AceTrainerAlvaro

Joined 11 August 2009
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<div class="usermessage" width="100%">WELCOME! Please leave feedback & suggestions on my Talk Page </div>
<div class="usermessage" width="100%">WELCOME! Please leave feedback & suggestions on my Talk Page </div>


If you're  programmer sprite artist, or game developer interested in developing a fan-made game, let's collaborate!
If you're programmer sprite artist, or game developer interested in developing a fan-made game, let's collaborate!


Updated: 05/10/2018.
Updated: 05/10/2018.
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* {{p|Clefairy}} should learn {{type|Fairy}} {{m|Dizzy Punch}} by level-up in lieu of {{m|Body Slam}}.
* {{p|Clefairy}} should learn {{type|Fairy}} {{m|Dizzy Punch}} by level-up in lieu of {{m|Body Slam}}.
* {{p|Jigglypuff}} now evolves into {{p|Audino}} (Wigglytuff is no more!)
** Jigglypuff evolves into Audino if levelled up while knowing {{m|Extrasensory}}.
** Jigglypuff's movelist is replaced by Audino's movelist. However, Jigglypuff and Audio should both learn {{m|Sing}} by level-up in lieu of {{m|Hyper Voice}}, the ''revamped'' {{m|Tickle}} by level-up in lieu of {{m|Attract}} (See note for Tickle under ''Changes to Pokémon Moves'' section below), {{m|Extrasensory}} by level-up in lieu of {{m|Secret Power}}, and {{m|Play Rough}} or ''Charm Offense'' by level-up in lieu of {{m|Double-Edge}}. Jigglypuff and Audino also pick up {{m|Stockpile}}, {{m|Swallow}}, and {{m|Spit Up}} as their final level-up moves.
* {{p|Zubat}}, {{p|Golbat}}, and {{p|Crobat}} now have the abilities ''Nocturnal'' – which prevents {{status|sleep}} in most cases and grants a STAB-boost for using {{t|Ghost}} or {{type|Dark}} attacks (see ''Changes to Battle Mechanics & Abilities'' section below) – or {{a|Infiltrator}}.
* {{p|Zubat}}, {{p|Golbat}}, and {{p|Crobat}} now have the abilities ''Nocturnal'' – which prevents {{status|sleep}} in most cases and grants a STAB-boost for using {{t|Ghost}} or {{type|Dark}} attacks (see ''Changes to Battle Mechanics & Abilities'' section below) – or {{a|Infiltrator}}.
** {{p|Zubat}}, {{p|Golbat}}, and {{p|Crobat}} should all learn {{m|Feint Attack}} by level-up in lieu of {{m|Swift}}. {{p|Crobat}} also picks up {{m|Night Slash}} as an {{tt|Evo.|Learned upon evolving}}-move
** {{p|Zubat}}, {{p|Golbat}}, and {{p|Crobat}} should all learn {{m|Feint Attack}} by level-up in lieu of {{m|Swift}}. {{p|Crobat}} also picks up {{m|Night Slash}} as an {{tt|Evo.|Learned upon evolving}}-move
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** {{p|Drowzee}} and {{p|Munna}} learn {{m|Wake-Up Slap}} by level-up in lieu of {{m|Nightmare}}.
** {{p|Drowzee}} and {{p|Munna}} learn {{m|Wake-Up Slap}} by level-up in lieu of {{m|Nightmare}}.
** Based on the mythological {{wp|tapir}}-like {{wp|baku (spirit)|baku}}, {{p|Drowzee}}, {{p|Hypno}}, and {{p|Munna}} are now all reclassified as {{type|Ghost}}.
** Based on the mythological {{wp|tapir}}-like {{wp|baku (spirit)|baku}}, {{p|Drowzee}}, {{p|Hypno}}, and {{p|Munna}} are now all reclassified as {{type|Ghost}}.
** {{p|Drowzee}}, {{p|Hypno}}, and {{p|Munna}} now have the abilities {{a|Trace}} <del>or ''Nocturnal'' (see ''Changes to Battle Mechanics & Abilities'' section below)</del> <del>or {{a|Comatose}}</del> <del>or {{a|Telepathy}}</del> or {{a|Mummy}}.
** {{p|Drowzee}}, {{p|Hypno}}, and {{p|Munna}} now have the abilities {{a|Trace}} <del>or ''Nocturnal'' (see ''Changes to Battle Mechanics & Abilities'' section below)</del> <del>or {{a|Comatose}}</del> <del>or {{a|Telepathy}}</del> or {{a|Mummy}}. {{a|Shadow Tag}} is their hidden ability.
** Munna can pick up {{m|Pain Split}} as an [[Egg Move]].
** Munna can pick up {{m|Pain Split}} as an [[Egg Move]].
* {{p|Krabby}} and {{p|Kingler}} should learn {{m|Iron Defense}} by level-up in lieu of {{m|Metal Claw}}, {{m|Counter}} by level-up instead of {{m|Stomp}}, ''Sand Pit'' by level-up in lieu of {{m|Slam}}, and {{m|Heavy Slam}} by level-up instead of {{m|Flail}}.
* {{p|Krabby}} and {{p|Kingler}} should learn {{m|Iron Defense}} by level-up in lieu of {{m|Metal Claw}}, {{m|Counter}} by level-up instead of {{m|Stomp}}, ''Sand Pit'' by level-up in lieu of {{m|Slam}}, and {{m|Heavy Slam}} by level-up instead of {{m|Flail}}.
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** {{p|Carnivine}} is now {{t|Grass}}/{{t|Dark}}.
** {{p|Carnivine}} is now {{t|Grass}}/{{t|Dark}}.
** Carnivine re-learns {{m|Crunch}} as an {{tt|Evo.|Learned upon evolving}}-move. Carnivine also learns {{m|Facade}} at level 1 and picks up ''Thorn Whip'' as its final level-up move.
** Carnivine re-learns {{m|Crunch}} as an {{tt|Evo.|Learned upon evolving}}-move. Carnivine also learns {{m|Facade}} at level 1 and picks up ''Thorn Whip'' as its final level-up move.
** Tangela can learn {{m|Sucker Punch}} and ''Thorn Whip'' as [[Egg Move]]s.
** Tangela no longer learns {{m|Ancient Power}} by level-up.
* {{p|Rhyhorn}}, {{p|Rhydon}}, and {{p|Rhyperior}} can no longer learn {{m|Surf}}.
* {{p|Rhyhorn}}, {{p|Rhydon}}, and {{p|Rhyperior}} can no longer learn {{m|Surf}}.
** {{p|Rhyhorn}} can now learn {{m|Heat Crash}} through breeding as an [[Egg Move]].
** {{p|Rhyhorn}} can now learn {{m|Heat Crash}} through breeding as an [[Egg Move]].
** {{p|Rhyperior}} (''non-Alolan'') learns <del>{{m|Eruption}}</del> ''Lava Bomb'' at level 1 instead of {{m|Poison Jab}} (at level 1).
** {{p|Rhyperior}} (''non-Alolan'') learns <del>{{m|Eruption}}</del> ''Lava Bomb'' at level 1 instead of {{m|Poison Jab}} (at level 1).
** Tangela can learn {{m|Sucker Punch}} and ''Thorn Whip'' as [[Egg Move]]s.
** Tangela no longer learns {{m|Ancient Power}} by level-up.
* Considering Lickitung’s reptilian physiology <del>and the scarcity of {{type|Dragon}} Pokémon</del>, {{p|Lickitung}} should be reclassified as a {{type|Dragon}}. Its abilities are now {{a|Immunity}} or {{a|Sticky Hold}} (see ''Changes to Battle Mechanics & Abilities'' section below).
* Considering Lickitung’s reptilian physiology <del>and the scarcity of {{type|Dragon}} Pokémon</del>, {{p|Lickitung}} should be reclassified as a {{type|Dragon}}. Its abilities are now {{a|Immunity}} or {{a|Sticky Hold}} (see ''Changes to Battle Mechanics & Abilities'' section below).
** {{p|Lickitung}} should learn {{m|Belly Drum}} by level-up in lieu of {{m|Supersonic}}, {{m|Pluck}} by level-up in lieu of {{m|Defense Curl}}, {{m|Amnesia}} by level-up in lieu of {{m|Slam}}, {{m|Dragon Breath}} by level-up in lieu of {{m|Rollout}}, {{m|Dragon Dance}} by level-up in lieu of {{m|Me First}}, and {{m|Dragon Pulse}} by level-up in lieu of {{m|Screech}}. Lickitung also picks up {{m|Draco Meteor}} as its final level-up move.
** {{p|Lickitung}} should learn {{m|Belly Drum}} by level-up in lieu of {{m|Supersonic}}, {{m|Pluck}} by level-up in lieu of {{m|Defense Curl}}, {{m|Amnesia}} by level-up in lieu of {{m|Slam}}, {{m|Dragon Breath}} by level-up in lieu of {{m|Rollout}}, {{m|Dragon Dance}} by level-up in lieu of {{m|Me First}}, and {{m|Dragon Pulse}} by level-up in lieu of {{m|Screech}}. Lickitung also picks up {{m|Draco Meteor}} as its final level-up move.
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** {{p|Tauros}} learns {{m|Double Kick}} at level 1 in lieu of {{m|Tackle}}, {{m|Vital Throw}} by level-up instead of {{m|Rest}}, {{m|Bulldoze}} by level-up in lieu of {{m|Take Down}}, {{m|Iron Head}} by level-up instead of {{m|Zen Headbutt}}, and {{m|Head Smash}} by level-up in lieu of {{m|Giga Impact}}. {{p|Tauros}} also picks up {{m|Counter}} at level 1.
** {{p|Tauros}} learns {{m|Double Kick}} at level 1 in lieu of {{m|Tackle}}, {{m|Vital Throw}} by level-up instead of {{m|Rest}}, {{m|Bulldoze}} by level-up in lieu of {{m|Take Down}}, {{m|Iron Head}} by level-up instead of {{m|Zen Headbutt}}, and {{m|Head Smash}} by level-up in lieu of {{m|Giga Impact}}. {{p|Tauros}} also picks up {{m|Counter}} at level 1.
