Mind Reader (move): Difference between revisions

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==Effect==
==Effect==
===Generation II===
The next move made by the user of this move against the target will not miss, even if the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. While the next move will not "miss", it can still fail for other reasons (such as being {{m|Protect}}ed, or {{m|Fake Out}} being used outside the first turn) or be redirected by {{cat|move-drawing moves}} and {{cat|move-drawing Abilities|Abilities}}.
The next move made by the user of this move against the target will not miss, even if the target uses a move with a [[semi-invulnerable turn]] like {{m|Fly}}. If the target switches out, the effect of Mind Reader wears off. This can be {{m|Baton Pass}}ed.


Mind Reader does not allow the user to bypass {{cat|protection moves}}.
Mind Reader will fail is the target is behind a {{m|Substitute}}.


{{m|Metronome}} ignores the effect of Mind Reader in favor of its random targeting.
{| class="roundy" style="margin:auto; background: #{{normal color}}; text-align: center"
|- style="background: #{{normal color light}}"
! style="width:20%" |
! Gen II
! Gen III
! Gen IV
! Gen V+
|- style="background: #fff"
| [[Accuracy]]
| 100% || 100% || —* || —*
|- style="background: #fff"
| Fails if effect is already active
| {{no}} || {{no}} || {{no}} || {{yes}}
|- style="background: #fff"
| Effect expires...
| Next move against target || End of next turn || End of next turn || End of next turn
|- style="background: #fff"
| Effect ends when [who] leaves
| Affected target || Target or user || Target or user || Target or user
|- style="background: #fff"
| Can be {{m|Baton Pass}}ed
| {{yes}} (target only) || {{yes}} (either side) || {{yes}} (either side) || {{no}}
|}
<small>*: This move bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}.</small>


Mind Reader's accuracy is 100%.
===Generation II===
In this generation only, this effect is implemented as a status attached only to the target, so any Pokémon who attacks the target next (not just the user) will receive the benefit of this effect. Also, when a move is used, this effect is checked after the following conditions: if {{m|Dream Eater}} is used against a non-{{status|sleep}}ing target; if Protect or {{m|Detect}} is active; or if Dream Eater, {{m|Absorb}}, {{m|Mega Drain}}, {{m|Leech Life}}, or {{m|Giga Drain}} are targeting a Pokémon with a {{m|substitute}}. Therefore, if a move fails in those cases, Mind Reader's effect will remain in place.


===Generation III===
In this generation only, this effect will not allow the moves {{m|Earthquake}}, {{m|Fissure}}, or {{m|Magnitude}} to hit a Pokémon in the semi-invulnerable turn of {{m|Fly}}; the move will miss and Mind Reader's effect ends. ([[Type]] immunity is checked before Mind Reader's effect, so this mainly applies to {{p|Mew}} or a non-Flying Pokémon that calls Fly {{cat|moves that call other moves|indirectly}} or via {{m|Mimic}} or {{m|Sketch}}.)
Mind Reader's effect now lasts until the end of the next turn rather than until the user makes its next move.


While Mind Reader prevents the user's move from missing if it targets the affected Pokémon, it does not prevent its target being changed by {{cat|move-drawing moves}} and {{cat|move-drawing Abilities|Abilities}}.
===Generations III===
Only one Pokémon at a time can have the effect of Mind Reader or {{m|Lock-On}} applied to a given target. If another Pokémon uses one of these moves on the same target, the effect will be overwritten for the previous Pokémon and be associated with the new Pokémon instead.


Mind Reader can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Dynamic Punch|DynamicPunch}}, {{m|High Jump Kick|Hi Jump Kick}}, {{m|Jump Kick}}, {{m|Mega Kick}}, {{m|Mega Punch}}, and {{m|Submission}} to score double the normal appeal if used in the next turn.
Mind Reader can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Dynamic Punch|DynamicPunch}}, {{m|High Jump Kick|Hi Jump Kick}}, {{m|Jump Kick}}, {{m|Mega Kick}}, {{m|Mega Punch}}, and {{m|Submission}} to score double the normal appeal if used in the next turn.


===Generation IV to VIII===
===Generations IV===
The move Mind Reader now bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}.
Like in Generation III, only one Pokémon at a time can have the effect of Mind Reader or {{m|Lock-On}} applied to a given target.


Mind Reader now fails if the user is already taking aim at a Pokémon. It will not fail if the Pokémon it was taking aim at fainted or switched out.
Mind Reader can be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn.


Mind Reader can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn.
===Generation V===
Starting in [[Generation V]], multiple Pokémon can have the effect of Mind Reader or Lock-On on the same target. Mind Reader will not fail if another Pokémon has used Mind Reader or Lock-On on the same target; it will only fail if the user already has the effect active on its current target.


===Generation VII===
If powered up by a [[Normalium Z]] into Z-Mind Reader, the user's {{stat|Special Attack}} rises by one stage.
If powered up by a [[Normalium Z]] into Z-Mind Reader, the user's {{stat|Special Attack}} rises by one stage.