Currency (Shuffle): Difference between revisions

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The player has a default capacity of five regenerable Hearts. These Hearts replenish at a rate of one Heart every thirty minutes, which counts down on a timer on the left of the player's Heart stock interface. The player can also obtain extra Hearts beyond their regenerable capacity. On the 3DS version since version 1.2, these extra Hearts are tracked separately from the regenerable Hearts; in the stock interface, the amount closest to the Heart icon is the regenerable Hearts, while the amount right of that is the extra Hearts. In 3DS versions after 1.2, regenerable Hearts are used first.
The player has a default capacity of five regenerable Hearts. These Hearts replenish at a rate of one Heart every thirty minutes, which counts down on a timer on the left of the player's Heart stock interface. The player can also obtain extra Hearts beyond their regenerable capacity. On the 3DS version since version 1.2, these extra Hearts are tracked separately from the regenerable Hearts; in the stock interface, the amount closest to the Heart icon is the regenerable Hearts, while the amount right of that is the extra Hearts. In 3DS versions after 1.2, regenerable Hearts are used first.


Hearts can only regenerate if the player has less than the maximum number of regenerable Hearts. This means that in early 3DS versions and Pokémon Shuffle Mobile, the player's entire stock must be below the regenerable maximum before the timer will start. The player can increase their regenerable maximum above the default 5 through the effect of the monthly Jewel-purchasing bonus or by buying the item 1 Heart Recovered / 15 min. & Heart +6 from the {{DL|Pokémon Shuffle|Special Shop}}. If an increased maximum effect wears off, the player will still retain any regenerable Hearts they may have that are above the new, lower maximum. In the case of 3DS versions, this means that a player would retain their increased regenerable maximum separately from stored Hearts until the regenerable number drops below five, starting the timer as normal.
Hearts can only regenerate if the player has less than the maximum number of regenerable Hearts. This means that in early 3DS versions and Pokémon Shuffle Mobile, the player's entire stock must be below the regenerable maximum before the timer will start. The player can increase their regenerable maximum above the default 5 through the effect of the monthly Jewel-purchasing bonus or by buying the item 1 Heart Recovered / 15 min. & Heart +6 from the {{DL|Pokémon Shuffle|Special Shop}}. If an increased maximum effect wears off, the player will still retain any regenerated Hearts they may have that are above the new, lower maximum.


The player can store up to 99 Hearts. In 3DS versions after 1.2, extra Hearts have an independent maximum of 99, while the default maximum for regenerable Hearts is 5 (but may be boosted by certain effects, as above).
The player can store up to 99 Hearts. In 3DS versions after 1.2, extra Hearts have an independent maximum of 99, while the default maximum for regenerable Hearts is 5 (but may be boosted by certain effects, as above).


===Obtaining===
===Obtaining===
When a timer is operating to regenerate a Heart, that Heart is earned when the timer reaches zero. If the maximum is reached at this point, the timer will disappear; otherwise, it will resume counting from 30 minutes (or a different limit depending on any bonus effects).
Regenerable Hearts are only recovered by the regeneration timer reaching zero. The regeneration time can be sped up through the use of the Special Shop item 1 Heart Recovered / 15 min. & Heart +6.


Extra Hearts can be obtained a few ways:
Extra Hearts can be obtained a few ways:
* In exchange for Jewels
* In exchange for Jewels
* Through {{DL|Pokémon Shuffle|StreetPass}} or [[Pokémon Shuffle#Pokémon Shuffle Mobile|Facebook integration]] (3DS version only)
* Through {{DL|Pokémon Shuffle|StreetPass}} (3DS) or [[Pokémon Shuffle#Pokémon Shuffle Mobile|Facebook integration]] (Mobile)
* As rewards for clearing certain stages
* As rewards for clearing certain stages
* As gifts
* As gifts