* {{p|Gyarados}} should be {{type|Water}} only. [[Mega]] {{p|Gyarados}} becomes a {{t|Water}}/{{t|Dragon}}.  
* {{p|Gyarados}} should be {{type|Water}} only. [[Mega]] {{p|Gyarados}} becomes a {{t|Water}}/{{t|Dragon}}.  
** {{p|Gyarados}} should learn {{m|Waterfall}} as an {{tt|Evo.|Learned upon evolving}}-move instead of {{m|Bite}}, {{m|Dragon Rush}} by level-up in lieu of {{m|Dragon Dance}}, and picks up the {{m|Outrage}} as its final level-up move.  
** {{p|Gyarados}} should learn {{m|Waterfall}} as an {{tt|Evo.|Learned upon evolving}}-move instead of {{m|Bite}}, {{m|Dragon Rush}} by level-up in lieu of {{m|Dragon Dance}}, and picks up {{m|Outrage}} as its final level-up move.  
* {{p|Flareon}} now has the ability {{a|Fur Coat}}. {{p|Jolteon}} now has the ability <del>{{a|Quick Feet}}</del> {{a|Static}}. {{p|Vaporeon}} now has the ability <del>''Dazzle'' (see ''Changes to Battle Mechanics & Abilities'' section below)</del> {{a|Wonder Skin}} <del>{{a|Water Veil}}</del>.
* {{p|Flareon}} now has the ability {{a|Fur Coat}}. {{p|Jolteon}} now has the ability <del>{{a|Quick Feet}}</del> {{a|Static}}. {{p|Vaporeon}} now has the ability <del>''Dazzle'' (see ''Changes to Battle Mechanics & Abilities'' section below)</del> {{a|Wonder Skin}} <del>{{a|Water Veil}}</del>.
** {{p|Flareon}} should learn ''Scorched Earth'' by level-up in lieu of {{m|Scary Face}} and {{m|Eruption}} by level-up in lieu of {{m|Lava Plume}}.
** {{p|Flareon}} should learn ''Scorched Earth'' by level-up in lieu of {{m|Scary Face}} and {{m|Eruption}} by level-up in lieu of {{m|Lava Plume}}.
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** Reduce Ambipom's base HP (75) to 70, base Defense (66) to 60, Special Attack (60) to 50, and base Speed (115) to 90 as well as boosting its base Special Defense (66) to 70 for a base stat total of 440.
** Reduce Ambipom's base HP (75) to 70, base Defense (66) to 60, Special Attack (60) to 50, and base Speed (115) to 90 as well as boosting its base Special Defense (66) to 70 for a base stat total of 440.
* {{p|Yanma}} and {{p|Yanmega}} learn {{m|Vacuum Wave}} by level-up instead of {{m|Quick Attack}} and {{m|Razor Wind}} by level-up instead of {{m|Air Slash}} (see ''Changes to Pokémon Moves'' section). Furthermore, Yanmega should learn {{m|Tailwind}} as an {{tt|Evo.|Learned upon evolving}}-move.
* {{p|Yanma}} and {{p|Yanmega}} learn {{m|Vacuum Wave}} by level-up instead of {{m|Quick Attack}} and {{m|Razor Wind}} by level-up instead of {{m|Air Slash}} (see ''Changes to Pokémon Moves'' section). Furthermore, Yanmega should learn {{m|Tailwind}} as an {{tt|Evo.|Learned upon evolving}}-move.
** Yanma should also learn {{m|Pluck}} by level-up instead of {{m|Hypnosis}} (Yanmega retains {{m|Bug Bite}} at level 1 and {{m|Tailwind}} by level-up in lieu of {{m|Wing Attack}}.
** Yanma should also learn {{m|Pluck}} by level-up instead of {{m|Hypnosis}} (Yanmega retains {{m|Bug Bite}} at level 1) and {{m|Tailwind}} by level-up in lieu of {{m|Wing Attack}}.
** Yanmega should learn {{m|Feint Attack}} by level-up instead of {{m|Feint}}.
** Yanmega should learn {{m|Feint Attack}} by level-up instead of {{m|Feint}}.
* {{p|Honchkrow}} should learn {{m|Sky Attack}} by level-up instead of {{m|Astonish}} and {{m|Dark Void}} by level-up in lieu of {{m|Dark Pulse}}. {{p|Murkrow}} should learn {{m|Roost}} by level-up instead of {{m|Tailwind}}.
* {{p|Honchkrow}} should learn {{m|Sky Attack}} by level-up instead of {{m|Astonish}} and {{m|Dark Void}} by level-up in lieu of {{m|Dark Pulse}}. {{p|Murkrow}} should learn {{m|Roost}} by level-up instead of {{m|Tailwind}}.
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* [[Mega]] {{p|Aggron}} has the ability {{a|Solid Rock}} in lieu of {{a|Filter}}.
* [[Mega]] {{p|Aggron}} has the ability {{a|Solid Rock}} in lieu of {{a|Filter}}.
* {{p|Medicham}} and {{p|Meditite}} now have the abilities {{a|Own Tempo}} or {{a|Limber}} (see note on Own Tempo/Inner Focus and Limber/Steadfast under ''Changes to Battle Mechanics & Abilities'' section below).
* {{p|Medicham}} and {{p|Meditite}} now have the abilities {{a|Own Tempo}} or {{a|Limber}} (see note on Own Tempo/Inner Focus and Limber/Steadfast under ''Changes to Battle Mechanics & Abilities'' section below).
** {{p|Medicham}} and {{p|Meditite}} should learn {{m|Rolling Kick}} by level-up in lieu of {{m|Confusion}} as well as picking up the now-{{type|Fighting}} {{m|Rock Climb}} and the now-{{type|Ghost}} {{m|Aura Sphere}} as their final level-up moves.
** {{p|Medicham}} and {{p|Meditite}} should learn {{m|Rolling Kick}} by level-up in lieu of {{m|Confusion}}, the ''revamped'' {{m|Disable}} by level-up instead of {{m|Mind Reader}}, as well as picking up the now-{{type|Fighting}} {{m|Rock Climb}} and the ''revamped'' {{m|Aura Sphere}} as their final level-up moves (see notes for Disable and Aura Sphere under ''Changes to Pokémon Moves'' section below).
** {{p|Medicham}} should learn {{m|Acrobatics}} by level-up in lieu of {{m|Hidden Power}} (see note for Acrobatics under ''Changes to Pokémon Moves'' section below).
** {{p|Medicham}} should learn {{m|Acrobatics}} by level-up in lieu of {{m|Hidden Power}} (see note for Acrobatics under ''Changes to Pokémon Moves'' section below).
* {{p|Sableye}} now learns {{m|Geomancy}} by level-up in lieu of {{m|Zen Headbutt}} and {{m|Fairy Lock}} by level-up in lieu of {{m|Mean Look}}. Sableye also picks up the now-{{type|Fairy}} {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
* Now {{t|Fairy}}/{{type|Dark}}, {{p|Sableye}} now learns {{m|Covet}} by level-up in lieu of {{m|Night Shade}}, {{m|Geomancy}} by level-up in lieu of {{m|Zen Headbutt}}, and {{m|Fairy Lock}} by level-up in lieu of {{m|Mean Look}}. Sableye also picks up the now-{{type|Fairy}} {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
* {{p|Mawile}} now learns {{m|Disarming Voice}} by level-up in lieu of {{m|Fairy Wind}}. Mawile also picks up the now-{{type|Fairy}} {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
* {{p|Mawile}} now learns {{m|Disarming Voice}} by level-up in lieu of {{m|Fairy Wind}}. Mawile also picks up the now-{{type|Fairy}} {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
** Instead of a boost to its base Defense stat, [[Mega]] {{p|Mawile}} gets a boost (+40) for its base Special Attack.
** Instead of a boost to its base Defense stat, [[Mega]] {{p|Mawile}} gets a boost (+40) for its base Special Attack.
** Mawile can pick up {{m|Clanging Scales}} as an [[Egg Move]] through {{p|Infernape}}.
** Mawile can pick up {{m|Clanging Scales}} as an [[Egg Move]] through {{p|Infernape}}.
* <del>{{p|Trapinch}} and {{p|Vibrava}} should both be {{t|Ground}}/{{t|Bug}}.</del>
* <del>{{p|Trapinch}} and {{p|Vibrava}} should both be {{t|Ground}}/{{t|Bug}}.</del>
* <del>{{p|Trapinch}} is now {{t|Bug}}/{{type|Ground}}. {{p|Vibrava}} is now {{t|Bug}}/{{type|Flying}} and has the ability {{a|Sand Force}}. {{p|Flygon}} is now {{t|Dragon}}/{{type|Flying}} and has the ability {{a|Sand Force}}.</del>
* {{p|Trapinch}} is now {{t|Bug}}/{{type|Ground}}. {{p|Vibrava}} is now {{t|Bug}}/{{type|Flying}} and has the ability {{a|Sand Force}}. {{p|Flygon}} is now {{t|Dragon}}/{{type|Flying}} and has the ability {{a|Sand Force}}.
** {{p|Vibrava}} now picks up {{m|Fly}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Dragon Breath}}.
** {{p|Vibrava}} now evolves into {{p|Flygon}} while [[trade]]d holding a [[Dragon Scale]].
** {{p|Vibrava}} now evolves into {{p|Flygon}} while [[trade]]d holding a [[Dragon Scale]].
** {{p|Flygon}} now picks up ''Dust Devil'' and {{m|Dragon Breath}} as {{tt|Evo.|Learned upon evolving}}-moves in lieu of {{m|Dragon Claw}}.
** Neither {{p|Vibrava}} nor {{p|Flygon}} can learn {{m|Earthquake}}, including via [[TM]].
* {{p|Spoink}} is now {{type|Fairy}}, {{p|Grumpig}} is now {{t|Fairy}}/{{type|Psychic}}. {{p|Spoink}} and {{p|Grumpig}} should both learn {{m|Dazzling Gleam}} by level-up in lieu of {{m|Payback}}.
