Talk:Status condition: Difference between revisions

This was meant to be helpful, but the people involved in the discussion and links to this discussion are expecting it to be here, so reverting.
(This was meant to be helpful, but the people involved in the discussion and links to this discussion are expecting it to be here, so reverting.)
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::That's one of the reasons I don't contribute very often to Bulba. I'm fine with this template. --[[User:Froggy25|Froggy25]] ([[User talk:Froggy25|talk]]) 19:17, 31 March 2017 (UTC)
::That's one of the reasons I don't contribute very often to Bulba. I'm fine with this template. --[[User:Froggy25|Froggy25]] ([[User talk:Froggy25|talk]]) 19:17, 31 March 2017 (UTC)


== GSC King's Rock ==
{{-}}
 
Bulbapedia's claim on how King's Rock works is incorrect -- see https://github.com/Zarel/Pokemon-Showdown/issues/3343 for a detailed description (original research, but source provided). However, this is perhaps a bit on the verbose side for Bulbapedia. Clearly, listing wrong information is a bad idea, but how should it be clarified? --[[User:FIQ|FIQ]] ([[User talk:FIQ|talk]]) 13:02, 7 March 2017 (UTC)
:Hmm, I guess it's like Gen IV then: An arbitrary list of moves which are affected by it (which makes me concerned that Gen III might also be the same). For Gen IV, we link to the list on the archive of Smogon, but not only is that not really a good solution in the first place, it's not really practical in this case due to the lack of a list. For now, I would suggest modifying the wording to say "one of several moves" just like Gen IV on [[Evolution-inducing held item]] and [[in-battle effect item]]. This page could be tweaked to group Gen II with Gen IV (and specify the correct percentage).
:In addition to my Gen III concerns, I also have concerns that Stadium 2 might differ. Since these are flags I would hope not, but there is a possibility (esp. with the seemingly arbitrary choices that are made).
:However, I think the best solution here is going to be [[User:SnorlaxMonster/ItemInfobox/King's Rock|giving the King's Rock its own page]] and including the list of moves there. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 13:33, 7 March 2017 (UTC)
::[http://upcarchive.playker.info/0/upokecenter/content/pokemon-ruby-version-sapphire-version-and-emerald-version-list-of-moves.html According to UPC], the list is also arbitrary in Gen III. You can see that Hyper Voice cannot flinch with it (despite having no added effect) and DragonBreath can (despite having an added effect). --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 14:15, 7 March 2017 (UTC)
:::While I've generally not been a fan of the rather lacking information on details for how battle items work, wouldn't simply a "List of moves affected by King's Rock" article be enough in this case if retaining the current format is desired? Such a list could be made to include checkboxes for each generation, similar for learnsets across generations for a move. --[[User:FIQ|FIQ]] ([[User talk:FIQ|talk]]) 14:52, 7 March 2017 (UTC)
::::I think that could be a reasonable solution. We should probably have similar lists for other move flags (like Magic Coat, Snatch, etc.). The problem with King's Rock is that it stopped being a move flag in Gen V. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 15:18, 7 March 2017 (UTC)
 
