Shadow Tag (Ability): Difference between revisions

(→‎In battle: Fixed where "Arena Trap" was mistakenly used in place of "Shadow Tag")
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==Effect==
==Effect==
===In battle===
===In battle===
Shadow Tag prevents all foes from [[Escape|fleeing]] (including {{m|Teleport}}) or [[Recall|switching out]] as long as the user remains in battle.
Shadow Tag prevents all foes from [[Escape|fleeing]] (including {{m|Teleport}}) or [[Recall|switching out]] while the Pokémon with this Ability is on the field.


Using {{m|Baton Pass}}, {{m|U-turn}}, {{m|Volt Switch}}, or {{m|Parting Shot}} will still cause the Pokémon to switch out. Holding a {{DL|In-battle effect item|Shed Shell}} allows the Pokémon to switch out, but not flee or Teleport. Having the Ability {{a|Run Away}} or holding a [[Smoke Ball]] allows the Pokémon to flee or Teleport, but not switch.
Using {{m|Baton Pass}}, {{m|U-turn}}, {{m|Volt Switch}}, or {{m|Parting Shot}} will still cause the Pokémon to switch out. Holding a {{DL|In-battle effect item|Shed Shell}} allows the Pokémon to switch out, but not flee or Teleport. Having the Ability {{a|Run Away}} or holding a [[Smoke Ball]] allows the Pokémon to flee or Teleport, but not switch.


In [[Double Battle|Double]] and [[Triple Battle]]s, Shadow Tag does not affect allies.
If a wild Pokémon has Shadow Tag and the player's Pokémon faints, if the player attempts to flee instead of sending out another Pokémon, they are unaffected by Shadow Tag.
 
Shadow Tag does not affect allies.


====Generation IV====
====Generation IV====