AceTrainerAlvaro

Joined 11 August 2009
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<div class="usermessage" width="100%">WELCOME! Please leave feedback & suggestions in the Talk Page </div>
<div class="usermessage" width="100%">WELCOME! Please leave feedback & suggestions on my Talk Page </div>


While I am mostly a casual user of Bulbapedia for reference, I am a huge fan of community-generated content, especially fan-made games or improving upon exisiting official canon. You can glean some of my ideas in the sections below. If you are  programmer sprite artist, or game developer interested in developing a fan-made game, let's collaborate.
While I am mostly a casual user of Bulbapedia for reference, I am a huge fan of community-generated content, especially fan-made games or improving upon exisiting official canon. You can glean some of my ideas in the sections below. If you are  programmer sprite artist, or game developer interested in developing a fan-made game, let's collaborate.
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* {{p|Ponyta}} and {{p|Rapidash}} learn {{m|Double Kick}} by level-up in lieu of {{m|Tackle}} and {{m|Poison Jab}}, respectively. Furthermore, Rapidash learns {{m|Jump Kick}} as an {{tt|Evo.|Learned upon evolving}}-move.
* {{p|Ponyta}} and {{p|Rapidash}} learn {{m|Double Kick}} by level-up in lieu of {{m|Tackle}} and {{m|Poison Jab}}, respectively. Furthermore, Rapidash learns {{m|Jump Kick}} as an {{tt|Evo.|Learned upon evolving}}-move.
** Rapidash also learns {{m|Reversal}} at level 1.  
** Rapidash also learns {{m|Reversal}} at level 1.  
** {{p|Ponyta}} learns {{m|Extreme Speed}} through breeding as an [[Egg Move]].
** {{p|Ponyta}} can now learn {{m|Extreme Speed}} through breeding as an [[Egg Move]].
* {{p|Munna}} is now the baby-stage of {{p|Drowzee}} (Musharna is no more!)
* {{p|Munna}} is now the baby-stage of {{p|Drowzee}} (Musharna is no more!)
* {{p|Marowak}} should be {{t|Ground}}/{{t|Fighting}}
* {{p|Marowak}} should be {{t|Ground}}/{{t|Fighting}}
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* {{p|Sentret}} and {{p|Furret}} now both learn {{m|Detect}} by level-up in lieu of {{m|Sucker Punch}}.
* {{p|Sentret}} and {{p|Furret}} now both learn {{m|Detect}} by level-up in lieu of {{m|Sucker Punch}}.
* {{p|Furret}} is now {{t|Ground}}-type. {{m|Mud-Slap}}, {{m|Spikes}}, {{m|Dig}}, {{m|Rototiller}}, ''Sand Pit'', and {{m|Play Rough}} are added to Furret's level-up moveset. {{p|Furret}} learns {{m|Shore Up}} in lieu of {{m|Rest}}.
* {{p|Furret}} is now {{t|Ground}}-type. {{m|Mud-Slap}}, {{m|Spikes}}, {{m|Dig}}, {{m|Rototiller}}, ''Sand Pit'', and {{m|Play Rough}} are added to Furret's level-up moveset. {{p|Furret}} learns {{m|Shore Up}} in lieu of {{m|Rest}}.
* {{p|Furret}} swaps its second ability Keen Eye for {{a|Sand Rush}}.  
* {{p|Furret}} swaps its second ability Keen Eye for {{a|Sand Rush}}.
* {{p|Noctowl}} should be smaller, reaching a height no greater than 4'.
* {{p|Noctowl}} should be smaller, reaching a height no greater than 4'.
* {{p|Ledyba}} and {{p|Ledian}} now have the abilities {{a|Swarm}} or {{a|Sap Sipper}} instead.
* {{p|Ledyba}} and {{p|Ledian}} should learn {{m|Struggle Bug}} by level-up in lieu of {{m|Tackle}}, {{m|Vacuum Wave}} by level-up in lieu of {{m|Mach Punch}}, {{m|Pluck}} by level-up in lieu of {{m|Silver Wind}}, {{m|U-turn}} by level-up in lieu of {{m|Baton Pass}}, {{m|Infestation}} by level-up in lieu of {{m|Agility}}, {{m|Drain Punch}} by level-up in lieu of {{m|Air Slash}}, {{m|Aerial Ace}} by level-up in lieu of {{m|Bug Buzz}}, and {{m|Lunge}} or {{m|Play Rough}} by level-up in lieu of {{m|Double-Edge}}. Furthermore, Ledian now learns {{m|Assist}} as an {{tt|Evo.|Learned upon evolving}}-move.
