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* The only Ghost-type moves with more than 80 base power are {{m|Shadow Force}} and {{m|Phantom Force}}. Both moves take two turns to execute and hit even if the target is protecting itself. | * The only Ghost-type moves with more than 80 base power are {{m|Shadow Force}} and {{m|Phantom Force}}. Both moves take two turns to execute and hit even if the target is protecting itself. | ||
** {{m|Hex}}, however, will have a base power of 130 (100 in Generation V) if the target is inflicted with a status ailment. | ** {{m|Hex}}, however, will have a base power of 130 (100 in Generation V) if the target is inflicted with a status ailment. | ||
* Along with the Dark type, there are no Pokémon with a type combination doubly vulnerable to Ghost, though in generation VI the move {{m|Trick-or-Treat}} can be used to create such a combination ({{t|Psychic}}/Ghost) in-battle -- the only type combination to | * Along with the Dark type, there are no Pokémon with a type combination doubly vulnerable to Ghost, though in generation VI the move {{m|Trick-or-Treat}} can be used to create such a combination ({{t|Psychic}}/Ghost) in-battle -- the only type combination to possess a double vulnerability to itself. | ||
* As of Generation VI, it is not possible for any Pokémon to possess a double resistance to Ghost. The only Pokémon to possess a double resistance in previous generations are {{p|Pawniard}} and {{p|Bisharp}}. | * As of Generation VI, it is not possible for any Pokémon to possess a double resistance to Ghost. The only Pokémon to possess a double resistance in previous generations are {{p|Pawniard}} and {{p|Bisharp}}. | ||
* The Ghost type is the only type immune to {{t|Normal|two}} {{t|Fighting|types}}. | * The Ghost type is the only type immune to {{t|Normal|two}} {{t|Fighting|types}}. |
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