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Nescientist (talk | contribs) (→Effect: unless I'm mistaken, Thousand Arrows isn't legitimately usable in Inverse Battles (not even via Metronome)) |
(Undo revision 3102376 by Nescientist (talk)There was a season of Special Battles in Gen 7 that used Inverse Battle rules (I'm fairly sure)) |
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==Effect== | ==Effect== | ||
{{MoveResearch|Does it deal super-effective damage to Flying types in Inverse Battles?}} | |||
Thousand Arrows inflicts damage. Despite being a {{type|Ground}} move, it can damage [[grounded|ungrounded]] Pokémon that are {{type|Flying}}, have {{a|Levitate}}, hold an [[Air Balloon]], or are affected by {{m|Magnet Rise}} or {{m|Telekinesis}}; a Flying-type Pokémon not already grounded will receive neutral damage from Thousand Arrows, regardless of its secondary type, and the effects of Magnet Rise and Telekinesis will be removed. | Thousand Arrows inflicts damage. Despite being a {{type|Ground}} move, it can damage [[grounded|ungrounded]] Pokémon that are {{type|Flying}}, have {{a|Levitate}}, hold an [[Air Balloon]], or are affected by {{m|Magnet Rise}} or {{m|Telekinesis}}; a Flying-type Pokémon not already grounded will receive neutral damage from Thousand Arrows, regardless of its secondary type, and the effects of Magnet Rise and Telekinesis will be removed. | ||