Pokémon Shuffle: Difference between revisions

Note events that stop timed stage clocks, same system consecutivly StreetPass rewards (incomplete, only up to five consecutive hits), Meowth's Coin Mania one a day restriction + coins and that a Mega Start is only available if Mega Evolution is possible.
(Note events that stop timed stage clocks, same system consecutivly StreetPass rewards (incomplete, only up to five consecutive hits), Meowth's Coin Mania one a day restriction + coins and that a Mega Start is only available if Mega Evolution is possible.)
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==Gameplay==
==Gameplay==
Pokémon Shuffle is a puzzle game in which the player matches Pokémon sprites to defeat wild Pokémon, in a similar style to [[Pokémon Battle Trozei]]. The player is guided by [[Amelia]]. The player can capture Pokémon and use them as Support Pokémon. Each Pokémon has a Skill that can be activated when it is matched in a battle, with the criteria being that the move was not part of a combo and a special criteria based on the ability in question (sometimes at random). Pokémon have a set capture rate that is added to depending on how many moves a player has left at the end of a battle. During normal game-play, Pokémon can be moved anywhere on the board, but cannot be moved if it does not cause a match at either end during a stage with a fixed number of moves (no-match moves are allowed in timed stages). Mega Stones are given out throughout the game, awarded when the player defeats the corresponding Mega Pokémon used by a trainer. The player can use them by putting the Pokémon that uses them at the front of their Support, and the Mega Evolution is activated by matching the Pokémon that Mega Evolves until the Mega Gauge to the left of the play area is full, at which point it Mega Evolves. While Mega Evolved, its Skill is replaced by a Mega Effect that activates whenever it is matched.
Pokémon Shuffle is a puzzle game in which the player matches Pokémon sprites to defeat wild Pokémon, in a similar style to [[Pokémon Battle Trozei]]. The player is guided by [[Amelia]]. The player can capture Pokémon and use them as Support Pokémon. Each Pokémon has a Skill that can be activated when it is matched in a battle, with the criteria being that the move was not part of a combo and a special criteria based on the Skill in question (sometimes at random). Pokémon have a set capture rate that is added to depending on how many moves a player has left at the end of a battle. During normal game-play, Pokémon can be moved anywhere on the board, but cannot be moved if it does not cause a match at either end during a stage with a fixed number of moves (no-match moves are allowed in timed stages). Mega Stones are given out throughout the game, awarded when the player defeats the corresponding Mega Pokémon used by a trainer. The player can use them by putting the Pokémon that uses them at the front of their Support, and the Mega Evolution is activated by matching the Pokémon that Mega Evolves until the Mega Gauge to the left of the play area is full, at which point it Mega Evolves. While Mega Evolved, its Skill is replaced by a Mega Effect that activates whenever it is matched. The clock of a timed stage will stop while the Mega Evolution occurs.


If at any time during a stage there are no moves the player can make that would result in a triplet, but there are turns or time remaining, the game will say "Let's shake things up!" and replace all Pokémon on the Puzzle Board (removing all disruptions), from when the player can continue to play.
If at any time during a stage there are no moves the player can make that would result in a triplet, but there are turns or time remaining, the game will say "Let's shake things up!" and replace all Pokémon on the Puzzle Board (removing all disruptions and adding any disruptions present at the start of the match), from when the player can continue to play. The clock of a timed stage stops while play is prevented.


==Check In==
==Check In==
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| style="background:#fff; {{roundybl|5px}}" | 20
| style="background:#fff; {{roundybl|5px}}" | 20
| style="background:#fff; {{roundybr|5px}}" | 1 Heart
| style="background:#fff; {{roundybr|5px}}" | 1 Heart
|}
Further rewards are earnned if the same system is met via StreetPass multiple times in a row. These rewards are in addition to any earnned for the total number of hits.
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Tags
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Reward
|- style="background:#fff"
| 3-4
| 1 Heart
|-
| style="background:#fff; {{roundybl|5px}}" | 5+
| style="background:#fff; {{roundybr|5px}}" |  2 Hearts
|}
|}


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Rewards 1000 coins once per day when defeated.
Rewards 1000 coins once per day when defeated.
|- style="background:#fff"
|- style="background:#fff"
|{{tt|Meowth's Coin Mania|Only available on Saturday and Sunday Check In during the promotion}}
|{{tt|Meowth's Coin Mania|Only available on Saturday and Sunday Check In during the promotion, only playable once a day}}
|{{p|Meowth}}{{tt|*|Not catchable in this stage, has no health bar.}}
|{{p|Meowth}}{{tt|*|Not catchable in this stage, has no health bar. Many coins are found in this stage, with more added via disruptions.}}
|Normal
|Normal
|10 moves
|10 moves
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|N/A
|N/A
|N/A
|N/A
|Downloadable from February 21, 2015-March 16, 2015<br>(playable Saturday and Sunday only)
|Downloadable from February 21, 2015-March 16, 2015<br>(playable Saturday and Sunday only, once per day)
|- style="background:#fff"
|- style="background:#fff"
|The Daily Pokémon (#1)
|The Daily Pokémon (#1)
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|- style="background:#fff"
|- style="background:#fff"
|Mega Start
|Mega Start
|2000 Coins
|{{tt|2000 Coins|Only available if Mega Evolution is possible}}
|Your Pokémon Mega Evolves as a stage begins.
|Your Pokémon Mega Evolves as a stage begins.
|- style="background:#fff"
|- style="background:#fff"
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