* {{p|Spoink}} is now {{type|Fairy}}, {{p|Grumpig}} is now {{t|Fairy}}/{{type|Psychic}}. {{p|Spoink}} and {{p|Grumpig}} should both learn {{m|Dazzling Gleam}} by level-up in lieu of {{m|Payback}}.
** {{p|Spoink}} and {{p|Grumpig}} can now also learn {{m|Dazzling Gleam}} and {{m|Rock Polish}} via [[TM]].
** {{p|Spoink}} and {{p|Grumpig}} now can also learn {{m|Dazzling Gleam}} and {{m|Rock Polish}} via [[TM]].
** {{p|Spoink}} and {{p|Grumpig}} should learn {{m|Rock Polish}} by level-up in lieu of {{m|Confuse Ray}} and {{m|Extrasensory}} by level-up in lieu of {{m|Psychic}}. {{p|Spoink}} and {{p|Grumpig}} also pick up {{m|Yawn}} at level 1.
** {{p|Spoink}} and {{p|Grumpig}} should learn {{m|Rock Polish}} by level-up in lieu of {{m|Confuse Ray}} and {{m|Extrasensory}} by level-up in lieu of {{m|Psychic}}. {{p|Spoink}} and {{p|Grumpig}} also pick up {{m|Yawn}} at level 1.
** {{p|Grumpig}} should also learn {{m|Amnesia}} by level-up in lieu of {{m|Bounce}} and pick up {{m|Psycho Shift}} as its final level-up move.
** {{p|Grumpig}} should also learn {{m|Amnesia}} by level-up in lieu of {{m|Bounce}} as well as pick up both {{m|Psycho Shift}} and the now-{{type|Psychic}} {{m|Embargo}} as its final level-up moves.
** {{m|Belch}} is now a [[special move|status]] move version of {{m|Natural Gift}}.  
** {{m|Belch}} is now a [[special move|status]] move version of {{m|Natural Gift}}.
* {{p|Seviper}} should trade 25 points from its base Special Attack stat (100) to boost its base Special Defense stat (60) to 85, making it more defensively formidable.
* {{p|Seviper}} should trade 25 points from its base Special Attack stat (100) to boost its base Special Defense stat (60) to 85, making it more defensively formidable.
** Seviper should gain {{a|Infiltrator}} as a second ability.
** Seviper should gain {{a|Infiltrator}} as a second ability.
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** Luxray also learns {{m|Parabolic Charge}} at level 1.
** Luxray also learns {{m|Parabolic Charge}} at level 1.
* {{p|Glameow}} has the abilities {{a|Limber}} or {{a|Fur Coat}}. {{p|Purugly}} has the abilities {{a|Thick Fat}} or {{a|Fur Coat}}.
* {{p|Glameow}} has the abilities {{a|Limber}} or {{a|Fur Coat}}. {{p|Purugly}} has the abilities {{a|Thick Fat}} or {{a|Fur Coat}}.
* {{p|Rampardos}} is now {{t|Rock}}/{{t|Fighting}}. Rampardos should learn {{m|Detect}} by level-up instead of {{m|Leer}}, {{m|Rock Polish}} by level-up in lieu of {{m|Scary Face}}, <de>the now-{{type|Fighting}}</del> {{m|Skull Bash}} by level-up in lieu of {{m|Assurance}} <del>(see note for {{m|Skull Bash}}  under ''Changes to Pokémon Moves'' section below)</del>, {{m|Counter}} by level-up instead of {{m|Zen Headbutt}}, and {{m|Close Combat}} by level-up in lieu of {{m|Screech}}. Rampardos should learn {{m|Accelerock}} at level 1 in lieu of {{m|Endeavor}} and again as an {{tt|Evo.|Learned upon evolving}}-move.
* {{p|Rampardos}} is now {{t|Rock}}/{{t|Fighting}}. Rampardos should learn {{m|Detect}} by level-up instead of {{m|Leer}}, {{m|Rock Polish}} by level-up in lieu of {{m|Scary Face}}, <del>the now-{{type|Fighting}}</del> {{m|Skull Bash}} by level-up in lieu of {{m|Assurance}} <del>(see note for {{m|Skull Bash}}  under ''Changes to Pokémon Moves'' section below)</del>, {{m|Counter}} by level-up instead of {{m|Zen Headbutt}}, and {{m|Close Combat}} by level-up in lieu of {{m|Screech}}. Rampardos should learn {{m|Accelerock}} at level 1 in lieu of {{m|Endeavor}} and again as an {{tt|Evo.|Learned upon evolving}}-move.
** Rampardos also picks up {{m|Wild Charge}} and {{m|Flame Charge}} at level 1.
** Rampardos also picks up {{m|Wild Charge}} and {{m|Flame Charge}} at level 1.
** {{p|Cranidos}} should learn {{m|Detect}} by level-up instead of {{m|Leer}}, {{m|Rock Polish}} by level-up in lieu of {{m|Scary Face}}, <de>the now-{{type|Fighting}}</del> {{m|Skull Bash}} by level-up in lieu of {{m|Assurance}} <del>(see note for {{m|Skull Bash}} under ''Changes to Pokémon Moves'' section below)</del>, and {{m|Counter}} by level-up instead of {{m|Zen Headbutt}}.
** {{p|Cranidos}} should learn {{m|Detect}} by level-up instead of {{m|Leer}}, {{m|Rock Polish}} by level-up in lieu of {{m|Scary Face}}, <del>the now-{{type|Fighting}}</del> {{m|Skull Bash}} by level-up in lieu of {{m|Assurance}} <del>(see note for {{m|Skull Bash}} under ''Changes to Pokémon Moves'' section below)</del>, and {{m|Counter}} by level-up instead of {{m|Zen Headbutt}}.
** Cranidos and Rampardos no longer learn {{m|Screech}} or {{m|Zen Headbutt}} by level-up.
** Cranidos and Rampardos no longer learn {{m|Screech}} or {{m|Zen Headbutt}} by level-up.
** {{m|Bulldoze}}, {{m|Wild Charge}}, {{m|Flame Charge}}, and {{m|Zen Headbutt}} are added to Cranidos' [[Egg Move]] list. {{p|Rampardos}} now learns {{m|Double-Edge}} by level-up in lieu of {{m|Endeavor}}.
** {{m|Bulldoze}}, {{m|Wild Charge}}, {{m|Flame Charge}}, and {{m|Zen Headbutt}} are added to Cranidos' [[Egg Move]] list. {{p|Rampardos}} now learns {{m|Double-Edge}} by level-up in lieu of {{m|Endeavor}}.
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* {{p|Regigigas}} gains the hidden ability {{a|Mold Breaker}}. Regigigas should also learn {{m|Thunder Wave}} by level-up in lieu of {{m|Confuse Ray}}, {{m|Brick Break}} by level-up in lieu of {{m|Revenge}}, <del>{{m|Bulldoze}}</del> {{m|Earthquake}} by level-up in lieu of {{m|Payback}}, as well as {{m|Psystrike}} by level-up instead of {{m|Zen Headbutt}}.
* {{p|Regigigas}} gains the hidden ability {{a|Mold Breaker}}. Regigigas should also learn {{m|Thunder Wave}} by level-up in lieu of {{m|Confuse Ray}}, {{m|Brick Break}} by level-up in lieu of {{m|Revenge}}, <del>{{m|Bulldoze}}</del> {{m|Earthquake}} by level-up in lieu of {{m|Payback}}, as well as {{m|Psystrike}} by level-up instead of {{m|Zen Headbutt}}.
** Regigigas also picks up {{m|Facade}} and {{m|Barrier}} at level 1 in lieu of {{m|Dizzy Punch}} and {{m|Heavy Slam}}, as well as {{m|Calm Mind}} at level 35.
** Regigigas also picks up {{m|Facade}} and {{m|Barrier}} at level 1 in lieu of {{m|Dizzy Punch}} and {{m|Heavy Slam}}, as well as {{m|Calm Mind}} at level 35.
* <del>{{p|Giratina}} should learn {{m|Outrage}} by level-up in lieu of {{m|Dragon Breath}}, {{m|Screech}} by level-up in lieu of {{m|Scary Face}}, {{m|Lunge}} by level-up instead of {{m|Slash}}, {{m|U-turn}} by level-up in lieu of {{m|Earth Power}}, and {{m|Mean Look}} by level-up in lieu of {{m|Hex}}. Giratina should also pick up {{m|Twineedle}} and {{m|Embargo}} at level 1 as well as {{m|Magic Room}} as its final level-up move.</del>
* Know known as the ''Eldritch Pokémon'', {{p|Giratina}} should learn {{m|Outrage}} by level-up in lieu of {{m|Dragon Breath}}, {{m|Screech}} by level-up in lieu of {{m|Ancient Power}}, {{m|Lunge}} by level-up instead of {{m|Slash}}, {{m|U-turn}} by level-up in lieu of {{m|Earth Power}}, and {{m|Mean Look}} by level-up in lieu of {{m|Hex}}. Giratina should also pick up {{m|Twineedle}} and {{m|Embargo}} at level 1 as well as {{m|Magic Room}} as its final level-up move.
** {{p|Giratina}} can now pick up {{m|Embargo}} via [[TM]].  
** Altered Forme Giratina now gains {{a|Shadow Tag}} as its hidden ability.
* {{p|Cresselia}} should be {{type|Fairy}} and learn {{m|Moonblast}} by level-up in lieu of {{m|Slash}} as well as pick up {{m|Calm Mind}} at level 1.
** {{p|Giratina}} can now pick up {{m|Embargo}} via [[TM]].
* {{p|Cresselia}} should be {{type|Fairy}} and learn the now-{{type|Fairy}} {{m|Swift}} by level-up in lieu of {{m|Confusion}} and {{m|Moonblast}} by level-up in lieu of {{m|Slash}}. Cresselia should also pick up {{m|Calm Mind}} at level 1 as well as {{m|Perish Song}} as its final level-up move.
