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{{Dex/Gen/4|gen=VIII|reg1=Galar|num1=121|reg2=Galar|label2=Isle of Armor|num2=035|reg3=Sinnoh|reg4=Hisui|num4=102}} | {{Dex/Gen/4|gen=VIII|reg1=Galar|num1=121|reg2=Galar|label2=Isle of Armor|num2=035|reg3=Sinnoh|reg4=Hisui|num4=102}} | ||
{{Dex/Entry1|v=Sword|entry=If its Trainer becomes happy, it overflows with energy, dancing joyously while spinning about.}} | {{Dex/Entry1|v=Sword|t=FFF|entry=If its Trainer becomes happy, it overflows with energy, dancing joyously while spinning about.}} | ||
{{Dex/Entry1|v=Shield|entry=It has a psychic power that enables it to distort the space around it and see into the future.}} | {{Dex/Entry1|v=Shield|entry=It has a psychic power that enables it to distort the space around it and see into the future.}} | ||
{{Dex/Entry2|v=Brilliant Diamond|v2=Shining Pearl|entry=It is highly perceptive of its Trainer's feelings. It dances when it is feeling happy.}} | {{Dex/Entry2|v=Brilliant Diamond|v2=Shining Pearl|entry=It is highly perceptive of its Trainer's feelings. It dances when it is feeling happy.}} |