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==Connectivity== | ==Connectivity== | ||
Players may [[trade]] Pokémon between two cartridges using a [[Game Boy]] [[Game Link Cable]]. To take full advantage of this feature, several Pokémon are exclusive to | Players may [[trade]] Pokémon between two cartridges or battle with another cartridge using a [[Game Boy]] [[Game Link Cable]]. To take full advantage of this feature, several Pokémon are exclusive to other Generation I games and others require trading to evolve, making trading necessary to complete the [[Pokédex]]. The Japanese versions can trade and battle with Japanese versions of {{game|Red and Green|s|Pokémon Red, Green}}, {{v2|Blue| (Japanese)}}, and Yellow; the Western versions can trade and battle with Western versions of {{game|Red and Blue|s|Pokémon Red, Blue}}, and Yellow. It can also trade with {{game2|Gold|Silver|Crystal}} via the [[Time Capsule]]. Pokémon Yellow is completely incompatible with games from [[Generation III]] onward. | ||
Trades between Pokémon games in different languages are possible | Trades between Pokémon games in different languages are possible; however, a Japanese game cannot connect with a non-Japanese game without causing corruption. This is due to the fact that the games cannot automatically translate the Pokémon data from Japanese to a different language or vice versa, since neither game fully [[Character encoding in Generation I|encodes]] both {{wp|kana}} and the {{wp|Latin alphabet}} (only encoding one fully and the other partially). If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed. | ||
Yellow is compatible with the Japan-exclusive {{jap|Pokémon Stadium}}, Western {{eng|Pokémon Stadium|Stadium}}, and {{pkmn|Stadium 2}}. While link battles are not possible directly between Yellow and the Generation II games, a player may challenge a Generation II game using Stadium 2. | Pokémon Yellow is compatible with the Japan-exclusive {{jap|Pokémon Stadium}}, Western {{eng|Pokémon Stadium|Stadium}}, and {{pkmn|Stadium 2}}. While link battles are not possible directly between Pokémon Yellow and the Generation II games, a player may challenge a Generation II game using Pokémon Stadium 2. | ||
===Colosseum 2=== | ===Colosseum 2=== | ||
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===Virtual Console=== | ===Virtual Console=== | ||
The [[Nintendo 3DS]] [[Virtual Console]] release uses 3DS wireless communication as a substitute for the Game Link Cable. The Virtual Console release disables [[Game Boy Printer]] compatibility. | The [[Nintendo 3DS]] [[Virtual Console]] release uses 3DS wireless communication as a substitute for the Game Link Cable. The Virtual Console release disables [[Game Boy Printer]] compatibility. Japanese and non-Japanese Generation I core series games do not recognize each other when attempting to link them via 3DS wireless communication. | ||
Using [[Poké Transporter]], the entirety of Box 1 can be sent from the Generation I core series games to [[Pokémon Bank]] (regardless of language), from where they can be withdrawn in the [[Generation VII]] core series games. | |||
==Differences from the anime== | ==Differences from the anime== |