** Cresselia also gains <del>{{a|Shadow Tag}}</del> {{a|Serene Grace}} as its hidden ability.
* {{p|Darkrai}} also gains <del>{{a|Levitate}}</del> {{a|Shadow Tag}} as its hidden ability.
* {{p|Manaphy}} should now be {{t|Water}}/{{type|Fairy}}. It should learn {{m|Moonblast}} by level-up in lieu of {{m|Acid Armor}}, {{m|Heal Pulse}} by level-up in lieu of {{m|Charm}}, and pick up {{m|Natural Gift}} at level 1.
* {{p|Manaphy}} should now be {{t|Water}}/{{type|Fairy}}. It should learn {{m|Moonblast}} by level-up in lieu of {{m|Acid Armor}}, {{m|Heal Pulse}} by level-up in lieu of {{m|Charm}}, and pick up {{m|Natural Gift}} at level 1.
* {{p|Victini}} should be {{t|Fire}}/{{type|Flying}} <del>or have ability {{a|Levitate}}</del>. Victini should also learn {{m|Helping Hand}} at level 1, {{m|Vacuum Wave}} by level-up instead of {{m|Quick Attack}}, {{m|Pluck}} by level-up in lieu of {{m|Confusion}}, <del>{{m|Assist}}</del>{{m|Defog}} by level-up instead of {{m|Headbutt}}, {{m|Baton Pass}} by level-up instead of {{m|Zen Headbutt}}, {{m|Acrobatics}}/{{m|Aerial Ace}} by level-up in lieu of {{m|Double-Edge}}, and {{m|Sacred Fire}} by level-up in lieu of {{m|Overheat}}.
* {{p|Victini}} should be {{t|Fire}}/{{type|Flying}} <del>or have ability {{a|Levitate}}</del>. Victini should also learn {{m|Helping Hand}} at level 1, {{m|Vacuum Wave}} by level-up instead of {{m|Quick Attack}}, {{m|Pluck}} by level-up in lieu of {{m|Confusion}}, <del>{{m|Assist}}</del>{{m|Defog}} by level-up instead of {{m|Headbutt}}, {{m|Baton Pass}} by level-up instead of {{m|Zen Headbutt}}, {{m|Acrobatics}}/{{m|Aerial Ace}} by level-up in lieu of {{m|Double-Edge}}, and {{m|Sacred Fire}} by level-up in lieu of {{m|Overheat}}.
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** {{p|Swoobat}} and {{p|Woobat}} should learn {{m|Swift}} at level 1 in lieu of {{m|Confusion}}, {{m|Sweet Kiss}} by level-up instead of {{m|Assurance}}, {{m|Air Slash}} by level-up in lieu of {{m|Air Cutter}}, {{m|Draining Kiss}} by level-up instead of {{m|Future Sight}}, an improved {{m|Razor Wind}} by level-up in lieu of {{m|Air Slash}}, {{m|Roost}} by level-up instead of {{m|Amnesia}}/{{m|Calm Mind}}, and {{m|Destiny Bond}} by level-up in lieu of {{m|Psychic}}. (Also see notes on Razor Wind and Air Slash under ''Changes to Pokémon Moves'' section below.)
** {{p|Swoobat}} and {{p|Woobat}} should learn {{m|Swift}} at level 1 in lieu of {{m|Confusion}}, {{m|Sweet Kiss}} by level-up instead of {{m|Assurance}}, {{m|Air Slash}} by level-up in lieu of {{m|Air Cutter}}, {{m|Draining Kiss}} by level-up instead of {{m|Future Sight}}, an improved {{m|Razor Wind}} by level-up in lieu of {{m|Air Slash}}, {{m|Roost}} by level-up instead of {{m|Amnesia}}/{{m|Calm Mind}}, and {{m|Destiny Bond}} by level-up in lieu of {{m|Psychic}}. (Also see notes on Razor Wind and Air Slash under ''Changes to Pokémon Moves'' section below.)
** {{p|Swoobat}} also picks up {{m|Fairy Lock}}  at level 1 and {{m|Play Rough}} as its final level-up move.
** {{p|Swoobat}} also picks up {{m|Fairy Lock}}  at level 1 and {{m|Play Rough}} as its final level-up move.
** {{m|Sweet Kiss}} and {{m|Heart Stamp}} are now {{type|Fairy}} moves (see ''Changes to Pokémon Moves'' section below).
** {{m|Sweet Kiss}}, {{m|Swift}}, and {{m|Heart Stamp}} are now {{type|Fairy}} moves (see ''Changes to Pokémon Moves'' section below).
* {{p|Minccino}} and {{p|Cinccino}} are now both {{type|Ice}}. {{p|Minccino}} has the ability {{a|Pickup}}. {{p|Cinccino}} has the ability {{a|Fur Coat}}.
* {{p|Minccino}} and {{p|Cinccino}} are now both {{type|Ice}}. {{p|Minccino}} has the ability {{a|Pickup}}. {{p|Cinccino}} has the ability {{a|Fur Coat}}.
** Cinccino now evolves from Minccino when it is [[level]]ed up near an [[Ice Rock]] OR is levelled up having at least two levels of [[Affection]]. Cinccino shares Minccino's same movelist, including the following movelist changes:
** Cinccino now evolves from Minccino when it is [[level]]ed up near an [[Ice Rock]] OR is levelled up having at least two levels of [[Affection]]. Cinccino shares Minccino's same movelist, including the following movelist changes:
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** {{p|Sandile}}, {{p|Krokorok}}, and {{p|Krookodile}} learn {{m|Muddy Water}} by level-up in lieu of {{m|Embargo}} (See ''Changes to Pokémon Moves'' section). {{p|Krookodile}} picks up {{m|Fake Tears}} at level 1.
** {{p|Sandile}}, {{p|Krokorok}}, and {{p|Krookodile}} learn {{m|Muddy Water}} by level-up in lieu of {{m|Embargo}} (See ''Changes to Pokémon Moves'' section). {{p|Krookodile}} picks up {{m|Fake Tears}} at level 1.
* Instead of heaps of trash, {{p|Trubbish}} and {{p|Garbodor}} should be redesigned as {{wp|cockroach}}-like {{t|Bug}}/{{type|Poison}} Pokémon.
* Instead of heaps of trash, {{p|Trubbish}} and {{p|Garbodor}} should be redesigned as {{wp|cockroach}}-like {{t|Bug}}/{{type|Poison}} Pokémon.
* {{p|Zorua}} and {{p|Zoroark}} should learn the revamped {{m|Smokescreen}} by level-up in lieu of {{m|Leer}} (See note for Smokescreen under ''Changes to Pokémon Moves'' section).
* {{p|Darumaka}} and {{p|Darmanitan}} are now both {{t|Fire}}/{{type|Fairy}} and their movepools should be updated to reflect their new typing.
* {{p|Darumaka}} and {{p|Darmanitan}} are now both {{t|Fire}}/{{type|Fairy}} and their movepools should be updated to reflect their new typing.
** {{p|Darumaka}} and {{p|Darmanitan}} now have the abilities {{a|Vital Spirit}} or {{a|Sheer Force}} (see changes to both abilities under ''Changes to Battle Mechanics & Abilities'' section below).
** {{p|Darumaka}} and {{p|Darmanitan}} now have the abilities {{a|Vital Spirit}} or {{a|Sheer Force}} (see changes to both abilities under ''Changes to Battle Mechanics & Abilities'' section below).
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** Furthermore, Cofagrigus learns {{m|Rock Tomb}} in lieu of {{m|Scary Face}} (see ''Changes to Pokémon Moves'' section).
** Furthermore, Cofagrigus learns {{m|Rock Tomb}} in lieu of {{m|Scary Face}} (see ''Changes to Pokémon Moves'' section).
** {{p|Yamask}} can learn {{m|Strength Sap}} as an [[Egg Move]] through the {{p|Litwick}} evolutionary line.
** {{p|Yamask}} can learn {{m|Strength Sap}} as an [[Egg Move]] through the {{p|Litwick}} evolutionary line.
* {{p|Tynamo}} now evolves into {{p|Eelektrik}} when [[level]]ed up in a [[special magnetic field]].** {{p|Tynamo}} should learn {{m|Charge}} by level-up in lieu of {{m|Charge Beam}}.
** {{p|Yamask}} and {{p|Cofagrigus}} now have {{a|Shadow Tag}} as their hidden ability.
* {{p|Tynamo}} now evolves into {{p|Eelektrik}} when [[level]]ed up in a [[special magnetic field]].
** {{p|Tynamo}} should learn {{m|Charge}} by level-up in lieu of {{m|Charge Beam}}.
** {{p|Eelektrik}} should learn {{m|Thunder Fang}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Crunch}}. Furthermore, {{p|Eelektrik}} should learn {{m|Brine}} by level-up in lieu of {{m|Acid}}, {{m|Parabolic Charge}} by level-up in lieu of {{m|Acid Spray}}, and {{m|Flail}} by level-up in lieu of {{m|Thrash}}.
** {{p|Eelektrik}} should learn {{m|Thunder Fang}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Crunch}}. Furthermore, {{p|Eelektrik}} should learn {{m|Brine}} by level-up in lieu of {{m|Acid}}, {{m|Parabolic Charge}} by level-up in lieu of {{m|Acid Spray}}, and {{m|Flail}} by level-up in lieu of {{m|Thrash}}.
** {{p|Eelektross}} should learn {{m|Hyper Fang}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Eelektross}} also picks up {{m|Strength Sap}}, {{m|Eerie Impulse}}, and {{m|Electric Terrain}} at level 1 in lieu of {{m|Headbutt}}, {{m|Acid}}, and {{m|Ion Deluge}} as well as learn {{m|Flail}} by level-up in lieu of {{m|Thrash}} and an ''improved'' {{m|Constrict}} by level-up in lieu of {{m|Crush Claw}}. (See note for Constrict under ''Changes to Pokémon Moves'' section below.)  
