Pokémon Global: Difference between revisions

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[[Image:PGBattleScreen.png|right|frame|Pokémon Global's battle screen.]]
[[Image:PGBattleScreen.png|right|frame|Pokémon Global's battle screen.]]
== Mapping ==
=== Mapping Tutorial(By Martijn) ===
This will show you how to map.
Before we start with the mapping, there are a 2 things you'll need:
- Java Runtime Environment<br />
- The mapping tool "Tiled"<br />
- The tilesets<br />
Download links:
- Java Runtime Environment: [www.java.com]<br />
- WinRAR or any other rar/zip extracting tool<br />
- Tiled: [http://www.mapeditor.org/tiled.jnlp]<br />
- The tilesets: For the latest tileset, check out the latest tileset thread: [http://pokeglobal.net/forums/map-development/latest-tileset/]<br />
The tilesets will be updated regularly and notes of the update will be posted in this thread. The download link for the sets will stay the same.
'''''Getting Started'''''
Before we start working with tiled, it's time to extract the tilesets.
I highly recommend you to create a folder called ''Mapping'' in which you'll save the tilesets and maps. After creating the folder, open up '''tilesets.rar''' and extract the tilesets to the mapping folder.
Now that you've extracted the tilesets, installed '''Java'''(Version 6 Update 7), and downloaded Tiled, open up latest.jnlp (this is Tiled). Opening the file will automatically install the software and Tiled should be started after installing.
You will get the following view:
[[Image:MappingScreen.jpg]]
Before we continue, I'd like to explain the tiled interface.
'''The Toolbox'''
On the leftside of the screen is the toolbox. This toolbox contains all the tools you'll need to create your map.
The toolbox contains the following tools (from top to button):
- '''The "''move layer''" tool.''' This tool allows you to move an entire layer. It's hardly used while mapping.<br />
- '''The "''paint''" tool'''. The paint tool is probably the most important tool for creating maps. After you've selected a tile, the paint tool is the tool you'll use to place the tiles on your map. When you click it, it will put the tile on the selected layer.<br />
- '''The "''erase''" tool.''' Another important tool, it's used to remove tiles from the map. It will remove the tile from the selected layer.<br />
- '''The "''Fill''" tool.''' The fill tool is used to fill a selection with the select tile (or if there isn't a selection, the entire map).<br />
- '''The "''eye dropper''" tools.''' This tool is useful when you want to use a certain tile that you've already used in your map but you don't want to go through all the tilesets searching for it. With this tool selected, you simply click the tile on your map and from that point on that tile will be the tile used.<br />
- '''The "''Select''" tool.''' Basically, it lets you draw a selection that you can fill with the "Fill" tool that I explained earlier.<br />
- '''The "''Move object''" tool.''' As far as I know, there's no use for this tool, so just ignore it.<br />
- '''The "''zoom''" tools.''' These tools let you zoom in and out.<br />
'''The Map View'''
The middle of your screen is the map view. After you've created a new map, or opened an existing map, it'll show over here.
[[Image:MappingExample.jpg]]
'''The Layers Window'''
The right side of your screen is the layer window. This contains a list of layers and the ability to create and delete layers.
With the up and down arrow, it's possible to move a layer up or down.
[[Image:MappingLayers.jpg]]
'''The Tileset Window'''
The bottom of the screen is the tile palette.
[[Image:MappingTile.jpg]]
The tile palette contains every imported tile. In the tile palette, you'll select the tile you want to use in the map. By holding down the mouse button and dragging the mouse, it's possible to select multiple tiles. This is especially useful for putting trees in place.
Now we've had the interface covered, we're going to configure Tiled.
Go to Edit → Preferences
[[Image:MappingTiled.jpg]]
Put the settings like in the image below:
[[Image:MappingSettings.jpg]]
'''''Creating Our First Map'''''
Now that we've configured Tiled, it's time to start on our first map. <br /> .
Go to File → New
[[Image:MappingTiledNew.jpg]]
Now use the following settings:
Map type: Orthogonal<br />
Map Size: enter the amount of horizontal and vertical tiles you want.<br />
Tile size: width: 16 height: 16<br />
[[Image:TiledMap.jpg]]
After clicking OK, a new map will be made which means you'll see a black screen.
Now that we've created a map, it's time to import our tilesets.
'''Importing Tilesets'''<br />
Go to Tilesets → New Tilesets
[[Image:NewTilesets.jpg]]
Enter the name of the tileset, the tile, width, and height (these should already be set at 16 as specified when creating the map).<br />
Click the "Reference tileset image" checkbox and click "Browse". Then select the tileset you wish to import (for example "PGTileseti.jpg".)
Check the "Use transparent color" checkbox, click the color behind it, and select the color you wish to be the transparent color. (for all tilesets, except PGTilesetzkantoroutes1.png and PGTilesetzkantotowns1.png, it's black. For these two tilesets, it's white).
After you've done all that the menu should look like this:
[[Image:DesigningMap.jpg]]
'''Creating Layers'''<br />
Now that we've imported the tilesets, it's time to create the layers on which we are going to map.
To create layers, click the "Add a layer" icon [[Image:NewPageIcon.jpg]](or go to Layer → Add layer).
Use the following basic layer structure from top to bottom:<br />
- height<br />
- collision<br />
- water<br />
- ridges<br />
- grass<br />
- walkable<br />
Sometimes you'll need more layers, in those cases create an extra layer, that's not a problem. Just make sure they are named correctly (so collision for a collision layer and grass for a wild Pokemon grass layer).
It could happen so have a layer structure like this:<br />
- height<br />
- collision<br />
- collision<br />
- water<br />
- water<br />
- walkable<br />
- grass<br />
- walkable<br />
It hardly every happens, but it's possible.
Time to map!<br />
Now that we've got that all covered, it's time to start mapping! You should be able to map now because it's pretty straightforward and just a matter of practice.
Good luck.
== Development Team ==
== Development Team ==
'''Pivot''' - Developer <br />
'''Pivot''' - Developer <br />
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