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| ==Effect== | | ==Effect== |
| ===Generation II===
| | Detect functions identically to [[Protect (move)#Effect|Protect]] in all generations, including glitches and exceptions. |
| Detect protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage afflicted by [[weather]] it is susceptible to, or damage from a [[status condition]] that it obtained on a previous turn. Using Detect, {{m|Protect}}, or {{m|Endure}} consecutively decreases the chance of success by 50% each use, whether it is successful or not. Detect cannot prevent the effects of {{m|Perish Song}}. | | <!-- If displaying text like this in the article is undesired, put the text in a template or something. Repeated copy+paste of all the glitches that have been and/or will be discovered is unsustainable, and leads to articles becoming badly outdated and filled with wrong info. --> |
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| The following moves cannot be stopped by Detect:
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| {| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}}"
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| |-
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| {| border=1 width="100%" class="sortable roundy" style="background: #FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse"
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| |- style="background: #{{fighting color light}}"
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| ! {{color2|000|Move}}
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| ! {{color2|000|Type}}
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| {{movelist|Curse|???}}
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| {{movelist|Future Sight|Psychic}}
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| {{movelist|Perish Song|Normal}}
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| {{movelist|Psych Up|Normal}}
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| {{movelist|Sketch|Normal}}
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| {{movelist|Transform|Normal}}
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| |}
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| |}
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| <br clear="left">
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| ===Generation III===
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| Detect works the same as it did in Generation II.
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| The following moves cannot be stopped by Detect:
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| {| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}}"
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| {| border=1 width="100%" class="sortable roundy" style="background: #FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse"
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| |- style="background: #{{fighting color light}}"
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| ! {{color2|000|Move}}
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| ! {{color2|000|Type}}
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| {{movelist|Curse|???}}
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| {{movelist|Doom Desire|Steel}}
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| {{movelist|Future Sight|Psychic}}
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| {{movelist|Imprison|Psychic}}
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| {{movelist|Perish Song|Normal}}
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| {{movelist|Psych Up|Normal}}
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| {{movelist|Role Play|Psychic}}
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| {{movelist|Sketch|Normal}}
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| {{movelist|Transform|Normal}}
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| |}
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| |}
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| <br clear="left">
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| ===Generation IV===
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| Detect now has a 50% chance of success on the current turn if Detect, {{m|Protect}}, or {{m|Endure}} was used successfully on the previous turn. Detect fails if the user [[priority|goes last]] in the turn. Otherwise, it is exactly the same as Generation II - III.
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| In {{2v2|Diamond|Pearl}} only, if an attack is given perfect accuracy through the effect of a move ({{m|Lock-On}}/{{m|Mind Reader}}), the weather ({{m|Thunder}} in [[Rain]], or {{m|Blizzard}} in {{weather|Hail}}), a [[Micle Berry]], or an Ability ({{a|No Guard}}), it has a chance to hit through Detect equal to <code>(100 - move {{stat|accuracy}})%</code>. [[One-hit knockout move|OHKO]] moves are
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| unaffected, and will never hit through Detect.
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| The following moves cannot be stopped by Detect:
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| {| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}}"
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| |-
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| {| border=1 width="100%" class="sortable roundy" style="background: #FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse"
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| |- style="background: #{{fighting color light}}"
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| ! {{color2|000|Move}}
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| ! {{color2|000|Type}}
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| ! {{color2|000|Damage category|Cat.}}
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| {{movelist|Acupressure|Normal|cat=Status}}
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| {{movelist|Curse|Ghost|cat=Status}}
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| {{movelist|Doom Desire|Steel|cat=Special}}
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| {{movelist|Feint|Normal|cat=Physical}}
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| {{movelist|Future Sight|Psychic|cat=Special}}
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| {{movelist|Imprison|Psychic|cat=Status}}
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| {{movelist|Perish Song|Normal|cat=Status}}
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| {{movelist|Psych Up|Normal|cat=Status}}
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| {{movelist|Role Play|Psychic|cat=Status}}
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| {{movelist|Shadow Force|Ghost|cat=Physical}}
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| {{movelist|Sketch|Normal|cat=Status}}
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| {{movelist|Transform|Normal|cat=Status}}
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| |}
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| |}
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| <br clear="left">
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| Additionally, Feint and Shadow Force lift Detect's protection for the rest of the turn.