** {{p|Eelektross}} should learn {{m|Hyper Fang}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Eelektross}} also picks up {{m|Strength Sap}}, {{m|Eerie Impulse}}, and {{m|Electric Terrain}} at level 1 in lieu of {{m|Headbutt}}, {{m|Acid}}, and {{m|Ion Deluge}} as well as learn {{m|Flail}} by level-up in lieu of {{m|Thrash}} and an ''improved'' {{m|Constrict}} by level-up in lieu of {{m|Crush Claw}}. (See note for Constrict under ''Changes to Pokémon Moves'' section below.)  
** Tynamo, Eelektrik,and Eelektross can no longer learn {{m|Thunderbolt}} by level-up, only by [[TM]]. Eelektrik,and Eelektross can no longer learn {{m|Crunch}}, {{m|Acid}}, or {{m|Acid Spray}} by level-up.** Tynamo, Eelektrik,and Eelektross now have the abilities {{a|Levitate}} or {{a|Lightning Rod}}. ''Slick'' is their hidden abilitiy (see ''Changes to Battle Mechanics & Abilities'' section below).
** Tynamo, Eelektrik,and Eelektross can no longer learn {{m|Thunderbolt}} by level-up, only by [[TM]]. Eelektrik,and Eelektross can no longer learn {{m|Crunch}}, {{m|Acid}}, or {{m|Acid Spray}} by level-up.
** Tynamo, Eelektrik,and Eelektross join the [[Water 2 Egg Group]] in lieu of the [[Amorphous Egg Group]]. Tynamo can pick up {{m|Feint Attack}} and an ''improved'' {{m|Ion Deluge}} as [[Egg Move]]s.* {{p|Elgyem}} and {{p|Beheeyem}} now have the abilities {{a|Trace}} or {{a|Telepathy}}. {{a|Regenerator}} is their hidden ability.
** Tynamo, Eelektrik,and Eelektross now have the abilities {{a|Levitate}} or {{a|Lightning Rod}}. ''Slick'' is their hidden abilitiy (see ''Changes to Battle Mechanics & Abilities'' section below).
** Tynamo, Eelektrik,and Eelektross join the [[Water 2]] Egg Group in lieu of the [[Amorphous Egg Group]]. Tynamo can pick up {{m|Feint Attack}} and an ''improved'' {{m|Ion Deluge}} as [[Egg Move]]s.* {{p|Elgyem}} and {{p|Beheeyem}} now have the abilities {{a|Trace}} or {{a|Telepathy}}. {{a|Regenerator}} is their hidden ability.
** Elgyem and Beheeyem now learn {{m|Confuse Ray}} by level-up in lieu of {{m|Growl}}, {{m|Covet}} by level-up in lieu of {{m|Headbutt}}, {{m|Force Palm}} by level-up in lieu of {{m|Hidden Power}}, {{m|Signal Beam}} by level-up in lieu of {{m|Zen Headbutt}}, {{m|Extrasensory}} by level-up in lieu of {{m|Psychic}}, and {{m|Cosmic Power}} by level-up in lieu of {{m|Calm Mind}}. Elgyem and Beheeyem also pick up {{m|Stored Power}} as their final level-up move.
** Elgyem and Beheeyem now learn {{m|Confuse Ray}} by level-up in lieu of {{m|Growl}}, {{m|Covet}} by level-up in lieu of {{m|Headbutt}}, {{m|Force Palm}} by level-up in lieu of {{m|Hidden Power}}, {{m|Signal Beam}} by level-up in lieu of {{m|Zen Headbutt}}, {{m|Extrasensory}} by level-up in lieu of {{m|Psychic}}, and {{m|Cosmic Power}} by level-up in lieu of {{m|Calm Mind}}. Elgyem and Beheeyem also pick up {{m|Stored Power}} as their final level-up move.
** Beheeyem also learns {{m|Strength Sap}} by level-up in lieu of {{m|Recover}}.
** Beheeyem also learns {{m|Strength Sap}} by level-up in lieu of {{m|Recover}}.
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** {{m|Double-Edge}} now ''deftly rams the target with horns, fins, or blades ignoring type-resistances to inflict damage''. The user still incurs recoil damage equal to ⅓ of the damage done to the target.  
** {{m|Double-Edge}} now ''deftly rams the target with horns, fins, or blades ignoring type-resistances to inflict damage''. The user still incurs recoil damage equal to ⅓ of the damage done to the target.  
* {{p|Spritzee}} and {{p|Aromatisse}} should both learn {{m|Swift}} in lieu of {{m|Fairy Wind}}, {{m|Feather Dance}} in lieu of {{m|Moonblast}}, and the now-{{type|Fairy}} {{m|Mist Ball}} in lieu of {{m|Psychic}}. Aromatisse also picks up ''Can-Can'' as a new signature {{tt|Evo.|Learned upon evolving}}-move.
* {{p|Spritzee}} and {{p|Aromatisse}} should both learn {{m|Swift}} in lieu of {{m|Fairy Wind}}, {{m|Feather Dance}} in lieu of {{m|Moonblast}}, and the now-{{type|Fairy}} {{m|Mist Ball}} in lieu of {{m|Psychic}}. Aromatisse also picks up ''Can-Can'' as a new signature {{tt|Evo.|Learned upon evolving}}-move.
** {{p|Spritzee}} and {{p|Aromatisse}} now have the abilities {{a|Healer}} or an ''improved'' {{a|Stench}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{m|Mummy}} is now their Hidden Ability.
** {{p|Spritzee}} and {{p|Aromatisse}} now have the abilities {{a|Healer}} or an ''improved'' {{a|Stench}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{a|Mummy}} is now their Hidden Ability.
** {{m|Fairy Wind}} is no more!
** {{m|Fairy Wind}} is no more!
* {{p|Swirlix}} and {{p|Slurpuff}} should both learn {{m|Lick}} in lieu of {{m|Tackle}}, {{m|Covet}} by level-up instead of {{m|Fairy Wind}}, {{m|Charm}} in lieu of {{m|Play Nice}}, {{m|Odor Sleuth}} by level-up instead of {{m|Round}}, {{m|Sticky Web}} by level-up in lieu of {{m|Aromatherapy}}, {{m|Present}} by level-up instead of {{m|Energy Ball}}, and <del>{{m|Lucky Chant}} by level-up instead of {{m|Wish}}</del>.
* {{p|Swirlix}} and {{p|Slurpuff}} should both learn {{m|Lick}} in lieu of {{m|Tackle}}, {{m|Covet}} by level-up instead of {{m|Fairy Wind}}, {{m|Charm}} in lieu of {{m|Play Nice}}, {{m|Odor Sleuth}} by level-up instead of {{m|Round}}, {{m|Sticky Web}} by level-up in lieu of {{m|Aromatherapy}}, {{m|Present}} by level-up instead of {{m|Energy Ball}}, and <del>{{m|Lucky Chant}} by level-up instead of {{m|Wish}}</del>.
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* {{m|Vacuum Wave}} should be {{type|Flying}}.
* {{m|Vacuum Wave}} should be {{type|Flying}}.
* {{m|Lick}}, {{m|Bite}}, {{m|Spiky Shield}}, {{m|Wake-Up Slap}}, and {{m|Agility}} are now {{type|Normal}}.
* {{m|Lick}}, {{m|Bite}}, {{m|Spiky Shield}}, {{m|Wake-Up Slap}}, and {{m|Agility}} are now {{type|Normal}}.
* {{m|Spike Cannon}} should be {{type|Ground}}.  
* {{m|Spike Cannon}} should be {{type|Ground}}.
* {{m|Teeter Dance}}, {{m|Disable}}, {{m|Psych Up}}, and {{m|Mirror Coat}} should be {{type|Psychic}}.
* {{m|Teeter Dance}}, <del>{{m|Disable}},</del> {{m|Psych Up}}, {{m|Mirror Coat}}, and {{m|Embargo}} should be {{type|Psychic}}.
** Furthermore, all non-{{type|Psychic}} and non-{{type|Ghost}} Pokémon have {{m|Disable}} removed from their respective movelists.
** Furthermore, all non-{{type|Psychic}} and non-{{type|Ghost}} Pokémon have {{m|Disable}} removed from their respective movelists.
* {{m|Roar of Time}} and {{m|Spacial Rend}} should also both be {{type|Psychic}}.
* {{m|Roar of Time}} and {{m|Spacial Rend}} should also both be {{type|Psychic}}.
** {{m|Roar of Time}} should be a {{Cat|sound-based moves|sound-based move}}.  
** {{m|Roar of Time}} should be a {{Cat|sound-based moves|sound-based move}}.  
* {{m|Dream Eater}} and {{m|Aura Sphere}} should be {{t|Ghost}}-type.
* {{m|Dream Eater}} and {{m|Aura Sphere}} should be {{t|Ghost}}-type.
** {{m|Aura Sphere}} should be {{type|Ghost}} by default but change type according to the user's first type, to be superceded by the [[Plate]] the user is holding or the effects of an ability or move that would change the user's first type during battle.
* <del>{{m|Perish Song}} should now be {{type|Ghost}} ({{type|Dark}}?) but as a status move can also be used against {{type|Normal}} targets.</del>
* <del>{{m|Perish Song}} should now be {{type|Ghost}} ({{type|Dark}}?) but as a status move can also be used against {{type|Normal}} targets.</del>
** {{m|Aura Sphere}} should be {{type|Ghost}} by default but change type according to the user's first type, to be superceded by the [[Plate]] the user is holding or the effects of an ability or move that would change the user's first type during battle.
* {{m|Facade}}, {{m|Haze}}, <del>{{m|Heal Block}},</del> and {{m|Oblivion Wing}} should all be {{t|Dark}}-type.
* {{m|Facade}}, {{m|Haze}}, <del>{{m|Heal Block}},</del> and {{m|Oblivion Wing}} should all be {{t|Dark}}-type.
* Now {{t|Psychic}}/{{type|Electric}}, {{p|Necrozma}}'s signature moves {{m|Photon Geyser}} and {{m|Prismatic Laser}} should be {{t|Electric}}-type.
