Appendix:Ruby and Sapphire walkthrough/Section 13: Difference between revisions

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Once in Route 128 all you need to do is head underwater and navigate until you find a cave entrance, which holds the Submarine Explorer 1 which Team Magma{{sup|Ru}} / Team Aqua{{sup|Sa}} stole from [[Captain Stern]] in [[Slateport City]]. Surface from here to reach the Seafloor Cavern.  
Once in Route 128 all you need to do is head underwater and navigate until you find a cave entrance, which holds the Submarine Explorer 1 which Team Magma{{sup/3|Ru}} / Team Aqua{{sup/3|Sa}} stole from [[Captain Stern]] in [[Slateport City]]. Surface from here to reach the Seafloor Cavern.  


Also this is the only place to find wild {{p|Luvdisc}}. Luvdisc are always holding {{DL|Exchangeable item|Heart Scales}}, so if you need to use the [[Move relearner]] in [[Fallarbor Town]], you might want to catch one. If you wish, head to the east exit to reach [[Ever Grande City]], the place where the {{DL|Elite Four|Hoenn Elite Four|Elite Four}} are.
Also this is the only place to find wild {{p|Luvdisc}}. Luvdisc are always holding {{DL|Exchangeable item|Heart Scales}}, so if you need to use the [[Move relearner]] in [[Fallarbor Town]], you might want to catch one. If you wish, head to the east exit to reach [[Ever Grande City]], the place where the {{DL|Elite Four|Hoenn Elite Four|Elite Four}} are.
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Before entering, make sure that other than having {{m|Dive}} and {{m|Surf}}, you also have {{m|Strength}} and {{m|Rock Smash}} since there are rocks and boulders here. After heading through the entrance, carefully move the boulders to head through and deal with the two grunts. Regardless of which door you use, they will lead you to a four door maze filled with rocks and stones. By carefully moving them out of the way, you should reach the correct (upper left) door.
Before entering, make sure that other than having {{m|Dive}} and {{m|Surf}}, you also have {{m|Strength}} and {{m|Rock Smash}} since there are rocks and boulders here. After heading through the entrance, carefully move the boulders to head through and deal with the two grunts. Regardless of which door you use, they will lead you to a four door maze filled with rocks and stones. By carefully moving them out of the way, you should reach the correct (upper left) door.


The next part contains a jet water stream and the trick is to reach for the upper left door without going into the island door (which takes you back to the entrance). Followed by that is a room filled with boulders. Use Strength and you will face the same Team Magma/Aqua Administrator from the [[Weather Institute]], Courtney{{sup|Ru}}/Shelly{{sup|Sa}}.
The next part contains a jet water stream and the trick is to reach for the upper left door without going into the island door (which takes you back to the entrance). Followed by that is a room filled with boulders. Use Strength and you will face the same Team Magma/Aqua Administrator from the [[Weather Institute]], Courtney{{sup/3|Ru}}/Shelly{{sup/3|Sa}}.


{{Party|color={{ruby color light}}|bordercolor={{ruby color}}|headcolor={{fire color}}
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You have now made it to the final room so head on down and collect {{TM|26|Earthquake}} along the way. Once you see the remains of Groudon{{sup|Ru}}/Kyogre{{sup|Sa}}, Maxie{{sup|Ru}}/Archie{{sup|Sa}} decides to eliminate you and see his dream come true.
You have now made it to the final room so head on down and collect {{TM|26|Earthquake}} along the way. Once you see the remains of Groudon{{sup/3|Ru}}/Kyogre{{sup/3|Sa}}, Maxie{{sup/3|Ru}}/Archie{{sup/3|Sa}} decides to eliminate you and see his dream come true.


{{Party|color={{ruby color light}}|bordercolor={{ruby color}}|headcolor={{fire color}}
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After the battle, Maxie{{sup|Ru}}/Archie{{sup|Sa}} is surprised by your skill but knows it is pointless as he uses his stolen orb to awaken Groudon{{sup|Ru}}/Kyogre{{sup|Sa}}. However, the awakened Pokémon flees. Just as Maxie{{sup|Ru}}/Archie{{sup|Sa}} is surprised to learn that the weather change is more serious than he expected, Archie{{sup|Ru}}/Maxie{{sup|Sa}} arrives with his team and criticizes him for his foolish actions.
After the battle, Maxie{{sup/3|Ru}}/Archie{{sup/3|Sa}} is surprised by your skill but knows it is pointless as he uses his stolen orb to awaken Groudon{{sup/3|Ru}}/Kyogre{{sup/3|Sa}}. However, the awakened Pokémon flees. Just as Maxie{{sup/3|Ru}}/Archie{{sup/3|Sa}} is surprised to learn that the weather change is more serious than he expected, Archie{{sup/3|Ru}}/Maxie{{sup/3|Sa}} arrives with his team and criticizes him for his foolish actions.


