Pokémon Center: Difference between revisions

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[[File:SwSh Prerelease Rotomi.png|thumb|250px|A Pokémon Center in {{g|Sword and Shield}}]]
[[File:SwSh Prerelease Rotomi.png|thumb|250px|A Pokémon Center in {{g|Sword and Shield}}]]
In {{g|Sword and Shield}}, Pokémon Centers consist of one large room. The nurse's counter is in the center toward the back of the Pokémon Center. The nurse will heal all of the Pokémon in the player's party and {{pkmn|Storage System|Boxes}}. On the right is a [[Poké Mart]] counter, staffed by one or two attendants, depending on the Pokémon Center. The range of items available for purchase at Poké Marts expands as the player earns more Gym Badges. Behind the left counter is an {{p|Indeedee}} and an attendant named {{gal|Jack}} who provides the services of the [[Move Deleter]], [[Move Reminder]], [[Memory Girl]], and [[Name Rater]]. There is also a [[Rotomi]] next to the nurse's counter.
In {{g|Sword and Shield}}, Pokémon Centers consist of one large room. The nurse's counter is in the center toward the back of the Pokémon Center. The nurse will heal all of the Pokémon in the player's party and {{pkmn|Storage System|Boxes}}. On the right is a [[Poké Mart]] counter, staffed by one or two attendants, depending on the Pokémon Center. The range of items available for purchase at Poké Marts expands as the player earns more Gym Badges. Behind the left counter is an {{p|Indeedee}} and an attendant named {{gal|Jack}} who provides the services of the [[Move Deleter]], [[Move Reminder]], [[Memory Girl]], and [[Name Rater]]. There is also a [[Rotomi]] next to the nurse's counter.
According to {{g|Sword and Shield}} director [[Shigeru Ohmori]], the Pokémon Centers in Galar are inspired by {{wp|pub}}s common to the {{wp|United Kingdom}}; this basis was chosen to evoke the idea of people gathering in these Pokémon Centers to relax and watch Pokémon battles. An early concept sketch for the Galarian Pokémon Center building was drawn by Ohmori while he was traveling for media interviews in the leadup to {{g|Sun and Moon}}'s release.<ref name=GameInformer>Shea, Brian (October 4, 2019). "[https://www.gameinformer.com/gallery/2019/10/04/exclusive-pokemon-sword-and-shield-concept-art-gallery Exclusive Pokémon Sword And Shield Concept Art Gallery]." ''Game Informer.''</ref>


Pokémon Centers in {{g|Brilliant Diamond and Shining Pearl}} are identical to those in the original games. Escalators downstairs access the [[Union Room]]'s Global Room where players can link up with others around the world using Nintendo Wi-Fi Connection, while escalators upstairs access the Local Room for supporting native wireless connection. However, these features can now also be accessed immediately by pressing the Y button in the overworld.
Pokémon Centers in {{g|Brilliant Diamond and Shining Pearl}} are identical to those in the original games. Escalators downstairs access the [[Union Room]]'s Global Room where players can link up with others around the world using Nintendo Wi-Fi Connection, while escalators upstairs access the Local Room for supporting native wireless connection. However, these features can now also be accessed immediately by pressing the Y button in the overworld.
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** The Rest Houses in the Eastern side of Center Area along with the ones in Area 2 and Area 3 of the {{Safari|Kanto}} in the [[Generation I]] games also have leftovers of Pokémon Center design: in the Japanese {{game2|Red|Green|Blue}}, the houses trigger hidden text in the same coordinates as the couch guy at Pokémon Centers, while inaccessible [[PC]]s are placed outside the boundaries of the map but in the same coordinates as PCs in Pokémon Centers (the PCs are also in the Western {{game|Red and Blue|s}}; both texts and PCs, including the invisible Celadon Hotel PC, were completely removed in Japanese and Western {{game|Yellow}}). Additionally, the tileset data of the Safari Zone maps includes tiles with the Pokémon Center signpost for use in the Rest Houses, without any text. Unlike Pokémon Centers, however, which store the player's current location in memory so that {{m|Teleport}}, {{m|Dig}}, or [[Escape Rope]]s return the player to the last location with a Pokémon Center available, the Safari Zone's Rest Houses are intentionally programmed to prevent this behavior so that the player does not cheat the Safari Game.
** The Rest Houses in the Eastern side of Center Area along with the ones in Area 2 and Area 3 of the {{Safari|Kanto}} in the [[Generation I]] games also have leftovers of Pokémon Center design: in the Japanese {{game2|Red|Green|Blue}}, the houses trigger hidden text in the same coordinates as the couch guy at Pokémon Centers, while inaccessible [[PC]]s are placed outside the boundaries of the map but in the same coordinates as PCs in Pokémon Centers (the PCs are also in the Western {{game|Red and Blue|s}}; both texts and PCs, including the invisible Celadon Hotel PC, were completely removed in Japanese and Western {{game|Yellow}}). Additionally, the tileset data of the Safari Zone maps includes tiles with the Pokémon Center signpost for use in the Rest Houses, without any text. Unlike Pokémon Centers, however, which store the player's current location in memory so that {{m|Teleport}}, {{m|Dig}}, or [[Escape Rope]]s return the player to the last location with a Pokémon Center available, the Safari Zone's Rest Houses are intentionally programmed to prevent this behavior so that the player does not cheat the Safari Game.
* The Pokémon Center in [[Po Town]] is the only one in the core series where healing one's Pokémon is not free of charge, as the {{tc|Team Skull Grunt}} behind the desk will charge the player {{pdollar}}10.
* The Pokémon Center in [[Po Town]] is the only one in the core series where healing one's Pokémon is not free of charge, as the {{tc|Team Skull Grunt}} behind the desk will charge the player {{pdollar}}10.
* According to {{g|Sword and Shield}} director [[Shigeru Ohmori]], the Pokémon Centers in Galar are inspired by {{wp|pub}}s common to the {{wp|United Kingdom}}. Ohmori had drawn a sketch of a Galarian Pokémon Center building while he was traveling for media interviews in the leadup to {{g|Sun and Moon}}'s release.<ref name=GameInformer>Shea, Brian (October 4, 2019). "[https://www.gameinformer.com/gallery/2019/10/04/exclusive-pokemon-sword-and-shield-concept-art-gallery Exclusive Pokémon Sword And Shield Concept Art Gallery]." ''Game Informer.''</ref>


==In other languages==
==In other languages==