== Names in other languages ==
 
None of the volatile conditions have their names even in Japanese listed anywhere on this site. Where could they be added?
[[User:Dijek|Dijek]] ([[User talk:Dijek|talk]]) 04:34, 28 January 2018 (UTC)
:I do not believe that all of them are directly named so leave those for the moment being. The other ones should be listed here. --[[User:Raltseye|<span style="color:#FF6464">R</span><span style="color:#11BB11">alts</span><span style="color:#6464FF">eye</span>]] [[User talk:Raltseye|prata med mej]] 22:42, 30 January 2018 (UTC)
::Sorry not for replying earlier. I got these names from Ultra Moon, I don't know where to add them in the page. Where I used kanji, they are used somewhere in the game, but none of the statuses actually have kanji in their names in the battle summary. I only included translations where they are different from the English.
::{|
! English
! Japanese
|-
| Bracing
| バインド ''bind''
|-
| Can't Escape
| {{tt|逃げられない|にげられない}}
|-
| Confusion
| {{tt|混乱|こんらん}}
|-
| Curse
| のろい
|-
| Embargo
| さしおさえ ''sieze''
|-
| Encore
| アンコール
|-
| Heal Block
| {{tt|回復ふうじ|かいふくふうじ}} ''restore seal''
|-
| Identified
| {{tt|見破られている|みやぶられている}} ''thought read''
|-
| Infatuation
| メロメロ ''madly in love''
|-
| Leech Seed
| やどりのたね ''mistletoe seed''
|-
| Nightmare
| {{tt|悪夢|あくむ}}
|-
| Perish Song
| {{tt|道連れ|みちづれ}} ''take along by force''
|-
| Taunt
| ちょうはつ
|-
| Telekinesis
| テレキネシス
|-
| Torment
| いちゃもん ''falsely accuse''
|-
| Aqua Ring
| アクアリング
|-
| Rooting
| {{tt|根をはる|ねをはる}} ''spread roots''
|-
| Taking Aim
| ロックオン ''lock on''
|}
::Flinch specifically is a weird case; it is not attached to a specific move, but cannot be seen in the battle summary either. Many descriptions use forms of the verb ひるむ (flinch), especially ひるませる (to make to flinch). In battle, the message shown is POKEMONはひるんで技が出せない! (POKEMON flinches and can't use a move!) where POKEMON is the name of the pokemon. The conditions below have battle messages, but no name that can be seen:
::{|
! English
! Japanese
|-
| Bracing
| {{tt|POKEMONはこらえる体勢に入った!|POKEMONはこらえるたいせいにはいった!}} ''POKEMON entered a bracing pose!'
|-
| Center of Attention
| {{tt|POKEMONは注目の的になった!|POKEMONはちゅうもくのまとになった!}} ''POKEMON became the center of attention!''
|-
| Glowing
| {{tt|POKEMONを激しい光が包む!|POKEMONをはげしいひかりがつつむ!}} ''POKEMON is wrapped in harsh light!''
|-
| Protection
| {{tt|POKEMONは守り体勢に入った!|POKEMONはまもりたいせいにはいった!}} ''POKEMON entered a protective pose!''
|-
| Team Protection
| {{tt|味方の周りMOVEが守っている!|みかたのまわりMOVEがまもっている!}} ''MOVE is protecting around the allies!''
|-
| Recharging
| {{tt|POKEMONは攻撃の反動で動けない!|POKEMONはこうげきのはんどうでうごけない!}} ''POKEMON can't move due to the backlash"!''
|-
| Taking in Sunlight
| {{tt|POKEMONは光を吸収した!|POKEMONはひかりをきゅうしゅうした!}} ''POKEMON sucked up light!''
|-
| Withdrawing
| {{tt|POKEMONは首を引っこめた!|POKEMONはくびをひっこめた!}} ''POKEMON withdrew its neck!''
|-
| Whipping up a Whirlwind
| {{tt|POKEMONは周りに空気を過ぎ巻く!|POKEMONはかわりにくうきをすぎまく!}} ''POKEMON swirled up the surrounding air!"
|}
::All the rest of them only have the move they are associated with to be called by, except for spooked, which I don't know why is here, and semi-invulnerable, which I don't think has an official name in any language. {{unsigned|Dijek}}
 
== Still missing status conditions ==
 
Okay, so I went through Nescientist's list of status conditions and made a list of things that aren't mentioned in the article but I still think should count as volatile status conditions.
 
powder, quash, yawn, gastro acid/core enforcer, disable, lock-on/mind reader, perish song, smack down, throat chop, charge, destiny bond, electrify, focus energy, grudge, helping hand, imprison, laser focus, stockpile, transform/imposter, future sight/doom desire, bide, thrash/petal dance/outrage, autotomize, focus punch/beak blast/shell trap, rollout/ice ball, sky drop, snatch, rage, fury cutter, choice band/specs/scarf, unburden
 
Can someone either explain why they don't count as volatile status conditions or put up one of those {{cat|Notice templates}}, like incomplete, on the article? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 21:49, 10 March 2018 (UTC)
 
== Trivia ==
 
So, somebody wrote in the trivia section the following sentence: "None of the types with immunity to a status condition (with the exception of Ghost) have immunity to a type.". First of all, other than I personally finding this trivia pointless, it also makes no sense, since it points a pattern (no type immune to both another type and a status condition) and immediately says the pattern isn't followed. If anywhere at all, this trivia should be in the Ghost type page, saying it would be the only type immune to both a type and a condition. If not enough, this trivia is also wrong, given that the Steel type is immune to both the Poison type and the poison status condition. That said, a trivia like this with two exceptions would be even more pointless, so I will remove it right away.
Just said all that as an explanation of why it was removed, in case someone wanted to put it back. [[User:Suic12-|Suic12-]] ([[User talk:Suic12-|talk]]) 18:32, 21 January 2019 (UTC)
 