* Now {{t|Psychic}}/{{type|Electric}}, {{p|Necrozma}}'s signature moves {{m|Photon Geyser}} and {{m|Prismatic Laser}} should be {{t|Electric}}-type.
* {{m|Comet Punch}}, {{m|Headbutt}}, <del>{{m|Skull Bash}},</del> {{m|False Swipe}}, {{m|Rock Climb}}, and {{m|Thrash}} should all be {{type|Fighting}}.
* {{m|Comet Punch}}, {{m|Headbutt}}, {{m|Feint}}, {{m|Belly Drum}}, <del>{{m|Skull Bash}},</del> {{m|False Swipe}}, {{m|Rock Climb}}, and {{m|Thrash}} should all be {{type|Fighting}}.
** {{m|Skull Bash}} should be executed as a +1 increased priority move on the (second) turn it hits the target. <del>Its base power is ''reduced to 90''.</del>
** {{m|Mega Kick}} should be {{type|Fighting}} with its base accuracy boosted to 85%.
* '''{{m|Bulk Up}} should be {{type|Normal}}. Furthermore, this move now boosts the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage each.'''
* Reduce the accuracy of all {{type|Fighting}} moves with a base accuracy of 100% or 95% to 90% – EXCEPT for {{m|Mach Punch}}, {{m|Focus Punch}}, {{m|Focus Blast}}, {{m|Counter}}, and {{m|Close Combat}} (those moves retain a base accuracy of 100%).
* {{m|Smelling Salts}} is now a {{type|Fighting}} [[status move|status]] move that resets any stat reductions for the user and all allies to 0 as well as curing all instances of {{status|sleep}} or {{status|paralysis}} on the user's side of the field.
** As long as no Pokémon on the user's side of the field has reduced stats or suffers from {{status|sleep}} or {{status|paralysis}}, using {{m|Smelling Salts}} (again) raises the accuracy of the user and all allies one level.
* {{m|Disable}} should now be {{type|Fighting}} as well, renamed as ''Chi Block'' in Japanese. This move now makes contact. Disable also inflicts damage as a [[physical move|physical]] move.
* {{m|Hex}} should be the {{type|Ghost}} [[special move|special]] counterpart of {{m|Disable}} but also inflicts damage.
* Swap the effects of {{m|Calm Mind}} and {{m|Cosmic Power}} with one another. In other words,
* Swap the effects of {{m|Calm Mind}} and {{m|Cosmic Power}} with one another. In other words,
** new effects of {{m|Calm Mind}} → boosts user's {{stat|Defense}} and {{stat|Special Defense}} one stage each.
** new effects of {{m|Calm Mind}} → boosts user's {{stat|Defense}} and {{stat|Special Defense}} one stage each.
** new effects of {{m|Cosmic Power}} → boosts user's {{stat|Special Attack}} and {{stat|Special Defense}} one stage each.
** new effects of {{m|Cosmic Power}} → boosts user's {{stat|Special Attack}} and {{stat|Special Defense}} one stage each.
* {{m|Double-Edge}} now ''deftly rams the target with horns, fins, or blades ignoring type-resistances to inflict damage''. The user still incurs recoil damage equal to ⅓ of the damage done to the target. Reduce PP to 10 (max 16).
* '''{{m|Meditate}} should be {{type|Fighting}}. Furthermore, this move now boosts the user's {{stat|Attack}} or {{stat|Speed}} and <del>{{stat|Special Attack}}</del> {{stat|Special Defense}} by one stage each.'''
* '''{{m|Meditate}} should be {{type|Fighting}}. Furthermore, this move now boosts the user's {{stat|Attack}} or {{stat|Speed}} and <del>{{stat|Special Attack}}</del> {{stat|Special Defense}} by one stage each.'''  
* '''{{m|Bulk Up}} should be {{type|Normal}}. Furthermore, this move now boosts the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage each.'''
* '''{{m|Focus Energy}} should be {{type|Fighting}} and take on Bulk Up's (former) effects: raises the user's {{stat|Attack}} stat and {{stat|Defense}} stat by one stage each.'''
* '''{{m|Focus Energy}} should be {{type|Fighting}} and take on Bulk Up's (former) effects: raises the user's {{stat|Attack}} stat and {{stat|Defense}} stat by one stage each.'''
** Furthermore, {{m|Focus Punch}} and {{m|Focus Blast}} can be used as a single-turn attack immediately after using Focus Energy.
** Furthermore, {{m|Focus Punch}} and {{m|Focus Blast}} can be used as a single-turn attack immediately after using Focus Energy.
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*  The base power of {{m|High Jump Kick}} is ''limited to 100'' and its crash damage from missing is now 1/2 of the damage it would have dealt, rounded down. However, similar to {{m|Sky Uppercut}}, this move can also hit Pokémon during the semi-invulnerable turns of {{m|Fly}}, {{m|Bounce}}, and {{m|Sky Drop}} – IGNORING any type resistance by the target.
*  The base power of {{m|High Jump Kick}} is ''limited to 100'' and its crash damage from missing is now 1/2 of the damage it would have dealt, rounded down. However, similar to {{m|Sky Uppercut}}, this move can also hit Pokémon during the semi-invulnerable turns of {{m|Fly}}, {{m|Bounce}}, and {{m|Sky Drop}} – IGNORING any type resistance by the target.
*  '''{{m|Sky Uppercut}} IGNORES any type resistance by a target if this move lands during the semi-invulnerable turns of said target's attempt to use {{m|Fly}}, {{m|Bounce}}, or {{m|Sky Drop}}.'''
*  '''{{m|Sky Uppercut}} IGNORES any type resistance by a target if this move lands during the semi-invulnerable turns of said target's attempt to use {{m|Fly}}, {{m|Bounce}}, or {{m|Sky Drop}}.'''
* Reduce the accuracy of all {{type|Fighting}} moves with a base accuracy of 100% or 95% to 90% – EXCEPT for {{m|Mach Punch}}, {{m|Focus Punch}}, {{m|Focus Blast}}, {{m|Counter}}, and {{m|Close Combat}} (those moves retain a base accuracy of 100%).
* If it hits, as a secondary effect {{m|Submission}} prevents the target from attacking during its next turn. If the user moves before the target, the target will <del>also</del> instead forfeit its move during the same turn.
* If it hits, as a secondary effect {{m|Submission}} prevents the target from attacking during its next turn. If the user moves before the target, the target will <del>also</del> instead forfeit its move during the same turn.
* {{m|Mega Kick}} should be {{type|Fighting}} with its base accuracy boosted to 85%.
* The base power of {{m|Triple Kick}} should '''double''' with each successive strike: 15 the first strike, 30 the second strike, and 60 the third strike for a ''cumulative'' 105 base power. (Each of Triple Kick's strikes has a separate accuracy check. If any strike fails, the move ends.)
* The base power of {{m|Triple Kick}} should '''double''' with each successive strike: 15 the first strike, 30 the second strike, and 60 the third strike for a ''cumulative'' 105 base power. (Each of Triple Kick's strikes has a separate accuracy check. If any strike fails, the move ends.)
* {{m|Skull Bash}} should be executed as a +1 increased priority move on the (second) turn it hits the target. <del>Its base power is ''reduced to 90''.</del>
* {{m|Double-Edge}} now ''deftly rams the target with horns, fins, or blades ignoring type-resistances to inflict damage''. The user still incurs recoil damage equal to ⅓ of the damage done to the target. Reduce PP to 10 (max 16).
* {{m|Mud Bomb}} is no more! All prior instances of Mud Bomb become {{m|Mud Shot}}. Also, the accuracy of {{m|Mud Shot}} is decreased to 90%.
* {{m|Mud Bomb}} is no more! All prior instances of Mud Bomb become {{m|Mud Shot}}. Also, the accuracy of {{m|Mud Shot}} is decreased to 90%.
* '''{{m|Echoed Voice}} should be renamed ''Crescendo''.'''
* '''{{m|Echoed Voice}} should be renamed ''Crescendo''.'''
* '''{{m|Thunder Wave}} should be renamed ''Electro Pulse''.'''
* {{type|Steel}} {{m|Flash Cannon}} should be renamed ''Luster Cannon''.
* {{type|Steel}} {{m|Flash Cannon}} should be renamed ''Luster Cannon''.
* {{type|Psychic}} {{m|Magic Room}} should be renamed ''Null Space''.  
* {{type|Psychic}} {{m|Magic Room}} should be renamed ''Null Space''.
* {{m|Noble Roar}} (renamed <del>''War Cry''</del> ''Rousing Cry'') now raises the {{stat|Attack}} ''and'' {{stat|Special Attack}} of the user and all allies by one stage. This move also heals the user and all allies of {{status|sleep}} (yes, the user may use this move while {{status|sleep|asleep}}).
* As added effects, {{m|Smokescreen}} <del>is now an increased [[priority]] move (+1) that also</del> now protects the user and its allies from the effects of the moves {{m|Mean Look}}, {{m|Block}}, {{m|Scary Face}}, {{m|Taunt}}, {{m|Charm}}, {{m|Captivate}}, {{m|Leer}}, {{m|Glare}}, {{m|Encore}}, {{m|Swagger}}, {{m|Flatter}}, {{m|Fairy Lock}}, and {{m|Baby-Doll Eyes}} (but not {{m|Spider Web}}) as well as suppressing the effects of the abilities {{a|Intimidate}}, ''Dazzle'', {{a|Cute Charm}}, {{a|Unnerve}}, {{a|Spell Tag}}, or {{a|Tinted Lens}} (but not {{a|Keen Eye}} or {{a|Compound Eyes}}) for the remainder of the turn. If any of those moves are used by an opponent in the same turn after {{m|Smokescreen}} has been activated, these moves will fail.
** Used during the same turn, {{m|Defog}} can clear the effects of this revamped Smokescreen.
** <del>Furthermore, any {{type|Dark}} move by the opponent targeting the user of Smokescreen or its allies will also fail through the end of the turn.</del>
* {{m|Barrier}} is now an increased [[priority]] move (+1) that boosts the user's {{stat|Defense}} by two stages <del>for the remainder of that turn</del> through end of next/following turn. The temporary stat boost from this move cannot be passed onto an ally by {{m|Baton Pass}} but can be calculated to use {{m|Stored Power}} while still in effect.