** {{p|Ledyba}} and {{p|Ledian}} should swap their base Attack stats for their base Special Attack stats.
** Ledian also learns {{m|Tailwind}} and {{m|Baton Pass}} at level 1.
** {{p|Ledian}} and {{p|Ariados}} are arguably counterparts to one another, sharing a 390 base stat total. But they are both in dire need of a boost, perhaps increasing their base stat total to 420 (on par with {{p|Mightyena}})?
* {{p|Hoppip}}, {{p|Skiploom}}, and {{p|Jumpluff}} should only be {{type|Grass}} Pokémon. All three would have the ability {{a|Levitate}} to make up for the loss of the {{type|Flying}}.
* {{p|Hoppip}}, {{p|Skiploom}}, and {{p|Jumpluff}} should only be {{type|Grass}} Pokémon. All three would have the ability {{a|Levitate}} to make up for the loss of the {{type|Flying}}.
* Considering its serpentine physiology (especially when seen as an elaboration on the mythical ‘plumed serpent’ motif) and the scarcity of {{type|Dragon}} Pokémon, Dunsparce should be reclassified as a {{type|Dragon}}.
* Considering its serpentine physiology (especially when seen as an elaboration on the mythical ‘plumed serpent’ motif) and the scarcity of {{type|Dragon}} Pokémon, Dunsparce should be reclassified as a {{type|Dragon}}.
* {{p|Lugia}}'s ability is now {{a|Air Lock}}, rather than Pressure.
* Considering real-world elephants’ inherent strength and extensive use of their trunks as a powerful extra limb, and  {{p|Donphan}}'s own robust, heavily padded physique, both Donphan and {{p|Phanpy}} should be reclassified as a {{type|Fighting}}.
* Considering real-world elephants’ inherent strength and extensive use of their trunks as a powerful extra limb, and  {{p|Donphan}}'s own robust, heavily padded physique, both Donphan and {{p|Phanpy}} should be reclassified as a {{type|Fighting}}.
* Considering {{p|Granbull}}'s brute strength, Granbull should also be considered a {{type|Fighting}}.
* Considering {{p|Granbull}}'s brute strength, Granbull should also be considered a {{type|Fighting}}.
* {{p|Granbull}} now has a choice between the abilities {{a|Intimidate}} or {{a|Sheer Force}} (See ''Changes to Battle Mechanic'' section below).
* {{p|Granbull}} now has a choice between the abilities {{a|Intimidate}} or {{a|Sheer Force}} (See ''Changes to Battle Mechanic'' section below).
* {{p|Ledyba}} and {{p|Ledian}} should be more oriented towards Attack and should instead have the abilities {{a|Swarm}} or {{a|Sap Sipper}}.
* {{p|Lugia}}'s ability is now {{a|Air Lock}}, rather than Pressure.
* {{p|Trapinch}} and {{p|Vibrava}} should both be {{t|Ground}}/{{t|Bug}}.
* {{p|Trapinch}} and {{p|Vibrava}} should both be {{t|Ground}}/{{t|Bug}}.
* {{p|Gardevoir}} should be Female-only and {{p|Kirlia}} would have major gender differences.
* {{p|Gardevoir}} should be Female-only and {{p|Kirlia}} would have major gender differences.
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* {{m|Vacuum Wave}} should be {{t|Flying}}-type.
* {{m|Vacuum Wave}} should be {{t|Flying}}-type.
* {{m|Facade}} should be {{t|Dark}}-type.
* {{m|Facade}} should be {{t|Dark}}-type.
* {{m|Oblivion Wing}} should be {{t|Dark}}-type.
* {{m|Lunar Dance}} should be {{t|Fairy}}-type.
* {{m|Lunar Dance}} should be {{t|Fairy}}-type.
* {{m|Heart Stamp}} should be {{t|Fairy}}-type.
* {{m|Heart Stamp}} should be {{t|Fairy}}-type.
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* Now {{type|Ice}} and {{type|Grass}} in addition to {{type|Fire}} and {{type|Steel}} are resistant to {{type|Fairy}}.
* Now {{type|Ice}} and {{type|Grass}} in addition to {{type|Fire}} and {{type|Steel}} are resistant to {{type|Fairy}}.
* {{p|Rhyhorn}}, {{p|Rhydon}}, and {{p|Rhyperior}} can no longer learn {{m|Surf}}.
* {{p|Rhyhorn}}, {{p|Rhydon}}, and {{p|Rhyperior}} can no longer learn {{m|Surf}}.
** {{p|Rhyhorn}} can now learn {{m|Heat Crash}} through breeding as an [[Egg Move]].
* {{p|Zangoose}} can learn {{m|Cut}} but not {{m|Strength}}.
* {{p|Zangoose}} can learn {{m|Cut}} but not {{m|Strength}}.
* STAB is reduced from a ×1.5 multiplier to a ×1.33 multiplier.
* STAB is reduced from a ×1.5 multiplier to a ×1.33 multiplier.