Weather: Difference between revisions

1,846 bytes added ,  28 December 2023
→‎Overworld: Rewrote overworld weather section. Added some overworld weather summaries to Johto, Sinnoh and Alola sections
m (Bot: Modifying es:Clima to es:Tiempo atmosférico)
(→‎Overworld: Rewrote overworld weather section. Added some overworld weather summaries to Johto, Sinnoh and Alola sections)
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===Overworld===
===Overworld===
{{incomplete|section}}
{{incomplete|section}}
Weather in the overworld vary between games. The overworld has a greater variety of weather conditions, and some do not even have any effects in battle. When there is a weather conditions in the overworld, that weather will appear in every battle and last until it is replaced by another weather. In addition, Defog may clear fog from an overworld area (in [[Sinnoh]] only); it is the only move that can affect weather in the overworld.
Overworld weather varies between games. There are a larger variety of overworld weather conditions compared to a battle, however some conditions do not affect battles. If a weather condition is present in a [[Route]], sector of the [[Wild Area]] or location within {{game|Legends: Arceus}} or {{game|Scarlet and Violet|s}}, the weather will appear in every battle and last until it is replaced by another weather, and returns to the original weather in the overworld. In addition, Defog may clear fog from an overworld area (in [[Sinnoh]] only).
 
{{DL|Easter Egg|Diamond Dust}} is a special, purely aesthetic version of light snow, and replaces hail where applicable, allowing the player to battle without the effects of hail, without changing the weather manually. It first appeared as an [[Easter egg]] in {{game|Diamond and Pearl|s}}, and has appeared in several [[core series]] games since.


{{DL|Easter Egg|Diamond Dust}} special, purely aesthetic version of light snow. It first appeared as an [[Easter egg]] in {{game|Diamond and Pearl|s}}, and has appeared in several [[core series]] games since.


====Weather-dependent evolution====
====Weather-dependent evolution====
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====Johto====
====Johto====
* In {{g|HeartGold and SoulSilver}}, the snow over [[Mt. Silver Cave]] will activate {{weather|Hail}} in battles
* In {{g|HeartGold and SoulSilver}}, [[Route 33]] is always [[Rain|raining]].
**[[The Lake of Rage]] also rains, but will become clear on [[Weekly Events|Wednesdays]].
* The snow on the summit areas of [[Mt. Silver Cave]] will activate {{weather|Hail}} in battles.


====Hoenn====
====Hoenn====
In [[Hoenn]], several areas have weather conditions that occur naturally:
In [[Hoenn]], several areas have weather conditions that occur naturally:
* [[Fog]] is present at the summit of [[Mt. Pyre]], but it has no effect in battles
* [[Fog]] is present at the summit of [[Mt. Pyre]], but it has no effect in battles.
* There is always a sandstorm on [[Hoenn Route 111|Route 111]]
* There is always a sandstorm on [[Hoenn Route 111|Route 111]]
* It frequently rains on {{rt|119|Hoenn}}, with clear skies only on one in four days
* It frequently rains on {{rt|119|Hoenn}}, with clear skies only on one in four days.
* It always rains on a section of {{rt|120|Hoenn}} between the two log bridges corresponding roughly where the [[Ancient Tomb]] is located
* It always rains on a section of {{rt|120|Hoenn}} between the two log bridges corresponding roughly where the [[Ancient Tomb]] is located.
* It rains on one in four days in {{rt|123|Hoenn}} - at the same time, the rain on Route 119 will be thundery
* It rains on one in four days in {{rt|123|Hoenn}} - at the same time, the rain on Route 119 will be thundery.


Several weather conditions are also triggered by in-game events:
Several weather conditions are also triggered by in-game events:
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====Sinnoh====
====Sinnoh====
* [[Fog]] obscures the player's overworld vision. It can be removed using the [[HM]] containing {{m|Defog}}.
* A [[Sandstorm (weather condition)|Sandstorm]] is present on [[route 228]] at all times.
** In {{g|Brilliant Diamond and Shining Pearl}}, fog activates {{m|Misty Terrain}} in battles
* [[Fog]] obscures the player's overworld vision on the northern section of [[Route 210]], the basement floor of [[Mt. Coronet]], the upper floors of the [[Lost Tower]], the postgame section of Sinnoh's [[Victory Road (Sinnoh)|Victory Road]], and [[Turnback Cave]]. It can be removed using the [[HM]] containing {{m|Defog}}.
** In {{g|Brilliant Diamond and Shining Pearl}}, fog activates {{m|Misty Terrain}} in battles.


====Unova====
====Unova====
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====Alola====
====Alola====
*A [[Sandstorm (weather condition)|Sandstorm]] will be present in [[Haina Desert]] between 5:00 PM and 9:59 AM. Otherwise, the weather will be [[Harsh sunlight|Harsh Sunlight]].


[[Rain]] will occur in several locations, and depends on certain conditions:
* In {{g|Sun and Moon}} [[Brooklet Hill]] will rain during [[Lana]]'s [[Island challenge|trial]], after catching or defeating the first [[Wishiwashi]], and before completing the trial.
** In {{g|Ultra Sun and Ultra Moon}}, it will instead rain between catching/defeating the second Wishiwashi and before completing the trial.
* [[Lush Jungle]], Brooklet Hill, [[Malie City]], [[Malie Garden]], Routes [[Alola Route 10|10]], [[Alola Route 11|11]], [[Alola Route 12|12]], [[Alola Route 13|13]], [[Blush Mountain]], and [[Secluded Shore]] will rain between 5:00 PM and 6:00 PM.
* [[Tapu Village]] and [[Alola Route 14|Route 14]] will rain on some days.
* [[Exeggutor Island]] will rain at certain times with two different intensities, light rain will occur between 10 AM - 3:59 PM, and strong rain will occur between 6 PM - 11:59 PM.
* [[Alola Route 17|Route 17]] will always rain.
====Galar====
====Galar====
In {{g|Sword and Shield}}, overworld weather effects mostly occur in the [[Wild Area]], [[Isle of Armor]], and [[Crown Tundra]], including those that do not directly correspond to the in-battle weather mechanic.
In {{g|Sword and Shield}}, overworld weather effects mostly occur in the [[Wild Area]], [[Isle of Armor]], and [[Crown Tundra]], including those that do not directly correspond to the in-battle weather mechanic.