pokémon Pinball: Ruby & Sapphire. In the manual of the previous game, Pokémon Pinball, the Bumpers are referred to as the Pokémon species ("Voltorb" and "Shellder") instead.

List of Bumpers

In the Ruby Field, the game starts with three Chinchou as the Bumpers. They may be occasionally replaced by three Lotad. Sometimes, there is only a single Chinchou circling around. At other times, the Bumpers in this field may be replaced by a Whiscash that brings the ball to the Spheal Field where the player plays a minigame.

In the other fields, the Bumpers are simply three Pokémon of the same species.

Game Field Bumpers
Pokémon Pinball Red Field   Voltorb
Blue Field   Shellder
Pokémon Pinball: Ruby & Sapphire Ruby Field   Chinchou
  Lotad
Sapphire Field   Shroomish

Mechanics

In all games, when the ball hits any of the Bumpers, the ball bounces back with some added force. The ball may often bounce back and forth between multiple Bumpers.

Catch 'em Mode

In both games, hitting the Bumpers is required to reveal the identity of the Pokémon to be caught in the Catch 'em Mode. The Pokémon is initially displayed as a black silhouette in the Pokémon Panel. Six square pieces are revealed at a time, until whole image of the Pokémon is formed.

In Pokémon Pinball, the player is required to hit the Bumpers six times. Each hit reveals one of the six square pieces.

In Pokémon Pinball: Ruby & Sapphire, the player is required to hit the Bumpers three times. The first hit reveals one piece, the second hit reveals two more pieces, and the third hit reveals the last three pieces. If the player hits the Bumpers three times in succession without falling, a large horizontal bar with the image of the Bumper Pokémon appears and the Pokémon to be caught is revealed at once.

Evolution Mode

In the Evolution Mode of Pokémon Pinball, the group of Bumpers is one of multiple places that may or may not cause an Evolution Item to appear somewhere in the field. A small arrow points at the group of Bumpers when it is ready to be hit. The arrow disappears after any of the three Bumpers is hit.

In Pokémon Pinball: Ruby & Sapphire, the Evolution Items appear automatically, without the need to hit any places to make them appear as in the previous games.

Scores

Pokémon Pinball

Action   Poké Ball (×1)   Great Ball (×2)   Ultra Ball (×3)   Master Ball (×5)
Hit a Bumper 5,000 10,000 15,000 25,000
Hit a Bumper, revealing a piece of the Pokémon to be caught during the Catch 'em Mode 1,000,000
Hit any of the multiple places (including a Bumper) which may reveal an Evolution Item during the Evolution Mode 3,000,000

Pokémon Pinball: Ruby & Sapphire

Action   Poké Ball (×1)   Great Ball (×2)   Ultra Ball (×3)   Master Ball (×4)
Hit a Bumper 500 1,000 1,500 2,000
Hit the Bumpers three times without falling during the Catch 'em Mode (which reveals the Pokémon faster) 300,000 600,000 900,000 1,200,000

Gallery

Screenshots

       
Voltorb (Red Field, GBC) Voltorb (Red Field, GB) Chinchou (Ruby Field) Chinchou (Ruby Field)
       
Shellder (Blue Field, GBC) Shellder (Blue Field, GB) Shroomish (Sapphire Field) Lotad (Ruby Field)

Sprites

Normal          
Hit          
Voltorb
(Red Field)
Shellder
(Blue Field)
Chinchou
(Ruby Field)
Lotad
(Ruby Field)
Shroomish
(Sapphire Field)

In other languages

Language Title
  Japanese バンパー Bumper
  English Bumper
  French Bumper
  German Bumper
  Italian Bumper
  Spanish Bumper
  This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.