== Status conditions and status changes ==
 
''Pokémon Masters'', which reuses most of the mechanics from the core series, explicitly splits between the six nonvolatile ''Status Conditions'' (paralyzed, poisoned, badly poisoned, burned, asleep, frozen), also noting how only one of these can be active at a time, and the volatile ''Status Changes'' (e.g. Confused). Did the latters have a name previously?—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 01:57, 11 February 2020 (UTC)
:Not that I'm aware of. However, as I noted [[#Volatile status condition vs. volatile battle status|above]], Confused is also called a status condition by a quiz in [[Cyllage City]]. (Please also see [[User talk:SnorlaxMonster#New pages notability|my discussion with SnorlaxMonster]], where he basically argued that it's not.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:08, 11 February 2020 (UTC)
::Effectively, the official [https://www.pokemon.com/us/play-pokemon/about/video-game-glossary/ Pokémon Video Game Glossary] doesn’t distinguish between the two and name them ''Status Condition''s. Looks like this distinction is very recent, after all in ''Pokémon Masters'' there is one trainer move, ''We’re Standing Strong!'', that specifically heals and protects against status conditions, but not status changes, plus that game has a guide describing the various aspects of the game, so probably because of these reasons they finally decided to better distinguish the two and name the latters. Still, it would be interesting to know if the Gen VIII official guides kept this distinction - that ultimately stems from the main games.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:34, 11 February 2020 (UTC)
:::I don't see anything in the glossary that indicates that "status condition" refers to anything more than the Big Five. I would guess that you're referring to the line "''Some status conditions will go away on their own, while others must be healed with items or at a Pokémon Center''", but my interpretation of that is that the status conditions that go away on their own that it's referring to are sleep and freeze. It doesn't give a name to other in-battle effects either, but I'd be happy to borrow terminology from ''Masters'' if we have nothing else. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 10:14, 12 February 2020 (UTC)
::::Admittedly I likely have interpreted that line wrong; I had thought that because Confused, Cursed and Infatuation are considered ''condition'' in the glossary, but in the descriptions of Status Conditions it’s way more likely that they were referring to the Asleep and Frozen conditions as conditions that go away on their own. In any case, that same glossary clearly states that Asleep, Burned, Frozen, Paralyzed and Poisoned are ''status conditions'', so in case the oddly specific distinction of ''Masters'' (that also puts Badly Poisoned as a distinct status condition from Poisoned, complete with different icon) isn’t brought over to the main series, as a first distinction we might still distinguish between the volatile ''conditions'' and the non-volatile ''status conditions'', with Flinching being an oddity since the glossary calls it ''effect'' (while the guide of ''Masters'' puts it among the ''status changes'', likely due to the different Flinching mechanics there).—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 13:26, 12 February 2020 (UTC)
 
As an aid to the above discussion, to better make parallels between ''Masters'' and the main games and see whether or not the ''Status Changes'' term can be applied more broadly, here is what is listed in ''Masters'' as ''Status Conditions'' and ''Status Changes'':
 
'''Status Conditions'''
* Poisoned
* Badly Poisoned
* Paralyzed
* Burned
* Asleep
* Frozen
 
'''Status Changes'''
* Confused
* Flinching
* Trapped
* No Evasion
* Type Resistance
* Enduring
* Gradual Healing
* Condition Nullification
* Sure Hit Next
* Critical Hit Next
 
Some of the status changes are of course specific to ''Masters'', which is also currently missing a few from the main games.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 14:43, 12 February 2020 (UTC)
:Badly poisoned is just a type of being poisoned. Similarly, Rest causes a Pokémon to fall asleep for precisely 2 turns, whereas most sleep-inducing moves put a Pokémon to sleep for a randomly determined duration. Masters handles it differently, but I don't want to worry about that too much with respect to the core series.
:Anyway, I think you might be reading too much into my statement that we should borrow terminology from ''Masters''. My suggestion is basically just to use status condition to exclusively refer to the Big Five (sleep, poison, burn, freeze, paralysis) and make a separate "status effect" page where we document things like confusion and curse. Either something like [[User:Nescientist/In-battle effect|Nescientist's draft page]] (where I expanded the [[User:Nescientist/In-battle effect#Aqua Ring|Aqua Ring]] section), or even [[User:SnorlaxMonster/Drowsy|giving each status effect its own page]] (like the Chinese and Japanese wikis do). --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 08:59, 13 February 2020 (UTC)
::I’m sorry that I wasn’t clear. Since this distinction exists in the coding of the core series since sone time, the point of this discussion was to know whether the terminology distinction came from core series material as well, but it currently doesn’t seem to be the case. I personally like the list by Nescientist, some effects that exists since a long time might get their own page, too.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 12:51, 13 February 2020 (UTC)
 
