Celadon Game Corner: Difference between revisions

→‎Trivia: There's an unreachable Coin stack and a buggy stack value. (I've edited the former to move it into open space, and I was able to pick it up)
(→‎Trivia: There's an unreachable Coin stack and a buggy stack value. (I've edited the former to move it into open space, and I was able to pick it up))
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==Trivia==
==Trivia==
* {{game|Red and Blue|s}} have two errors related to the Game Corner's hidden Coins.
** The game has data for 12 hidden Coins, but only 11 are obtainable. The position of the 12th puts it inside a slot machine where it cannot be obtained.<ref>[https://github.com/pret/pokered/blob/master/data/hidden_objects.asm#L433 pokered/hidden_objects.asm at master · pret/pokered · GitHub]</ref>
** One of the hidden Coin stacks is actually defined to have 40 Coins, but when the game checks for this, it jumps to the same logic that handles the 20-Coin stacks, leaving a section that handles 40-Coin stacks to go unused.<ref>[https://github.com/pret/pokered/blob/master/engine/overworld/hidden_items.asm#L79 pokered/hidden_items.asm at master · pret/pokered · GitHub]</ref>
* Although the [[Goldenrod Game Corner|Goldenrod]] and Celadon Game Corners were changed in the non-Japanese releases of {{game|HeartGold and SoulSilver|s}}, all versions (Japanese, Korean, and Western) have every map of the Game Corners: in the Japanese versions, the maps related to [[Voltorb Flip]] and [[Mr. Game]] are unused and have no events or warps programmed, while the Korean and Western versions have the original maps with their warps intact, plus the event to interact with the clerk is still present and the interface used to buy [[coin]]s is functional and was translated. {{TM|78|Captivate}} also remains in the unused Goldenrod Game Corner in the Korean and Western versions, and the [[slot machine]]s in the leftover maps trigger [[Voltorb Flip]] in these versions.
* Although the [[Goldenrod Game Corner|Goldenrod]] and Celadon Game Corners were changed in the non-Japanese releases of {{game|HeartGold and SoulSilver|s}}, all versions (Japanese, Korean, and Western) have every map of the Game Corners: in the Japanese versions, the maps related to [[Voltorb Flip]] and [[Mr. Game]] are unused and have no events or warps programmed, while the Korean and Western versions have the original maps with their warps intact, plus the event to interact with the clerk is still present and the interface used to buy [[coin]]s is functional and was translated. {{TM|78|Captivate}} also remains in the unused Goldenrod Game Corner in the Korean and Western versions, and the [[slot machine]]s in the leftover maps trigger [[Voltorb Flip]] in these versions.
* While the player cannot play the slot minigame in Let's Go, Pikachu! and Let's Go, Eevee! due to all Pokémon games being frequented by children, the leftmost row of cabinets makes reference to the slot machine game, referring to it as "a game in which you match three pictures", and that staring at it makes the player dizzy.
* While the player cannot play the slot minigame in Let's Go, Pikachu! and Let's Go, Eevee! due to all Pokémon games being frequented by children, the leftmost row of cabinets makes reference to the slot machine game, referring to it as "a game in which you match three pictures", and that staring at it makes the player dizzy.