Comet Punch (move): Difference between revisions

→‎Generation II: There were two contradictory sentences. The history of the page makes me believe the way it is now is more likely to be right, although I can't really be sure
m (→‎Generations III and IV: Sturdy won't activate on Comet Punch until Comet Punch also becomes able to get past it.)
(→‎Generation II: There were two contradictory sentences. The history of the page makes me believe the way it is now is more likely to be right, although I can't really be sure)
Line 41: Line 41:


===Generation II===
===Generation II===
Each strike has an independent chance of being a critical hit, as well as activating a [[King's Rock]]. If Comet Punch activates a target's [[Focus Band]], no subsequent hits can knock it out.
Each strike has an independent chance of being a critical hit. If Comet Punch activates a target's [[Focus Band]], no subsequent hits can knock it out.


If the user is holding a [[King's Rock]], the final strike has a chance to cause the opponent to {{status|flinch}}.
If the user is holding a [[King's Rock]], the final strike has a chance to cause the opponent to {{status|flinch}}.
1,110

edits