* {{m|Barrier}} is now an increased [[priority]] move (+1) that boosts the user's {{stat|Defense}} by two stages <del>for the remainder of that turn</del> through end of next/following turn. The temporary stat boost from this move cannot be passed onto an ally by {{m|Baton Pass}} but can be calculated to use {{m|Stored Power}} while still in effect.
* {{m|Tickle}} is now an increased [[priority]] move (+1) that decreases the target's base {{stat|Attack}} and {{stat|Special Defense}} by one stage each.
* <del>{{m|Withdraw}} is now an increased [[priority]] move (+1) that boosts the user's {{stat|Defense}} by one stage.</del>
* <del>{{m|Withdraw}} is now an increased [[priority]] move (+1) that boosts the user's {{stat|Defense}} by one stage.</del>
* {{m|Withdraw}} is now an increased [[priority]] move (+1) that boosts the user's {{stat|Defense}} by two stages only for the remainder of the current turn.
* {{m|Withdraw}} is now an increased [[priority]] move (+1) that boosts the user's {{stat|Defense}} by two stages only for the remainder of the current turn.
* {{m|Constrict}} is now an increased [[priority]] move (+1) that prevents the target from attacking for the remainder of the turn unless the target uses {{m|Rapid Spin}}, {{m|Thrash}}, or  {{m|Outrage}} (but not {{m|Petal Dance}}) to nullify its effects. This move's accuracy is reduced to 90% and the user may still receive recoil damage equal to 1/16 of its total HP if the target was about to use a damaging physical or special attack.
* {{m|Constrict}} is now an increased [[priority]] move (+1) that prevents the target from attacking for the remainder of the turn unless the target uses {{m|Rapid Spin}}, {{m|Thrash}}, or  {{m|Outrage}} (but not {{m|Petal Dance}}) to nullify its effects. This move's accuracy is reduced to 90% and the user may still receive recoil damage equal to 1/16 of its total HP if the target was about to use a damaging physical or special attack.
* Now {{m|Mirror Move}} only copies the last [[physical move|physical]] move that was used by an opponent, even if it was used in a previous turn. Similarly, {{m|Copycat}} only copies the last[[special move|special]] move that was used by an opponent, even if it was used in a previous turn.
* {{m|Tickle}} is now an increased [[priority]] move (+1) that decreases the user's {{stat|Defense}} by two stages
* Now {{m|Mirror Move}} only copies the last [[physical move|physical]] move that was used by an opponent, even if it was used in a previous turn. Similarly, {{m|Copycat}} only copies the last [[special move|special]] move that was used by an opponent, even if it was used in a previous turn.
* Reduce the base power of {{m|Petal Dance}} to 70. As an additional effect, the user's ability temporarily changes to {{a|Flower Veil}} while using this move. After concluding the move, the user might have both its {{stat|Special Attack}} and {{stat|Special Defense}} stats increased by one stage each, or face a 30% chance of {{status|Confusion}} instead.
* Reduce the base power of {{m|Petal Dance}} to 70. As an additional effect, the user's ability temporarily changes to {{a|Flower Veil}} while using this move. After concluding the move, the user might have both its {{stat|Special Attack}} and {{stat|Special Defense}} stats increased by one stage each, or face a 30% chance of {{status|Confusion}} instead.
** By comparison, {{m|Petal Blizzard}} is now {{type|Fairy}} (see next note).
** By comparison, {{m|Petal Blizzard}} is now {{type|Fairy}} (see next note).
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** {{m|Fairy Wind}} is no more! All prior instances of {{m|Fairy Wind}} become {{m|Swift}}. Furthermore, all non-{{type|Fairy}} Pokémon – except for {{p|Uxie}}, {{p|Mesprit}}, {{p|Azelf}}, and {{p|Minior}} – have the original move {{m|Swift}} removed from their respective movelists.
** {{m|Fairy Wind}} is no more! All prior instances of {{m|Fairy Wind}} become {{m|Swift}}. Furthermore, all non-{{type|Fairy}} Pokémon – except for {{p|Uxie}}, {{p|Mesprit}}, {{p|Azelf}}, and {{p|Minior}} – have the original move {{m|Swift}} removed from their respective movelists.
* {{m|Lucky Chant}} prevents opponents from landing critical hits on the user's party for five turns. As an additional effect, damage from super-effective moves against {{type|Fairy}} Pokémon in battle is reduced to normal damage (×1) while this move is in effect.
* {{m|Lucky Chant}} prevents opponents from landing critical hits on the user's party for five turns. As an additional effect, damage from super-effective moves against {{type|Fairy}} Pokémon in battle is reduced to normal damage (×1) while this move is in effect.
* {{m|Fairy Lock}} prevents all Pokémon on the field from switching out or fleeing during their next turn ({{type|Ghost}} Pokémon are unaffected). As an additional effect, {{type|Poison}} moves only inflict normal damage (×1) against {{type|Fairy}} Pokémon in battle while this move is in effect.  
* {{m|Fairy Lock}} prevents all Pokémon on the field from switching out or fleeing during their next turn, though {{type|Ghost}} Pokémon are unaffected. As an additional effect, {{type|Poison}} moves only inflict normal damage (×1) against {{type|Fairy}} Pokémon in battle while this move is in effect.  
* {{m|Charm}} lowers the {{stat|Attack}} stat of the target by two stages but '''as an additional effect, the target cannot inflict super-effective damage during the turn this move is in effect'''. However, this move will fail if the target's Attack cannot be reduced any further.
* {{m|Charm}} lowers the {{stat|Attack}} stat of the target by two stages but '''as an additional effect, the target cannot inflict super-effective damage during the turn this move is in effect'''. However, this move will fail if the target's Attack cannot be reduced any further.
** <del>Furthermore, {{m|Charm}} can end/undo the effects of {{m|Curse}} and {{m|Curse}} can end/undo the effects of {{m|Charm}} – in-battle message will read "Eevee's Charm removed (the target's) Curse" (???)</del>
** <del>Furthermore, {{m|Charm}} can end/undo the effects of {{m|Curse}} and {{m|Curse}} can end/undo the effects of {{m|Charm}} – in-battle message will read "Eevee's Charm removed (the target's) Curse" (???)</del>
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* The base power of {{m|Leech Life}} is '''limited to 40''' and 75% of the damage dealt to the target is restored to the user – effectively a {{type|Bug}} variation of {{m|Draining Kiss}}.
* The base power of {{m|Leech Life}} is '''limited to 40''' and 75% of the damage dealt to the target is restored to the user – effectively a {{type|Bug}} variation of {{m|Draining Kiss}}.
* The effects of {{m|Electrify}} are folded into {{m|Ion Deluge}} under a single move, an ''improved'' {{m|Ion Deluge}} – ie, Ion Deluge is an increased [[priority]] move (+1) that makes the target's move {{type|Electric}} for that turn, even if it is a [[status move]]. Furtheremore, Ion Deluge causes all {{type|Normal}} moves (including [[status move]]s) to instead become {{type|Electric}} for the remainder of the current turn.
* The effects of {{m|Electrify}} are folded into {{m|Ion Deluge}} under a single move, an ''improved'' {{m|Ion Deluge}} – ie, Ion Deluge is an increased [[priority]] move (+1) that makes the target's move {{type|Electric}} for that turn, even if it is a [[status move]]. Furtheremore, Ion Deluge causes all {{type|Normal}} moves (including [[status move]]s) to instead become {{type|Electric}} for the remainder of the current turn.
* {{m|Surf}} is now a two-turn move but the user of the move does not become {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} during the initial turn. After execution on the second turn, the [[terrain]] becomes ''Tidal Surge'' for five turns (see ''Changes to Battle Mechanics & Abilities section'' below).
* {{m|Surf}} is now a two-turn move but the user of the move does not become {{cat|Moves with a semi-invulnerable turn|semi-invulnerable}} during the initial turn. After execution on the second turn, the [[terrain]] becomes ''Tidal Surge'' for five turns (see ''Changes to Battle Mechanics & Abilities section'' below).
** turn 1, in-battle message: ''[user] seems to be concentrating on a receding tide…''
** turn 1, in-battle message: ''[user] seems to be concentrating on a receding tide…''
** turn 2, in-battle message: ''A wave comes crashing in! [user] used Surf.''
** turn 2, in-battle message: ''A wave comes crashing in! [user] used Surf.''
** Surf can be executed immediately if ''Tidal Surge'' [[terrain]] is in effect.
** Surf can be executed immediately if ''Tidal Surge'' [[terrain]] is in effect.
* {{m|Heat Wave}} now clears the [[terrain]] effects of {{m|Grassy Terrain}}, {{a|Grassy Surge}}, and ''Icy Terrain'' upon first use. Using Heat Wave a second consecutive turn triggers ''Scorched Earth'' terrain.
* {{m|Heat Wave}} now clears the [[terrain]] effects of {{m|Grassy Terrain}}, {{a|Grassy Surge}}, and ''Icy Terrain'' upon first use. Using Heat Wave a second consecutive turn triggers ''Scorched Earth'' terrain.
* Using {{m|Blizzard}}, {{m|Icy Wind}}, {{m|Frost Breath}}, or {{m|Glaciate}} a second consecutive turn triggers ''Icy Wind'' terrain.
* Using {{m|Blizzard}}, {{m|Icy Wind}}, {{m|Frost Breath}}, or {{m|Glaciate}} a second consecutive turn triggers ''Icy Terrain''.
* Rather than the unusual [[physical move|physical]] damage gimmick, {{m|Psyshock}} instead has a 30% chance of inflicting {{status|paralysis}} as an additional effect.
* Rather than the unusual [[physical move|physical]] damage gimmick, {{m|Psyshock}} instead has a 30% chance of inflicting {{status|paralysis}} as an additional effect.
