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==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
Wonder Guard | Wonder Guard makes the user immune to direct damage moves that are not [[Damage modification#super effective|super effective]]. | ||
It does not | It does not affect moves that do not do damage, such as {{m|Tail Whip}} or {{m|PoisonPowder}}. It does not prevent any indirect damage, such as burn or poison, [[weather conditions]], recoil damage, or [[List of moves that cause entry hazards|entry hazards]]. | ||
Wonder Guard also does not block typeless moves from hitting. This includes {{m|Struggle}}, and prior to Generation V, {{m|Beat Up}}, {{m|Future Sight}}, and {{m|Doom Desire}}. In Generation IV only, due to a presumed glitch, {{m|Fire Fang}} can hit through Wonder Guard even if it would not be super effective. | |||
Wonder Guard cannot be {{m|Skill Swap}}ped or copied by {{m|Role Play}}, but it can be {{a|Trace}}d. | Wonder Guard cannot be {{m|Skill Swap}}ped or copied by {{m|Role Play}}, but it can be {{a|Trace}}d. | ||
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{{Ability/foot|ghost}} | {{Ability/foot|ghost}} | ||
===Pokéstar Studios | ===Pokéstar Studios opponents with Wonder Guard=== | ||
{{Ability/head|ghost}} | {{Ability/head|ghost}} | ||
{{Ability/entry|000|Majin|Dark|Ghost|Wonder Guard|None|None}} | {{Ability/entry|000|Majin|Dark|Ghost|Wonder Guard|None|None}} | ||
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==In the anime== | ==In the anime== | ||
{{moveanime|type=ghost|exp=yes|gen=Only super effective moves will hit.|image1=Colonel Hansen Shedinja Wonder Guard.png|image1p=Shedinja}} | {{moveanime|type=ghost|exp=yes|gen=Only super effective moves will hit.|image1=Colonel Hansen Shedinja Wonder Guard.png|image1p=Shedinja}} | ||
{{movep|type=ghost|ms=292|pkmn=Shedinja|method=When an attack that isn't | {{movep|type=ghost|ms=292|pkmn=Shedinja|method=When an attack that isn't super effective hits Shedinja, it simply bounces off its body. If a move that is super effective hits Shedinja, it is automatically knocked out.}} | ||
{{movebtm|type=ghost|user=Colonel Hansen|user1=Colonel Hansen's Shedinja|startcode=AG044|startname=The Princess and the Togepi|notes=Debut}} | {{movebtm|type=ghost|user=Colonel Hansen|user1=Colonel Hansen's Shedinja|startcode=AG044|startname=The Princess and the Togepi|notes=Debut}} | ||
==Trivia== | ==Trivia== | ||
* Prior to [[Generation VI]], it was popular to hack this Ability onto {{p|Spiritomb}} ({{DL|Appendix:Metagame terminology|Wondertomb/Wondereye|Wondertomb}}) and {{p|Sableye}} (Wondereye), as their complete lack of weaknesses made them | * Prior to [[Generation VI]], it was popular to hack this Ability onto {{p|Spiritomb}} ({{DL|Appendix:Metagame terminology|Wondertomb/Wondereye|Wondertomb}}) and {{p|Sableye}} (Wondereye), as their complete lack of weaknesses made them impervious to ''all'' direct damage (barring {{m|Fire Fang}}{{tt|*|Generation IV only}}, typeless damage moves such as {{m|Struggle}} and {{m|Future Sight}}{{tt|*|Prior to Generation V}}, and having their type or ability changed or negated). As of Generation VI, the two are now weak to the new {{type|Fairy}}. | ||
** This immunity was showcased with the Pokéstar Studios opponent [[Majin]], requiring the player to inflict burn or change Majin's ability/type to defeat it. | |||
==In other languages== | ==In other languages== |
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