Pokémon Shuffle: Difference between revisions

→‎Gameplay: Add Disruptions sub-section.
(→‎StreetPass: Note rewards for long periods between tags. More research into this is needed.)
(→‎Gameplay: Add Disruptions sub-section.)
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If at any time during a stage there are no moves the player can make that would result in a triplet, but there are turns or time remaining, the game will say "Let's shake things up!" and replace all Pokémon on the Puzzle Board (removing all disruptions and adding any disruptions present at the start of the match), from when the player can continue to play. The clock of a timed stage stops while play is prevented.
If at any time during a stage there are no moves the player can make that would result in a triplet, but there are turns or time remaining, the game will say "Let's shake things up!" and replace all Pokémon on the Puzzle Board (removing all disruptions and adding any disruptions present at the start of the match), from when the player can continue to play. The clock of a timed stage stops while play is prevented.
===Disruptions===
Disruptions are things added to the stage by the opposing Pokémon to make clearing the stage harder. They are added when a counter that decreases when a move is made next to the opposing Pokémon reaches zero. The counter does not change if the foe is paralyzed, asleep or frozen. Some Pokémon use disruptions when a long enough  occurs or enough matches are made, but will not count any combos or matches performed while it is paralyzed, asleep or frozen.
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Disruption
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Effect
|- style="background:#fff"
|Barrier-type
|Prevents the Pokémon icon or disruption under it from moving in any way, including falling. Can be cleared by making a match using the Pokémon icon under it, Barrier Bash, Stabilise, Stabilise+ and mega effects. If cleared by anything other than a mega effect, the Pokémon icon under it is not destroyed. Can affect other disruptions.
|- style="background:#fff"
|Non-Support Pokémon icon
|A Pokémon icon of a Pokémon that was not selected as a support Pokémon for the stage. Can be moved freely, perform matches with itself and activate its skill. Can be cleared in any way a normal Pokémon icon can, plus by Eject.
|- style="background:#fff"
|Unbreakable-block
|A metal block that falls, but cannot be moved by the stylus. Can be cleared by making a certain number of matches after it appears on the field, Block Bash, Stabilise, Stabilise+ and mega effects.
|- style="background:#fff"
|Breakable-rock
|A square rock that falls, but cannot be moved by the stylus. Can be cleared by making a match in any square next to it, Rock Break, Sabilise, Stabilise+ and mega effects. Multiple matches required if it is under a barrier-type disruption.
|-
| style="background:#fff; {{roundybl|5px}}" | Black-cloud
| style="background:#fff; {{roundybr|5px}}" | Prevents the player from seeing what is in the square it occupies. The Pokémon icon in this square can still be part of a match and can be moved. Can only be cleared by Cloud Clear, Stabilise, Stabilise+ and mega effects (including the match that activates the effect being under it). Immune to mega effects if there is no Pokémon icon under it when the effect activates.
|}


==Check in==
==Check in==
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