* {{m|Force Palm}} <del>now inflicts damage as a special move using the user's {{stat|Attack}} base stat</del> is now a [[special move|special]] {{type|Fighting}} attack but is also grants STAB-boost if the user is {{type|Psychic}} (this STAB-boost is not stackable, ie a dual {{t|Fighting}}/{{type|Psychic}} will not get a double STAB-boost). That said, Force Palm retains its secondary effect: 30% chance of {{status|Paralysis|paralyzing}} the target.
* {{m|Force Palm}} <del>now inflicts damage as a special move using the user's {{stat|Attack}} base stat</del> is now a [[special move|special]] {{type|Fighting}} attack but is also grants STAB-boost if the user is {{type|Psychic}} (this STAB-boost is not stackable, ie a dual {{t|Fighting}}/{{type|Psychic}} will not get a double STAB-boost). That said, Force Palm retains its secondary effect: 30% chance of {{status|Paralysis|paralyzing}} the target.
** This move is now eligible for a boost from the ability {{a|Mega Launcher}} but is also blocked by the ability {{a|Bulletproof}}.
** This move is now eligible for a boost from the ability {{a|Mega Launcher}} but is also blocked by the ability {{a|Bulletproof}}.
* '''{{m|Incinerate}} is renamed ''Wicked Flame'', which now only hits any adjacent target (one at a time) and renders their held item un-usable unless the target switches out; however, any {{Berries}} held by the target are destroyed and cannot be cannot be recovered using {{m|Recycle}}, {{a|Pickup}}, or {{a|Harvest}}. As an additional effect, this move also grants STAB-boost if the user is {{type|Dark}} or {{type|Ghost}} (this STAB-boost is not stackable, ie a dual {{t|Fire}}/{{type|Dark}} will not get a double STAB-boost).'''
* '''{{m|Incinerate}} is renamed ''Wicked Flame'', which now only hits any adjacent target (one at a time) and renders their held item un-usable unless the target switches out; however, any {{Berries}} held by the target are destroyed and cannot be cannot be recovered using {{m|Recycle}}, {{a|Pickup}}, or {{a|Harvest}}. As an additional effect, this move also grants STAB-boost if the user is {{type|Dark}} or {{type|Ghost}} (this STAB-boost is not stackable, ie a dual {{t|Fire}}/{{type|Dark}} will not get a double STAB-boost).'''
* {{m|Smelling Salts}} is now a {{type|Fighting}} [[status move|status]] move that resets any stat reductions for the user and all allies to 0 as well as curing all instances of {{status|sleep}} or {{status|paralysis}} on the user's side of the field.
** As long as no Pokémon on the user's side of the field has reduced stats or suffers from {{status|sleep}} or {{status|paralysis}}, using {{m|Smelling Salts}} (again) raises the accuracy of the user and all allies one level.
* {{m|Noble Roar}} (''War Cry'') now raises the {{stat|Attack}} ''and'' {{stat|Special Attack}} of the user and all allies by one stage. This move also heals the user and all allies of {{status|sleep}} (yes, the user may use this move while {{status|sleep|asleep}}).
* Now, {{m|Sweet Scent}} lowers the {{stat|Attack}} ''and'' {{stat|Special Attack}} of all adjacent opponents one stage each per use. As an added an effect, {{m|Sweet Scent}} can also be used on an adjacent ally in battle to boost its {{stat|Special Defense}} and {{stat|Speed}} one stage each per use.
* Now, {{m|Sweet Scent}} lowers the {{stat|Attack}} ''and'' {{stat|Special Attack}} of all adjacent opponents one stage each per use. As an added an effect, {{m|Sweet Scent}} can also be used on an adjacent ally in battle to boost its {{stat|Special Defense}} and {{stat|Speed}} one stage each per use.
* "Razing the target with mystical multi-colored flames of great intensity", {{m|Sacred Fire}} now inflicts super-effective damage against {{type|Ghost}} and {{type|Dark}} targets as additional effects. Furthermore, this move can hit targets during the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of {{m|Phantom Force}} or {{m|Shadow Force}} and if it does, it will have its power doubled against said target.
* "Razing the target with mystical multi-colored flames of great intensity", {{m|Sacred Fire}} now inflicts super-effective damage against {{type|Ghost}} and {{type|Dark}} targets as additional effects. Furthermore, this move can hit targets during the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of {{m|Phantom Force}} or {{m|Shadow Force}} and if it does, it will have its power doubled against said target.
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* {{m|Eruption}} is now a ''Physical'' move and serves as the {{type|Fire}} counterpart of <del>{{m|Reversal}} and {{m|Flail}}</del> {{m|U-turn}}.
* {{m|Eruption}} is now a ''Physical'' move and serves as the {{type|Fire}} counterpart of <del>{{m|Reversal}} and {{m|Flail}}</del> {{m|U-turn}}.
* {{m|Acrobatics}} is now the {{type|Flying}} counterpart of {{m|Knock Off}}.
* {{m|Acrobatics}} is now the {{type|Flying}} counterpart of {{m|Knock Off}}.
* {{m|Kinesis}}, {{p|Kadabra}} and {{p|Alakazam}}'s [[signature move]], is now the {{type|Psychic}} counterpart of {{m|Thunder Wave}}, {{status|Paralysis|paralyzing}} the target.
* {{m|Kinesis}} {{p|Kadabra}} and {{p|Alakazam}}'s [[signature move]] is now the {{type|Psychic}} counterpart of {{m|Thunder Wave}}, {{status|Paralysis|paralyzing}} the target.
* '''{{m|Magnet Bomb}} is now a [[special move|special]] move.'''
* '''{{m|Magnet Bomb}} is now a [[special move|special]] move.'''
* {{m|Tri Attack}} now has a '''30%''' chance of {{status|Paralysis|paralyzing}}, {{status|Freeze|freezing}}, or {{status|burn}}ing the target.
* {{m|Tri Attack}} now has a '''30%''' chance of {{status|Paralysis|paralyzing}}, {{status|Freeze|freezing}}, or {{status|burn}}ing the target.
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* [[TM34]] {{m|Sludge Wave}} → {{m|Stored Power}} ({{type|Psychic}})  
* [[TM34]] {{m|Sludge Wave}} → {{m|Stored Power}} ({{type|Psychic}})  
* [[TM48]] {{m|Round}} → ''revamped'' {{m|Dizzy Punch}} ({{type|Fairy}})
* [[TM48]] {{m|Round}} → ''revamped'' {{m|Dizzy Punch}} ({{type|Fairy}})
* [[TM49]] {{m|Echoed Voice}} →
* [[TM49]] {{m|Echoed Voice}} (renamed ''Crescendo'')
* [[TM51]] {{m|Steel Wing}} → ''revamped'' {{m|Slash}} ({{type|Steel}})
* [[TM51]] {{m|Steel Wing}} → ''revamped'' {{m|Slash}} ({{type|Steel}})
* [[TM53]] {{m|Energy Ball}} → {{m|Needle Arm}} ({{type|Grass}})    
* [[TM53]] {{m|Energy Ball}} → {{m|Needle Arm}} ({{type|Grass}})    
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** ''Lunamoth'' learns {{m|Powder}} and {{m|Silver Wind}} as {{tt|Evo.|Learned upon evolving}}-moves in lieu of {{m|Gust}}. ''Lunamoth'' no longer learns {{m|Stun Spore}} and {{m|Poison Powder}} by level-up ({{m|Sleep Powder}} is retained).
** ''Lunamoth'' learns {{m|Powder}} and {{m|Silver Wind}} as {{tt|Evo.|Learned upon evolving}}-moves in lieu of {{m|Gust}}. ''Lunamoth'' no longer learns {{m|Stun Spore}} and {{m|Poison Powder}} by level-up ({{m|Sleep Powder}} is retained).
* {{p|Psyduck}}'s abilities are now {{a|Damp}} or {{a|Pure Power}} (see note for Pure Power under ''Changes to Battle Mechanics & Abilities'' section below). {{p|Golduck}} should be {{t|Water}}/{{t|Psychic}} and be renamed ''Zenduck''. Its abilities are now {{a|Wonder Skin}} (replacing Psyduck's {{a|Damp}}) or <del>{{a|Swift Swim}}</del> {{a|Competitive}}  (replacing Psyduck's {{a|Pure Power}}).
* {{p|Psyduck}}'s abilities are now {{a|Damp}} or {{a|Pure Power}} (see note for Pure Power under ''Changes to Battle Mechanics & Abilities'' section below). {{p|Golduck}} should be {{t|Water}}/{{t|Psychic}} and be renamed ''Zenduck''. Its abilities are now {{a|Wonder Skin}} (replacing Psyduck's {{a|Damp}}) or <del>{{a|Swift Swim}}</del> {{a|Competitive}}  (replacing Psyduck's {{a|Pure Power}}).
** ''Zenduck'' should learn should all learn {{m|Psycho Shift}} by level-up in lieu of {{m|Screech}}, {{m|Psyshock}} by level-up instead of {{m|Psych Up}}, {{m|Calm Mind}} by level-up in lieu of {{m|Amnesia}}, and {{m|Miracle Eye}} by level-up instead of {{m|Wonder Room}}.
** ''Zenduck'' should learn {{m|Refresh}} by level-up in lieu of {{m|Fury Swipes}}, {{m|Psycho Shift}} by level-up in lieu of {{m|Screech}}, {{m|Psyshock}} by level-up instead of {{m|Psych Up}}, {{m|Calm Mind}} by level-up in lieu of {{m|Amnesia}}, and {{m|Miracle Eye}} by level-up instead of {{m|Wonder Room}}.
* {{p|Jynx}} and {{p|Smoochum}} should be {{t|Ice}}/{{type|Fairy}}.
* {{p|Jynx}} and {{p|Smoochum}} should be {{t|Ice}}/{{type|Fairy}}.
* {{p|Gligar}} and {{p|Gliscor}} should both be {{t|Poison}}/{{type|Flying}}.
* {{p|Gligar}} and {{p|Gliscor}} should both be {{t|Poison}}/{{type|Flying}}.