== Confusion Pictures ==
 
With the GIFs showing Confusion throughout each generation, Generation VIII's image(s) is just a .png of a Bronzong and a Galarian Meowth with no movement and no text. I'm pretty sure this was either uploaded incorrectly or in error. [[User:Pseudonym|Pseudonym]] ([[User talk:Pseudonym|talk]]) 23:12, 26 March 2020 (UTC)
:Nope, it's not meant to be animated. The 3D games screenshots (so, Gen VI onwards) are not animated because the filesizes would be too large and will put stress on the servers.--[[User:Force Fire|<span style="color:#00A1E9">'''F'''</span><span style="color:#59C2F1">orce</span>]][[User talk:Force Fire|<span style="color:#BF004F">'''F'''</span><span style="color:#D5598C">ire</span>]] 05:00, 27 March 2020 (UTC)
::Still, shouldn't it at least show something directly relating to the effect? Like a screenshot of a Pokémon hitting themself due to confusion? [[User:Pseudonym|Pseudonym]] ([[User talk:Pseudonym|talk]]) 12:58, 27 March 2020 (UTC)
:::The birds floating above the head is a far more better visual representation of confusion. A Pokemon getting hit is way too vague.--[[User:Force Fire|<span style="color:#00A1E9">'''F'''</span><span style="color:#59C2F1">orce</span>]][[User talk:Force Fire|<span style="color:#BF004F">'''F'''</span><span style="color:#D5598C">ire</span>]] 16:06, 27 March 2020 (UTC)
 
== Badly poisoned ==
Is being Badly Poisoned volatile or non-volatile? Badly Poisoned reverts to Poisoned after a battle, but Poisoned doesn't go away outside of battle. Would you mind clearing this up for me? [[User:GalarChamp Cinderace|GalarChamp Cinderace]] ([[User talk:GalarChamp Cinderace|talk]]) 18:41, 21 March 2021 (UTC)
:"Badly poisoned" shares more in common with non-volatile than volatile status. It doesn't heal when the Pokemon switches out, it prevents the Pokemon from getting a different non-volatile status, and it can be healed by everything that heals all other non-volatile status. So I think it's simpler to treat it as a non-volatile status. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]], [[Special:Contributions/Sumwun|contribs]]) 15:01, 22 March 2021 (UTC)
::"Badly poisoned" is volatile in some games, in the sense that it turns into regular poison. But that varies between generations. It's more useful to just distinguish between "status conditions" and other status effects. "Badly poisoned" is a variant of the status condition "poisoned". --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 03:15, 23 March 2021 (UTC)
Thank you! It was kinda confusing me. [[User:GalarChamp Cinderace|GalarChamp Cinderace]] ([[User talk:GalarChamp Cinderace|talk]]) 18:10, 23 March 2021 (UTC)
 
== Splitting ==
 
This page really should be split into two or three different artices.--'''[[User:Team Rocket Grunt|<span style="color:#CC0000">Rocket</span>]] [[User talk:Team Rocket Grunt|<span style="color:#666666">Grunt</span>]]''' 17:15, 24 March 2021 (UTC)
:Also, if there are things like charging turn, shouldn't there also be the status of being forced a move like Outrage, or chip damage of G-Max Vine Lash like in Nightmare, or being drowsy?--'''[[User:Team Rocket Grunt|<span style="color:#CC0000">Rocket</span>]] [[User talk:Team Rocket Grunt|<span style="color:#666666">Grunt</span>]]''' 17:28, 24 March 2021 (UTC)
::I don't think this page should be split, care to explain your reasoning? Every time I personally checked this page I was interested in both kinds of status conditions, and the first time I was unaware of the two nomenclatures. To me it seems that splitting it would cause far more confusion than solve anything. But I do agree that those other situations may merit their own entries here.[[User:Monteparnas|Monteparnas]] ([[User talk:Monteparnas|talk]]) 01:14, 3 August 2021 (UTC)
:::This has got to be the most confusing article I've seen on this website. This reads more like a mass shooter manifesto than a neatly organized encyclopedia article. It took me 10 minutes just to figure out the basic terminology because the relevant information is so dispersed throughout this page. We should definitely be looking for opportunities to split this into shorter, more digestible articles. Regarding Monteparnas's objection, I don't think that's a very good reason to keep all this information together. For comparison, most people who come to this wiki for [[Metal Coat]] are probably also coming here for [[Scizor]] or [[Steelix]], but I don't think that's a good reason to fuse the Steelix and Metal Coat articles. That would be a needlessly confusing way to organize an encyclopedia. I think there are two ways we could handle this: '''1.)''' Create a section in this article with "Battle status" as the heading and a couple sentences explaining what it means, but include "''Main article: [[Battle status]]''" as a hat-note. '''2.)''' Just explain in the summary at the top of this article that battle statuses are closely related to status conditions, and include a hyperlink in "[[battle status]]" so that users can jump to that page if interested. --[[User:Smikes|Smikes]] ([[User talk:Smikes|talk]]) 16:18, 24 May 2022 (UTC)
 
