Mason Laboratory: Difference between revisions

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In {{Card GB 2}}, he gives the player his or her first deck, which is always the same.  
In {{Card GB 2}}, he gives the player his or her first deck, which is always the same.  


After getting his or her Starter Deck, the player can get [[Energy card]]s by beating either Tech Sam or [[Tech Aaron]]. Additionally, after the player gets at least one medal, they can use the Pre-Deck Machines, which they can use to copy the Clubs' decks as long as they have the necessary cards and the right medal (e.g. the player needs the Water Medal to access the Water Club's decks).  
After getting his or her Starter Deck, the player can get [[Energy card]]s by beating either Tech Sam or [[Tech Aaron]]. Additionally, after the player gets at least one Medal, they can use the Pre-Deck Machines, which they can use to copy the Clubs' decks as long as they have the necessary cards and the right Medal (e.g. the player needs the Water Medal to access the Water Club's decks).  


In both games, after beating the game, Dr. Mason builds a [[Challenge Machine]] for card duels.
In both games, after beating the game, Dr. Mason builds a [[Challenge Machine]] for card duels.