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<!-- ==Game mechanics== , may be classified into Gen III, Gen IV-->
<!-- ==Game mechanics== , may be classified into Gen III, Gen IV-->
From {{v2|Emerald}} onwards, a {{p|Ditto}} or a female Pokémon that holds an {{evostone|Everstone}} has a 50% chance of passing its Nature to its offspring when at the Pokémon daycare. Since {{2v2|HeartGold|SoulSilver}}, male Pokémon can also pass on their Nature with an Everstone. In Generation IV, parents could only pass Natures to their offspring if both Pokémon and the Trainer all came from a game in the same language. Also from Emerald onwards, if a Pokémon with the [[Ability]] {{a|Synchronize}} is leading the [[party]], there is a 50% chance of encountering a wild Pokémon with the same Nature. Synchronize affects any encounter, including stationary {{pkmn2|legendary|legends}}, but excluding Pokémon that are received from an NPC, such as the {{p|Eevee}} given out by [[Bill]] in {{2v2|HeartGold|SoulSilver}}, Pokémon are received in a museum after being resurrected from [[Fossil]]s, or catching Pokémon during a Stroll in the [[Pokéwalker]] bundled with HeartGold and SoulSilver.
From {{v2|Emerald}} onwards, a {{p|Ditto}} or a female Pokémon that holds an {{evostone|Everstone}} has a 50% chance of passing its Nature to its offspring when at the Pokémon daycare. Since {{2v2|HeartGold|SoulSilver}}, male Pokémon can also pass on their Nature with an Everstone. In Generation IV, parents could only pass Natures to their offspring if both Pokémon and the Trainer all came from a game in the same language. Also from Emerald onwards, if a Pokémon with the [[Ability]] {{a|Synchronize}} is leading the [[party]], there is a 50% chance of encountering a wild Pokémon with the same Nature. Synchronize affects any encounter, including stationary {{pkmn2|legendary|legends}}, but excluding Pokémon that are received from an NPC, such as the {{p|Eevee}} given out by [[Bill]] in {{2v2|HeartGold|SoulSilver}}, Pokémon received in a museum after being resurrected from [[Fossil]]s, or catching Pokémon during a Stroll in the [[Pokéwalker]] bundled with HeartGold and SoulSilver.


Natures also dictate the manner in which Pokémon battle by themselves at the {{DL|Battle Frontier (Generation III)|Battle Palace}}, different Natures (including the five non-increasing/decreasing ones) make the Pokémon use different methods of attacks and change tactics when they are low on health. A man in a house closest to the [[Sunyshore City]] Heritage Site asks to see {{OBP|Pokémon|species}} with different Natures (Serious, Naive and Quirky), and will give the {{player}} three [[Pokétch]] applications.
Natures also dictate the manner in which Pokémon battle by themselves at the {{DL|Battle Frontier (Generation III)|Battle Palace}}, different Natures (including the five non-increasing/decreasing ones) make the Pokémon use different methods of attacks and change tactics when they are low on health. A man in a house closest to the [[Sunyshore City]] Heritage Site asks to see {{OBP|Pokémon|species}} with different Natures (Serious, Naive and Quirky), and will give the {{player}} three [[Pokétch]] applications.


Since {{2v2|HeartGold|SoulSilver}} the stat increased or decreased by a Pokémon's Nature has a red or blue shadow respectively when viewing that Pokémon's summary screen.
From {{2v2|HeartGold|SoulSilver}} and on, the stat increased or decreased by a Pokémon's Nature has a red or blue shadow respectively when viewing that Pokémon's summary screen.


In Generation V games, Trainers themselves have Natures. The Nature can be viewed and changed on the {{ga|Trainer Card}}. These Natures affect what the player will say on others' games at [[Unity Tower]].
In Generation V games, Trainers themselves have Natures. This Nature can be viewed and changed on the {{ga|Trainer Card}}. These Natures affect what the player will say on others' games at [[Unity Tower]].


==List of Natures==
==List of Natures==
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