Wild Pokémon: Difference between revisions

→‎In the games: I give all credit to Force Fire for looking into this.
m (→‎In the games: They have the same message after fainting them as the Poke Spot Pokemon.)
(→‎In the games: I give all credit to Force Fire for looking into this.)
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In the games, wild Pokémon will appear to the player in a variety of locations, most often when the player is walking through [[tall grass]], but also within caves, abandoned buildings, {{m|surf}}ing on water, [[fishing]], {{m|Rock Smash|smashing rocks}}, {{m|headbutt}}ing small trees, using {{m|Sweet Scent}}, slathering [[honey]] on certain trees, by [[Phenomenon|phenomena]]. Occasionally, wild Pokémon will also hide within objects, natural and unnatural, such as TVs, trash cans, and roadside bushes and trees, and jump out when their hiding place is discovered or approached too closely. Depending on the location, the Pokémon may be different species, and are typically at higher [[level]]s in areas only accessible later in the game.
In the games, wild Pokémon will appear to the player in a variety of locations, most often when the player is walking through [[tall grass]], but also within caves, abandoned buildings, {{m|surf}}ing on water, [[fishing]], {{m|Rock Smash|smashing rocks}}, {{m|headbutt}}ing small trees, using {{m|Sweet Scent}}, slathering [[honey]] on certain trees, by [[Phenomenon|phenomena]]. Occasionally, wild Pokémon will also hide within objects, natural and unnatural, such as TVs, trash cans, and roadside bushes and trees, and jump out when their hiding place is discovered or approached too closely. Depending on the location, the Pokémon may be different species, and are typically at higher [[level]]s in areas only accessible later in the game.
[[File:Wild double battle BW.png|thumb|left|A wild Double Battle in {{game|Black and White|s}}]]
[[File:Wild double battle BW.png|thumb|left|A wild Double Battle in {{game|Black and White|s}}]]
When encountered, a wild Pokémon's moveset will consist of the most recent four moves its species learns by level-up: that is to say, a level 8 {{p|Yanma}} will know {{m|Tackle}}, {{m|Foresight}}, and {{m|Quick Attack}} when encountered in the wild in {{game|Platinum}}, while one encountered at level 19 will have Quick Attack, {{m|Double Team}}, {{m|Sonic Boom}}, and {{m|Detect}}. This is true for even evolved species, such as {{p|Raichu}}, which, if it were able to be encountered in the wild, would ''always'' know {{m|Thunder Shock}}, {{m|Tail Whip}}, {{m|Quick Attack}}, and {{m|Thunderbolt}}.
When encountered, a wild Pokémon's moveset will consist of the most recent four moves its species learns by level-up: that is to say, a level 8 {{p|Yanma}} will know {{m|Tackle}}, {{m|Foresight}}, and {{m|Quick Attack}} when encountered in the wild in {{game|Platinum}}, while one encountered at level 19 will have Quick Attack, {{m|Double Team}}, {{m|Sonic Boom}}, and {{m|Detect}}. This is true for even evolved species, such as {{p|Raichu}}, which, if it were able to be encountered in the wild, would ''always'' know {{m|Thunder Shock}}, {{m|Tail Whip}}, {{m|Quick Attack}}, and {{m|Thunderbolt}}. There is an oddity in [[Generation I]], where if the Pokémon learns the level twice (once at level 1, and again later), it might not have that move regardless. For example {{p|Golbat}} learns Bite at level 1 and 15. But it generates the starting moves (Leech Life, Screech, and Bite) then changes it according to its level and its most four most recent moves. So it gives it Supersonic, filling the fourth slot, skips Bite since it already "knows it" and replaces Leech Life, Screech, and Bite with Confuse Ray, Wing Attack, and Haze.


There are several ways to alter the wild Pokémon encounter rate. One of these, introduced in Generation I, is the use of [[Repel]], which will avoid encounters with any Pokémon of a lower level than the [[party]]'s lead Pokémon. The {{DL|Out-of-battle effect item|Cleanse Tag}} was introduced in [[Generation II]], which lowers the encounter rate. Pokémon March and Pokémon Lullaby in [[Generation II]], played on the [[Pokégear]], will raise or lower the encounter rate respectively, while {{cat|Abilities that affect appearance of wild Pokémon|certain Abilities}} do the same since {{v2|Emerald}}. The White and Black [[Flute]]s can be used for this in [[Generation III]] and [[Generation IV]]. In [[Generation V]], two types of [[Entralink#List of Pass Powers|Pass Powers]] (Encounter Power ↑ and Encounter Power ↓ ) take over this function, while in [[Generation VI]], two [[O-Power]]s (Encounter Power and Stealth Power) inherit the same properties.
There are several ways to alter the wild Pokémon encounter rate. One of these, introduced in Generation I, is the use of [[Repel]], which will avoid encounters with any Pokémon of a lower level than the [[party]]'s lead Pokémon. The {{DL|Out-of-battle effect item|Cleanse Tag}} was introduced in [[Generation II]], which lowers the encounter rate. Pokémon March and Pokémon Lullaby in [[Generation II]], played on the [[Pokégear]], will raise or lower the encounter rate respectively, while {{cat|Abilities that affect appearance of wild Pokémon|certain Abilities}} do the same since {{v2|Emerald}}. The White and Black [[Flute]]s can be used for this in [[Generation III]] and [[Generation IV]]. In [[Generation V]], two types of [[Entralink#List of Pass Powers|Pass Powers]] (Encounter Power ↑ and Encounter Power ↓ ) take over this function, while in [[Generation VI]], two [[O-Power]]s (Encounter Power and Stealth Power) inherit the same properties.
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