== One-Move Status, or Status-Like Moves ==
 
For the sake of organization and cleaning of the page, I suggest the addition of a simple list of the Moves with "status-like" effects whose effects are found exclusively in that move, like Nightmare, Telekinesis and Aqua Ring, and the removal of the related "Status Conditions". If a condition is caused by a single move in the entire game, it makes more sense to just refer to that move's page instead of trying to codify all of them here.[[User:Monteparnas|Monteparnas]] ([[User talk:Monteparnas|talk]]) 02:09, 3 August 2021 (UTC)
:I agree that when a condition is caused by only one move, it's redundant to describe it here and on that move's page. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]], [[Special:Contributions/Sumwun|contribs]]) 13:52, 5 August 2021 (UTC)
::Redundancy isn't always a bad thing, and I feel like statuses/status-like effects should reasonably be detailed on a page called "status condition".
::I also feel that how many moves/effects cause them is largely irrelevant; if burn or drowziness were only caused by a single move, for example, they would still be as "status". [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:00, 6 August 2021 (UTC)
I agree. I don't know how to add the list, can someone do it for me? [[User:GalarChampionAverie|Champion Averie]], signing off! ([[User talk:GalarChampionAverie|Need anything?]]) 13:34, 9 October 2021 (UTC)
 
== Poison damage at the end of the turn. ==
 
In Gen 3 onwards, poison, burn and other damage caused by moves (Leech Seed, Curse when used by Ghost, etc) are taken at the end of the turn. However, in Gen 3, if the Pokémon that is burned or poisoned knocks the opponents out, it will take damage after the trainer sends out a new Pokémon, otherwise, no BRN or PSN damage is taken if the Pokémon with this status is switched out.
Was it fixed in Gen IV, V or idk in which a Pokémon will take PSN or BRN damage before the trainer sends a new Pokémon out? [[User:TogekissFan4956|TogekissFan4956]] ([[User talk:TogekissFan4956|talk]]) 18:53, 17 January 2023 (UTC)
 
== Transient Status Conditions ==
 
The article for [[Flinch]] describes it as "a transient status condition in which a Pokémon becomes unable to execute a move for one turn."
 
I think "Transient Status Condition" would be a good new category for the single turn status conditions that people have been debating over the inclusion of.
 
I would suggest adding it as a new heading and including {{m|After You}}, [[Center of attention]], {{m|Destiny Bond}}, {{m|Electrify}}, [[Flinch]], {{m|Grudge}}, {{m|Helping Hand}}, {{m|Ion Deluge}}, {{m|Magic Coat}}, {{m|Powder}}, {{m|Quash}}, {{m|Roost}} and {{m|Snatch}} under it, with a [[Protection]] subheading for {{m|Baneful Bunker}}, {{m|Detect}}, {{m|King's Shield}}, {{m|Max Guard}}, {{m|Obstruct}}, {{m|Protect}}, {{m|Spiky Shield}}, and i guess {{m|Endure}}.
 
EDIT: Just realised that {{m|Focus Punch}}, {{m|Beak Blast}}, {{m|Shell Trap}} would also fall under this category.
--[[User:Jump Drive|Jump Drive]] ([[User talk:Jump Drive|talk]]) 00:17, 18 September 2023 (UTC)
 
