Wonder Guard (Ability): Difference between revisions

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==Effect==
==Effect==
===In battle===
===In battle===
Wonder Guard only allows [[Damage modification#super effective|super effective]] moves to hit.
Wonder Guard makes the user immune to direct damage moves that are not [[Damage modification#super effective|super effective]].


It does not prevent stat-altering moves, such as {{m|Tail Whip}}, from hitting or from lowering the Pokémon's stats. Also, it does not prevent damage from [[weather conditions]] or [[List of moves that cause entry hazards|entry hazards]]. Moves which cause [[status ailment]]s, such as {{m|PoisonPowder}}, can still be used. In addition, the Pokémon can still be afflicted with status ailments and receive damage from those status ailments. Wonder Guard does not block {{m|Struggle}} from hitting, nor does it block moves whose types do not come into play for damage calculation, such as {{m|Beat Up}}{{tt|*|Prior to Generation V}}. In Generation IV, {{m|Fire Fang}} hits even if it is not super-effective, though this was removed in Generation V.
It does not affect moves that do not do damage, such as {{m|Tail Whip}} or {{m|PoisonPowder}}. It does not prevent any indirect damage, such as burn or poison, [[weather conditions]], recoil damage, or [[List of moves that cause entry hazards|entry hazards]].
 
Wonder Guard also does not block typeless moves from hitting. This includes {{m|Struggle}}, and prior to Generation V, {{m|Beat Up}}, {{m|Future Sight}}, and {{m|Doom Desire}}. In Generation IV only, due to a presumed glitch, {{m|Fire Fang}} can hit through Wonder Guard even if it would not be super effective.


Wonder Guard cannot be {{m|Skill Swap}}ped or copied by {{m|Role Play}}, but it can be {{a|Trace}}d.
Wonder Guard cannot be {{m|Skill Swap}}ped or copied by {{m|Role Play}}, but it can be {{a|Trace}}d.
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{{Ability/foot|ghost}}
{{Ability/foot|ghost}}


===Pokéstar Studios Pokémon with Wonder Guard===
===Pokéstar Studios opponents with Wonder Guard===
{{Ability/head|ghost}}
{{Ability/head|ghost}}
{{Ability/entry|000|Majin|Dark|Ghost|Wonder Guard|None|None}}
{{Ability/entry|000|Majin|Dark|Ghost|Wonder Guard|None|None}}
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==In the anime==
==In the anime==
{{moveanime|type=ghost|exp=yes|gen=Only super effective moves will hit.|image1=Colonel Hansen Shedinja Wonder Guard.png|image1p=Shedinja}}
{{moveanime|type=ghost|exp=yes|gen=Only super effective moves will hit.|image1=Colonel Hansen Shedinja Wonder Guard.png|image1p=Shedinja}}
{{movep|type=ghost|ms=292|pkmn=Shedinja|method=When an attack that isn't Super-effective hits Shedinja, it simply bounces off its body. If a move that is Super-effective hits Shedinja, it is automatically knocked out.}}
{{movep|type=ghost|ms=292|pkmn=Shedinja|method=When an attack that isn't super effective hits Shedinja, it simply bounces off its body. If a move that is super effective hits Shedinja, it is automatically knocked out.}}
{{movebtm|type=ghost|user=Colonel Hansen|user1=Colonel Hansen's Shedinja|startcode=AG044|startname=The Princess and the Togepi|notes=Debut}}
{{movebtm|type=ghost|user=Colonel Hansen|user1=Colonel Hansen's Shedinja|startcode=AG044|startname=The Princess and the Togepi|notes=Debut}}


==Trivia==
==Trivia==
* Prior to [[Generation VI]], it was popular to hack this Ability onto {{p|Spiritomb}} ({{DL|Appendix:Metagame terminology|Wondertomb/Wondereye|Wondertomb}}) and {{p|Sableye}} (Wondereye), as their complete lack of weaknesses made them completely impervious to ''all'' direct damage (barring {{m|Fire Fang}}{{tt|*|Generation IV only}}, typeless damage moves such as {{m|Struggle}} and {{m|Future Sight}}{{tt|*|Prior to Generation V}}, and having their ability changed or negated). As of Generation VI, the two are now weak to the new {{type|Fairy}}.
* Prior to [[Generation VI]], it was popular to hack this Ability onto {{p|Spiritomb}} ({{DL|Appendix:Metagame terminology|Wondertomb/Wondereye|Wondertomb}}) and {{p|Sableye}} (Wondereye), as their complete lack of weaknesses made them impervious to ''all'' direct damage (barring {{m|Fire Fang}}{{tt|*|Generation IV only}}, typeless damage moves such as {{m|Struggle}} and {{m|Future Sight}}{{tt|*|Prior to Generation V}}, and having their type or ability changed or negated). As of Generation VI, the two are now weak to the new {{type|Fairy}}.
** This immunity was showcased with the Pokéstar Studios opponent [[Majin]], requiring the player to inflict burn or change Majin's ability/type to defeat it.


==In other languages==
==In other languages==
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