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2) I think that the sprites for Gen VI and VII should be animated. The other sprites that are animated in game are animated here, and Gen VI animated sprites are available. If you want, I can help get the pictures, but I don't have privileges on Archives. --[[User:Celadonkey|<span style="color:#287a43">Celad</span>]][[User_talk:Celadonkey|<span style="color:#e85545">onkey</span>]] 14:33, 8 March 2017 (UTC) | 2) I think that the sprites for Gen VI and VII should be animated. The other sprites that are animated in game are animated here, and Gen VI animated sprites are available. If you want, I can help get the pictures, but I don't have privileges on Archives. --[[User:Celadonkey|<span style="color:#287a43">Celad</span>]][[User_talk:Celadonkey|<span style="color:#e85545">onkey</span>]] 14:33, 8 March 2017 (UTC) | ||
== GSC Toxic == | |||
The issue with Heal Bell and Baton Pass is both that they don't reset the toxic status effect. I added Heal Bell afterwards after finding out it had the same problem as Baton Pass, so the paragraph in the article about it might be a bit awkward. Just a heads up on why it references Heal Bell. --[[User:FIQ|FIQ]] ([[User talk:FIQ|talk]]) 09:59, 15 March 2017 (UTC) |
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