You will then be taken outside to see the changed weather of extreme heat{{sup|Ru}}/downpour{{sup|Sa}}, just as Maxie{{sup|Ru}}/Archie{{sup|Sa}} admits his mistake. Once the two team leaders leave, [[Steven Stone]] arrives and connects the source of this severe weather condition to [[Sootopolis City]] before leaving. Head either from south on {{rt|124|Hoenn}}, or west on {{rt|127|Hoenn}} to reach {{rt|126|Hoenn}} where Sootopolis is located. Note that if you wish to train for your coming battle against the legendary Pokémon, the severe weather only extends as far as [[Lilycove City]].
You will then be taken outside to see the changed weather of extreme heat{{sup/3|Ru}}/downpour{{sup/3|Sa}}, just as Maxie{{sup/3|Ru}}/Archie{{sup/3|Sa}} admits his mistake. Once the two team leaders leave, [[Steven Stone]] arrives and connects the source of this severe weather condition to [[Sootopolis City]] before leaving. Head either from south on {{rt|124|Hoenn}}, or west on {{rt|127|Hoenn}} to reach {{rt|126|Hoenn}} where Sootopolis is located. Note that if you wish to train for your coming battle against the legendary Pokémon, the severe weather only extends as far as [[Lilycove City]].


==Route 126==
==Route 126==
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Once you are in the cave head from the entrance and once in the inner cave use {{m|Flash}} to light up the darkened room. The tremors will tell you if you are headed in the right direction. Once you enter the misty part of the cave you'll find {{HM|07|Waterfall}}. After leaving the room where you found the HM you'll now be in the Deep Cave where Groudon{{sup|Ru}}/Kyogre{{sup|Sa}} is so [[Saving|'''save''']] and approach the Pokémon. If you accidentally defeat it, you can simply turn off the power, making the Legendary Pokémon reappear. '''This battle is your only chance to catch the Legendary Pokémon!'''
Once you are in the cave head from the entrance and once in the inner cave use {{m|Flash}} to light up the darkened room. The tremors will tell you if you are headed in the right direction. Once you enter the misty part of the cave you'll find {{HM|07|Waterfall}}. After leaving the room where you found the HM you'll now be in the Deep Cave where Groudon{{sup/3|Ru}}/Kyogre{{sup/3|Sa}} is so [[Saving|'''save''']] and approach the Pokémon. If you accidentally defeat it, you can simply turn off the power, making the Legendary Pokémon reappear. '''This battle is your only chance to catch the Legendary Pokémon!'''


[[File:Cave of Origin B2F RS.png‎|left|thumb|180px|Cave of Origin B2F]]
[[File:Cave of Origin B2F RS.png‎|left|thumb|180px|Cave of Origin B2F]]
[[File:Cave of Origin B3F RS.png|right|thumb|180px|Cave of Origin B3F]]
[[File:Cave of Origin B3F RS.png|right|thumb|180px|Cave of Origin B3F]]
Once the Red Orb{{sup|Ru}}/Blue Orb{{sup|Sa}} shines, the Legendary will be awakened and the battle will begin. Make sure to bring plenty of {{DL|Poké Ball|Generation I Poké Balls|Ultra Balls}} or {{DL|Poké Ball|Generation III Poké Balls|Timer Balls}} if you do not wish to use your {{DL|Poké Ball|Generation I Poké Balls|Master Ball}}. Also remember to keep in mind that if you defeat the Legendary you will not be able to battle it again. Be careful not to bring its HP down to low. Remember, if the challenge is too great you can always run away, but that will forfeit your only chance of catching it.
Once the Red Orb{{sup/3|Ru}}/Blue Orb{{sup/3|Sa}} shines, the Legendary will be awakened and the battle will begin. Make sure to bring plenty of {{DL|Poké Ball|Generation I Poké Balls|Ultra Balls}} or {{DL|Poké Ball|Generation III Poké Balls|Timer Balls}} if you do not wish to use your {{DL|Poké Ball|Generation I Poké Balls|Master Ball}}. Also remember to keep in mind that if you defeat the Legendary you will not be able to battle it again. Be careful not to bring its HP down to low. Remember, if the challenge is too great you can always run away, but that will forfeit your only chance of catching it.


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