RAMBO (TCG): Difference between revisions

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|title=RAMBO
|title=RAMBO
|image=BlazikenEXRubySapphire3.jpg
|image=BlazikenEXRubySapphire3.jpg
|image2=TeamAquaManectricEXTeamMagmavsTeamAqua4.jpg
|image2=BlazikenexEXTeamMagmavsTeamAqua89.jpg
|caption={{TCG ID|EX Ruby & Sapphire|Blaziken|3}} and {{TCG ID|EX Team Magma vs Team Aqua|Team Aqua's Manectric|4}}
|caption={{TCG ID|EX Ruby & Sapphire|Blaziken|3}} and {{TCG ID|EX Team Magma vs Team Aqua|Blaziken ex|89}}
|cards={{TCG ID|EX Ruby & Sapphire|Blaziken|3}}, {{TCG ID|EX Team Magma vs Team Aqua|Blaziken ex|89}}, {{TCG ID|EX Team Magma vs Team Aqua|Team Aqua's Manectric|4}}, {{TCG ID|EX Dragon|Rayquaza ex|97}}, {{TCG ID|EX Ruby & Sapphire|Delcatty|5}}, and {{TCG ID|EX Sandstorm|Dunsparce|60}}
|cards={{TCG ID|EX Ruby & Sapphire|Blaziken|3}}, {{TCG ID|EX Team Magma vs Team Aqua|Blaziken ex|89}}, {{TCG ID|EX Team Magma vs Team Aqua|Team Aqua's Manectric|4}}, {{TCG ID|EX Dragon|Rayquaza ex|97}}, {{TCG ID|EX Ruby & Sapphire|Delcatty|5}}, and {{TCG ID|EX Sandstorm|Dunsparce|60}}
|types={{e|Fire}}{{e|Colorless}}{{e|Lightning}}{{e|Darkness}}
|types={{e|Fire}}{{e|Colorless}}{{e|Lightning}}{{e|Darkness}}
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==Possible tech cards==
==Possible tech cards==
[[File:ArchieEXTeamMagmavsTeamAqua71.jpg|thumb|right|200px|{{TCG|Archie}}]]
[[File:BellossomEXHiddenLegends16.jpg|thumb|right|200px|{{TCG ID|EX Hidden Legends|Bellossom|16}}]]
''The following cards were sometimes used in RAMBO in place of certain cards included in the above list.''
''The following cards were sometimes used in RAMBO in place of certain cards included in the above list.''
* '''{{TCG ID|EX Hidden Legends|Bellossom|16}}''' - [[Chris Fulop]] used Bellossom in his 2nd place {{TCG|2004 World Championships}} RAMBO variant <!--include info from Fulop messages here-->
* '''{{TCG ID|EX Hidden Legends|Bellossom|16}}''' - [[Chris Fulop]] used Bellossom in his 2nd place {{TCG|2004 World Championships}} RAMBO variant.  According to Fulop, Bellossom: 1) provided a hard counter to {{TCG|Walrein/Milotic}} which saw success at the U.S. National Championships; 2) replaced the {{TCG|Stadium card|Stadiums}} necessary to counter {{TCG|Desert Ruins}} (a widely-played card that proved disastrous for RAMBO under normal circumstances), and took up less space in doing so; 3) swung the mirror match in his favor by allowing his Blaziken to survive longer; and 4) was a great counter to the {{TCG|Magma archtype}} piloted by the Japanese.  (Despite this, Fulop lost to a Magma deck piloted by [[Tsuguyoshi Yamato]] in the finals of the tournament.)
* '''{{TCG|Professor Oak's Research}}''' -  
* '''{{TCG|Professor Oak's Research}}''' - Professor Oak's Research provided Supporter-based consistency, and could be substituted for {{TCG|TV Reporter}}, {{TCG|Steven's Advice}}, or {{TCG|Copycat}}.
* '''{{TCG|Desert Shaman}}''' - Desert Shaman had the potential to serve several purposes.  It could function as a general consistency card, though it only netted the player four cards, making it largely inferior to {{TCG|TV Reporter}}, {{TCG|Steven's Advice}}, and {{TCG|Copycat}}.  However, it also dropped the opponent to four cards, and therefore could grant the user card advantage if he or she already had some means to external consistency (such as {{TCG ID|EX Ruby & Sapphire|Delcatty|5}}'s ''Power Draw'') when the opponent did not.  Finally, Desert Shaman could keep the user's hand low against {{TCG ID|EX Sandstorm|Gardevoir ex|96}}-based decks, minimizing the damage done by Gardevoir ex's ''Feedback''.