== RE:Page reorganization / split proposal discussion ==
The talk page policy page says not to necropost "Unless an old conversation is still relevant and there is a good reason to revitalize discussion". Personally I think this is still incredibly relevant, and I thought I would offer a cleaned and completed version of the structure proposed before (note that the headings used for the Volatile Conditions article are largely arbitrary, I just included them for readability's sake):
The talk page policy page says not to necropost "Unless an old conversation is still relevant and there is a good reason to revitalize discussion". Personally I think this is still incredibly relevant, and I thought I would offer a cleaned and completed version of the structure proposed before (note that the headings used for the Volatile Conditions article are largely arbitrary, I just included them for readability's sake):
{| class="wikitable expandable"  
{| class="wikitable expandable"  
Line 785: Line 585:
::::Overall it's a solid page, but it seems like it should really just be called "list of battle conditions" or something with the more complex details saved for the pages that are split from this one. (Which personally I think should be called "status condition" and "status change" based on how Masters labels them, unless someone has a different official name for what we currently call "volatile status conditions".)  [[User:Storm Aurora|'''<span style="background:-webkit-linear-gradient(left,#9CB8C6,#625A88);-webkit-background-clip:text;-webkit-text-fill-color:transparent;">Storm Aurora</span>''']] ([[User talk:Storm Aurora|talk]]) 01:50, 19 September 2023 (UTC)
::::Overall it's a solid page, but it seems like it should really just be called "list of battle conditions" or something with the more complex details saved for the pages that are split from this one. (Which personally I think should be called "status condition" and "status change" based on how Masters labels them, unless someone has a different official name for what we currently call "volatile status conditions".)  [[User:Storm Aurora|'''<span style="background:-webkit-linear-gradient(left,#9CB8C6,#625A88);-webkit-background-clip:text;-webkit-text-fill-color:transparent;">Storm Aurora</span>''']] ([[User talk:Storm Aurora|talk]]) 01:50, 19 September 2023 (UTC)
:::::Honestly I more think that field effects and volatile statuses should be seperate pages hence why I didn't include regular status conditions, i just grouped them on that draft to minimise userspace edits. A simple "list of battle conditions" is a good idea though, I have been thinking its pretty redundant to have information about weather and entry hazards both on a field effects page and on the main weather page... --[[User:Jump Drive|Jump Drive]] ([[User talk:Jump Drive|talk]]) 20:58, 19 September 2023 (UTC)
:::::Honestly I more think that field effects and volatile statuses should be seperate pages hence why I didn't include regular status conditions, i just grouped them on that draft to minimise userspace edits. A simple "list of battle conditions" is a good idea though, I have been thinking its pretty redundant to have information about weather and entry hazards both on a field effects page and on the main weather page... --[[User:Jump Drive|Jump Drive]] ([[User talk:Jump Drive|talk]]) 20:58, 19 September 2023 (UTC)
== GSC King's Rock ==
Bulbapedia's claim on how King's Rock works is incorrect -- see https://github.com/Zarel/Pokemon-Showdown/issues/3343 for a detailed description (original research, but source provided). However, this is perhaps a bit on the verbose side for Bulbapedia. Clearly, listing wrong information is a bad idea, but how should it be clarified? --[[User:FIQ|FIQ]] ([[User talk:FIQ|talk]]) 13:02, 7 March 2017 (UTC)
:Hmm, I guess it's like Gen IV then: An arbitrary list of moves which are affected by it (which makes me concerned that Gen III might also be the same). For Gen IV, we link to the list on the archive of Smogon, but not only is that not really a good solution in the first place, it's not really practical in this case due to the lack of a list. For now, I would suggest modifying the wording to say "one of several moves" just like Gen IV on [[Evolution-inducing held item]] and [[in-battle effect item]]. This page could be tweaked to group Gen II with Gen IV (and specify the correct percentage).
:In addition to my Gen III concerns, I also have concerns that Stadium 2 might differ. Since these are flags I would hope not, but there is a possibility (esp. with the seemingly arbitrary choices that are made).
:However, I think the best solution here is going to be [[User:SnorlaxMonster/ItemInfobox/King's Rock|giving the King's Rock its own page]] and including the list of moves there. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 13:33, 7 March 2017 (UTC)
::[http://upcarchive.playker.info/0/upokecenter/content/pokemon-ruby-version-sapphire-version-and-emerald-version-list-of-moves.html According to UPC], the list is also arbitrary in Gen III. You can see that Hyper Voice cannot flinch with it (despite having no added effect) and DragonBreath can (despite having an added effect). --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 14:15, 7 March 2017 (UTC)
:::While I've generally not been a fan of the rather lacking information on details for how battle items work, wouldn't simply a "List of moves affected by King's Rock" article be enough in this case if retaining the current format is desired? Such a list could be made to include checkboxes for each generation, similar for learnsets across generations for a move. --[[User:FIQ|FIQ]] ([[User talk:FIQ|talk]]) 14:52, 7 March 2017 (UTC)
