501
edits
Force Fire (talk | contribs) |
m (→Generations III and IV: Sturdy won't activate on Comet Punch until Comet Punch also becomes able to get past it.) |
||
Line 46: | Line 46: | ||
===Generations III and IV=== | ===Generations III and IV=== | ||
Comet Punch may now continue attacking after breaking a substitute. Each strike has an independent chance of activating a [[Razor Fang]] or a {{DL|Contact|Abilities|contact Ability}}. If {{a|Effect Spore}} causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's [[Focus Sash]] | Comet Punch may now continue attacking after breaking a substitute. Each strike has an independent chance of activating a [[Razor Fang]] or a {{DL|Contact|Abilities|contact Ability}}. If {{a|Effect Spore}} causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's [[Focus Sash]], no subsequent hits can knock it out. | ||
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to {{status|flinch}}. | If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to {{status|flinch}}. |
edits