* '''{{TCG|Desert Shaman}}''' - Desert Shaman had the potential to serve several purposes.  It could function as a general consistency card, though it only netted the player four cards, making it largely inferior to TV Reporter, Steven's Advice, and Copycat.  However, it also dropped the opponent to four cards, and therefore could grant the user card advantage if he or she already had some means to external consistency (such as {{TCG ID|EX Ruby & Sapphire|Delcatty|5}}'s ''Power Draw'') when the opponent did not.  Finally, Desert Shaman could keep the user's hand low against {{TCG ID|EX Sandstorm|Gardevoir ex|96}}-based decks, minimizing the damage done by Gardevoir ex's ''Feedback''.
* '''{{TCG|Pokémon Nurse}}''' -  
* '''{{TCG|Pokémon Nurse}}''' - Because the main attackers in RAMBO discarded Energy cards to use their attacks, they often did not have many Energy attacked.  Thus, the main downside of using Pokémon Nurse (discarding Energy attached to the targeted Pokémon) was often a non-issue.
* '''{{TCG|Town Volunteers}}''' -  
* '''{{TCG|Town Volunteers}}''' - Town Volunteers provided a means to recover Pokémon and Energy from the discard pile.  Town Volunteers was more prevalent in RAMBO lists than ran thin lines of the deck's supporting Pokémon, such as a 1-1 {{TCG ID|EX Ruby & Sapphire|Delcatty|5}}, a 1-1 {{TCG ID|EX Team Magma vs Team Aqua|Team Aqua's Manectric|4}} (shown in the above list), or only one {{TCG ID|EX Dragon|Rayquaza ex|97}}.
* '''{{TCG|Professor Elm's Training Method}}''' -  
* '''{{TCG|Professor Elm's Training Method}}''' - Given that RAMBO relied heavily on Evolution lines, Professor Elm's Training Method provided search-based consistency for those who were willing to cut back on the possible explosiveness of draw-based consistency (such as Steven's Advice) in favor of a slower but more deliberate engine.
* '''{{TCG|Mr. Briney's Compassion}}''' -  
* '''{{TCG|Mr. Briney's Compassion}}''' - Mr. Briney's Compassion would have provided a similar effect as Professor Elm's Training Method.
* '''{{TCG|Archie}}''' - Archie provided a simple, consistent way to get {{TCG ID|EX Team Magma vs Team Aqua|Team Aqua's Manectric|4}} into play.  However, relying on Archie removed the user's ability to use {{TCG ID|EX Team Magma vs Team Aqua|Team Aqua's Electrike|53}}'s ''Self Charge'' attack, an occasionally useful resource for getting Energy cards into play.
* '''{{TCG|Archie}}''' - Archie provided a simple, consistent way to get into play.  However, relying on Archie removed the user's ability to use {{TCG ID|EX Team Magma vs Team Aqua|Team Aqua's Electrike|53}}'s ''Self Charge'' attack, an occasionally useful resource for getting Energy cards into play.
* '''{{TCG|Friend Ball}}''' -  
* '''{{TCG|Friend Ball}}''' - Friend Ball, a little-used but interesting option, was particularly useful for retrieving {{TCG ID|EX Sandstorm|Dunsparce|60}} early in the game, as most decks of the era relied on ''Strike and Run'' to set up.  Many decks also used Delcatty lines, and one could expect to play against opposing Blaziken decks often, as well.
* '''{{TCG|Crystal Shard}}''' -
* '''{{TCG|Power Plant}}''' - Power Plant was useful as a means to retrieve {{TCG|Lightning Energy}}, of which the deck ran few, while placing {{TCG|Fire Energy}} into the discard for later use with ''Firestarter''.  It also provided a counter to Desert Ruins.
* '''{{TCG|Power Plant}}''' -  
* '''{{TCG|Warp Energy}}''' - Because ''Firestarter'' could only attach to Benched Pokémon, the RAMBO player needed a way to continually either move those Energy cards to the Active Pokémon or to move the attacking Pokémon to the Bench prior to using the Poké-POWER (and then subsequently back to the Active position).  Though this demand was typically covered by Team Aqua's Manectric, Warp Energy (along with {{TCG|Switch}} or {{TCG|Warp Point}}) could be necessary if Team Aqua's Manectric was Knocked Out or prized.
* '''{{TCG|Warp Energy}}''' -  


==See also==
==See also==
* [[2004 World Championships (TCG)]]
* [[2004 World Championships (TCG)]]
* [[Blaziken Tech (TCG)]]
* [[Chris Fulop]]
<br>
{{2004 deck archetypes}}


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