::::I think that could be a reasonable solution. We should probably have similar lists for other move flags (like Magic Coat, Snatch, etc.). The problem with King's Rock is that it stopped being a move flag in Gen V. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 15:18, 7 March 2017 (UTC)
== Names in other languages ==
None of the volatile conditions have their names even in Japanese listed anywhere on this site. Where could they be added?
[[User:Dijek|Dijek]] ([[User talk:Dijek|talk]]) 04:34, 28 January 2018 (UTC)
:I do not believe that all of them are directly named so leave those for the moment being. The other ones should be listed here. --[[User:Raltseye|<span style="color:#FF6464">R</span><span style="color:#11BB11">alts</span><span style="color:#6464FF">eye</span>]] [[User talk:Raltseye|prata med mej]] 22:42, 30 January 2018 (UTC)
::Sorry not for replying earlier. I got these names from Ultra Moon, I don't know where to add them in the page. Where I used kanji, they are used somewhere in the game, but none of the statuses actually have kanji in their names in the battle summary. I only included translations where they are different from the English.
::{|
! English
! Japanese
|-
| Bracing
| バインド ''bind''
|-
| Can't Escape
| {{tt|逃げられない|にげられない}}
|-
| Confusion
| {{tt|混乱|こんらん}}
|-
| Curse
| のろい
|-
| Embargo
| さしおさえ ''sieze''
|-
| Encore
| アンコール
|-
| Heal Block
| {{tt|回復ふうじ|かいふくふうじ}} ''restore seal''
|-
| Identified
| {{tt|見破られている|みやぶられている}} ''thought read''
|-
| Infatuation
| メロメロ ''madly in love''
|-
| Leech Seed
| やどりのたね ''mistletoe seed''
|-
| Nightmare
| {{tt|悪夢|あくむ}}
|-
| Perish Song
| {{tt|道連れ|みちづれ}} ''take along by force''
|-
| Taunt
| ちょうはつ
|-
| Telekinesis
| テレキネシス
|-
| Torment
| いちゃもん ''falsely accuse''
|-
| Aqua Ring
| アクアリング
|-
| Rooting
| {{tt|根をはる|ねをはる}} ''spread roots''
|-
| Taking Aim
| ロックオン ''lock on''
|}
::Flinch specifically is a weird case; it is not attached to a specific move, but cannot be seen in the battle summary either. Many descriptions use forms of the verb ひるむ (flinch), especially ひるませる (to make to flinch). In battle, the message shown is POKEMONはひるんで技が出せない! (POKEMON flinches and can't use a move!) where POKEMON is the name of the pokemon. The conditions below have battle messages, but no name that can be seen:
::{|
! English
! Japanese
|-
| Bracing
| {{tt|POKEMONはこらえる体勢に入った!|POKEMONはこらえるたいせいにはいった!}} ''POKEMON entered a bracing pose!'
|-
| Center of Attention
| {{tt|POKEMONは注目の的になった!|POKEMONはちゅうもくのまとになった!}} ''POKEMON became the center of attention!''
|-
| Glowing
| {{tt|POKEMONを激しい光が包む!|POKEMONをはげしいひかりがつつむ!}} ''POKEMON is wrapped in harsh light!''
|-
| Protection
| {{tt|POKEMONは守り体勢に入った!|POKEMONはまもりたいせいにはいった!}} ''POKEMON entered a protective pose!''
|-
| Team Protection
| {{tt|味方の周りMOVEが守っている!|みかたのまわりMOVEがまもっている!}} ''MOVE is protecting around the allies!''
|-
| Recharging
| {{tt|POKEMONは攻撃の反動で動けない!|POKEMONはこうげきのはんどうでうごけない!}} ''POKEMON can't move due to the backlash"!''
|-
| Taking in Sunlight
| {{tt|POKEMONは光を吸収した!|POKEMONはひかりをきゅうしゅうした!}} ''POKEMON sucked up light!''
|-
| Withdrawing
| {{tt|POKEMONは首を引っこめた!|POKEMONはくびをひっこめた!}} ''POKEMON withdrew its neck!''
|-
| Whipping up a Whirlwind
| {{tt|POKEMONは周りに空気を過ぎ巻く!|POKEMONはかわりにくうきをすぎまく!}} ''POKEMON swirled up the surrounding air!"
|}
::All the rest of them only have the move they are associated with to be called by, except for spooked, which I don't know why is here, and semi-invulnerable, which I don't think has an official name in any language. {{unsigned|Dijek}}
== Still missing status conditions ==
Okay, so I went through Nescientist's list of status conditions and made a list of things that aren't mentioned in the article but I still think should count as volatile status conditions.
powder, quash, yawn, gastro acid/core enforcer, disable, lock-on/mind reader, perish song, smack down, throat chop, charge, destiny bond, electrify, focus energy, grudge, helping hand, imprison, laser focus, stockpile, transform/imposter, future sight/doom desire, bide, thrash/petal dance/outrage, autotomize, focus punch/beak blast/shell trap, rollout/ice ball, sky drop, snatch, rage, fury cutter, choice band/specs/scarf, unburden
Can someone either explain why they don't count as volatile status conditions or put up one of those {{cat|Notice templates}}, like incomplete, on the article? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 21:49, 10 March 2018 (UTC)
== Trivia ==
So, somebody wrote in the trivia section the following sentence: "None of the types with immunity to a status condition (with the exception of Ghost) have immunity to a type.". First of all, other than I personally finding this trivia pointless, it also makes no sense, since it points a pattern (no type immune to both another type and a status condition) and immediately says the pattern isn't followed. If anywhere at all, this trivia should be in the Ghost type page, saying it would be the only type immune to both a type and a condition. If not enough, this trivia is also wrong, given that the Steel type is immune to both the Poison type and the poison status condition. That said, a trivia like this with two exceptions would be even more pointless, so I will remove it right away.
Just said all that as an explanation of why it was removed, in case someone wanted to put it back. [[User:Suic12-|Suic12-]] ([[User talk:Suic12-|talk]]) 18:32, 21 January 2019 (UTC)
== Status conditions and status changes ==
''Pokémon Masters'', which reuses most of the mechanics from the core series, explicitly splits between the six nonvolatile ''Status Conditions'' (paralyzed, poisoned, badly poisoned, burned, asleep, frozen), also noting how only one of these can be active at a time, and the volatile ''Status Changes'' (e.g. Confused). Did the latters have a name previously?—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 01:57, 11 February 2020 (UTC)
