Thousand Arrows (move): Difference between revisions

Undo revision 3102376 by Nescientist (talk)There was a season of Special Battles in Gen 7 that used Inverse Battle rules (I'm fairly sure)
(→‎Effect: unless I'm mistaken, Thousand Arrows isn't legitimately usable in Inverse Battles (not even via Metronome))
(Undo revision 3102376 by Nescientist (talk)There was a season of Special Battles in Gen 7 that used Inverse Battle rules (I'm fairly sure))
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==Effect==
==Effect==
{{MoveResearch|Does it deal super-effective damage to Flying types in Inverse Battles?}}
Thousand Arrows inflicts damage. Despite being a {{type|Ground}} move, it can damage [[grounded|ungrounded]] Pokémon that are {{type|Flying}}, have {{a|Levitate}}, hold an [[Air Balloon]], or are affected by {{m|Magnet Rise}} or {{m|Telekinesis}}; a Flying-type Pokémon not already grounded will receive neutral damage from Thousand Arrows, regardless of its secondary type, and the effects of Magnet Rise and Telekinesis will be removed.
Thousand Arrows inflicts damage. Despite being a {{type|Ground}} move, it can damage [[grounded|ungrounded]] Pokémon that are {{type|Flying}}, have {{a|Levitate}}, hold an [[Air Balloon]], or are affected by {{m|Magnet Rise}} or {{m|Telekinesis}}; a Flying-type Pokémon not already grounded will receive neutral damage from Thousand Arrows, regardless of its secondary type, and the effects of Magnet Rise and Telekinesis will be removed.