Electric (type): Difference between revisions

Line 507: Line 507:
{{movelist/battle|6|Electric Terrain|Status|Clever|—|—|10|all|The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.}}
{{movelist/battle|6|Electric Terrain|Status|Clever|—|—|10|all|The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.}}
{{movelist/battle|6|Electrify|Status|Clever|—|—|20|anyadjacent|If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.}}
{{movelist/battle|6|Electrify|Status|Clever|—|—|20|anyadjacent|If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.}}
{{movelist/battle|5|Electro Ball|Special|Cool|Varies|100|10|anyadjacent|The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.}}
{{movelist/battle|5|Electro Ball|Special|Cool||100|10|anyadjacent|The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.}}
{{movelist/battle|5|Electroweb|Special|Beautiful|55|95|15|adjacentfoes|The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.}}
{{movelist/battle|5|Electroweb|Special|Beautiful|55|95|15|adjacentfoes|The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.}}
{{movelist/battle|5|Fusion Bolt|Physical|Cool|100|100|5|anyadjacent|The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.}}
{{movelist/battle|5|Fusion Bolt|Physical|Cool|100|100|5|anyadjacent|The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.}}
Line 524: Line 524:
{{movelist/battle|8|Overdrive|Special||80|100|10|adjacentfoes|The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.}}
{{movelist/battle|8|Overdrive|Special||80|100|10|adjacentfoes|The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.}}
{{movelist/battle|6|Parabolic Charge|Special|Clever|65|100|20|alladjacent|The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.}}
{{movelist/battle|6|Parabolic Charge|Special|Clever|65|100|20|alladjacent|The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.}}
{{movelist/battle|7|Pika Papow|Special||Varies|—|1|alladjacent|The more Pikachu loves its Trainer, the greater the move’s power. It never misses.}}
{{movelist/battle|7|Pika Papow|Special|||—|1|alladjacent|The more Pikachu loves its Trainer, the greater the move’s power. It never misses.}}
{{movelist/battle|7|Plasma Fists|Physical||100|100|15|anyadjacent|The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.}}
{{movelist/battle|7|Plasma Fists|Physical||100|100|15|anyadjacent|The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.}}
{{movelist/battle|3|Shock Wave|Special|Cool|60|—|20|anyadjacent|The user strikes the target with a quick jolt of electricity. This attack never misses.}}
{{movelist/battle|3|Shock Wave|Special|Cool|60|—|20|anyadjacent|The user strikes the target with a quick jolt of electricity. This attack never misses.}}