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| ===Generation V===
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| Detect no longer has a minimum success rate, and still has 50% decay, which now includes {{m|Quick Guard}} and {{m|Wide Guard}} as well.
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| The following moves cannot be stopped by Detect:
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| {| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}}"
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| |-
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| {| border=1 width="100%" class="sortable roundy" style="background: #FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse"
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| |- style="background: #{{fighting color light}}"
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| ! {{color2|000|Move}}
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| ! {{color2|000|Type}}
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| ! {{color2|000|Damage category|Cat.}}
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| {{movelist|Acupressure|Normal|cat=Status}}
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| {{movelist|Conversion 2|Normal|cat=Status}}
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| {{movelist|Curse|Ghost|cat=Status}}
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| {{movelist|Doom Desire|Steel|cat=Special}}
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| {{movelist|Feint|Normal|cat=Physical}}
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| {{movelist|Future Sight|Psychic|cat=Special}}
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| {{movelist|Imprison|Psychic|cat=Status}}
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| {{movelist|Perish Song|Normal|cat=Status}}
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| {{movelist|Psych Up|Normal|cat=Status}}
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| {{movelist|Role Play|Psychic|cat=Status}}
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| {{movelist|Shadow Force|Ghost|cat=Physical}}
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| {{movelist|Sketch|Normal|cat=Status}}
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| {{movelist|Transform|Normal|cat=Status}}
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| |}
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| |}
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| <br clear="left">
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| Additionally, Feint and Shadow Force lift Detect's protection for the rest of the turn.
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| ===Generation VI===
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| Using {{m|Protect}}, Detect, {{m|Endure}}, {{m|Spiky Shield}}, {{m|King's Shield}}, {{m|Wide Guard}}, or {{m|Quick Guard}} consecutively divides the chance of success of Protect, Detect, Endure, Spiky Shield, and King's Shield by 3 for each consecutive use, with a minimum (1/3)^6 (1/729 or ~0.1%) chance.<ref>https://twitter.com/0x7bdf/status/591858756733931521</ref>
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| The following moves cannot be stopped by Detect:
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| {| style="background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}}"
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| {| border=1 width="100%" class="sortable roundy" style="background: #FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse"
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| |- style="background: #{{fighting color light}}"
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| ! {{color2|000|Move}}
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| ! {{color2|000|Type}}
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| ! {{color2|000|Damage category|Cat.}}
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| {{movelist|Acupressure|Normal|cat=Status}}
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| {{movelist|Aromatic Mist|Fairy|cat=Status}}
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| {{movelist|Confide|Normal|cat=Status}}
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| {{movelist|Conversion 2|Normal|cat=Status}}
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| {{movelist|Curse|Ghost|cat=Status}}
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| {{movelist|Doom Desire|Steel|cat=Special}}
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| {{movelist|Feint|Normal|cat=Physical}}
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| {{movelist|Future Sight|Psychic|cat=Special}}
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| {{movelist|Hold Hands|Normal|cat=Status}}
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| {{movelist|Hyperspace Fury|Dark|cat=Physical}}
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| {{movelist|Hyperspace Hole|Psychic|cat=Special}}
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| {{movelist|Imprison|Psychic|cat=Status}}
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| {{movelist|Perish Song|Normal|cat=Status}}
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| {{movelist|Phantom Force|Ghost|cat=Physical}}
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| {{movelist|Play Nice|Normal|cat=Status}}
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| {{movelist|Psych Up|Normal|cat=Status}}
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| {{movelist|Roar|Normal|cat=Status}}
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| {{movelist|Role Play|Psychic|cat=Status}}
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| {{movelist|Shadow Force|Ghost|cat=Physical}}
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| {{movelist|Sketch|Normal|cat=Status}}
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| {{movelist|Transform|Normal|cat=Status}}
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| {{movelist|Whirlwind|Normal|cat=Status}}
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| |}
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| |}{{left clear}}
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| Additionally, Feint, Shadow Force, and Phantom Force lift Detect's protection for the rest of the turn.
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| ==Description== | | ==Description== |