:Not that I'm aware of. However, as I noted [[#Volatile status condition vs. volatile battle status|above]], Confused is also called a status condition by a quiz in [[Cyllage City]]. (Please also see [[User talk:SnorlaxMonster#New pages notability|my discussion with SnorlaxMonster]], where he basically argued that it's not.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:08, 11 February 2020 (UTC)
::Effectively, the official [https://www.pokemon.com/us/play-pokemon/about/video-game-glossary/ Pokémon Video Game Glossary] doesn’t distinguish between the two and name them ''Status Condition''s. Looks like this distinction is very recent, after all in ''Pokémon Masters'' there is one trainer move, ''We’re Standing Strong!'', that specifically heals and protects against status conditions, but not status changes, plus that game has a guide describing the various aspects of the game, so probably because of these reasons they finally decided to better distinguish the two and name the latters. Still, it would be interesting to know if the Gen VIII official guides kept this distinction - that ultimately stems from the main games.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:34, 11 February 2020 (UTC)
:::I don't see anything in the glossary that indicates that "status condition" refers to anything more than the Big Five. I would guess that you're referring to the line "''Some status conditions will go away on their own, while others must be healed with items or at a Pokémon Center''", but my interpretation of that is that the status conditions that go away on their own that it's referring to are sleep and freeze. It doesn't give a name to other in-battle effects either, but I'd be happy to borrow terminology from ''Masters'' if we have nothing else. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 10:14, 12 February 2020 (UTC)
::::Admittedly I likely have interpreted that line wrong; I had thought that because Confused, Cursed and Infatuation are considered ''condition'' in the glossary, but in the descriptions of Status Conditions it’s way more likely that they were referring to the Asleep and Frozen conditions as conditions that go away on their own. In any case, that same glossary clearly states that Asleep, Burned, Frozen, Paralyzed and Poisoned are ''status conditions'', so in case the oddly specific distinction of ''Masters'' (that also puts Badly Poisoned as a distinct status condition from Poisoned, complete with different icon) isn’t brought over to the main series, as a first distinction we might still distinguish between the volatile ''conditions'' and the non-volatile ''status conditions'', with Flinching being an oddity since the glossary calls it ''effect'' (while the guide of ''Masters'' puts it among the ''status changes'', likely due to the different Flinching mechanics there).—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 13:26, 12 February 2020 (UTC)
As an aid to the above discussion, to better make parallels between ''Masters'' and the main games and see whether or not the ''Status Changes'' term can be applied more broadly, here is what is listed in ''Masters'' as ''Status Conditions'' and ''Status Changes'':
'''Status Conditions'''
* Poisoned
* Badly Poisoned
* Paralyzed
* Burned
* Asleep
* Frozen
'''Status Changes'''
* Confused
* Flinching
* Trapped
* No Evasion
* Type Resistance
* Enduring
* Gradual Healing
* Condition Nullification
* Sure Hit Next
* Critical Hit Next
Some of the status changes are of course specific to ''Masters'', which is also currently missing a few from the main games.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 14:43, 12 February 2020 (UTC)
:Badly poisoned is just a type of being poisoned. Similarly, Rest causes a Pokémon to fall asleep for precisely 2 turns, whereas most sleep-inducing moves put a Pokémon to sleep for a randomly determined duration. Masters handles it differently, but I don't want to worry about that too much with respect to the core series.
:Anyway, I think you might be reading too much into my statement that we should borrow terminology from ''Masters''. My suggestion is basically just to use status condition to exclusively refer to the Big Five (sleep, poison, burn, freeze, paralysis) and make a separate "status effect" page where we document things like confusion and curse. Either something like [[User:Nescientist/In-battle effect|Nescientist's draft page]] (where I expanded the [[User:Nescientist/In-battle effect#Aqua Ring|Aqua Ring]] section), or even [[User:SnorlaxMonster/Drowsy|giving each status effect its own page]] (like the Chinese and Japanese wikis do). --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 08:59, 13 February 2020 (UTC)
::I’m sorry that I wasn’t clear. Since this distinction exists in the coding of the core series since sone time, the point of this discussion was to know whether the terminology distinction came from core series material as well, but it currently doesn’t seem to be the case. I personally like the list by Nescientist, some effects that exists since a long time might get their own page, too.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 12:51, 13 February 2020 (UTC)
== Confusion Pictures ==
With the GIFs showing Confusion throughout each generation, Generation VIII's image(s) is just a .png of a Bronzong and a Galarian Meowth with no movement and no text. I'm pretty sure this was either uploaded incorrectly or in error. [[User:Pseudonym|Pseudonym]] ([[User talk:Pseudonym|talk]]) 23:12, 26 March 2020 (UTC)
:Nope, it's not meant to be animated. The 3D games screenshots (so, Gen VI onwards) are not animated because the filesizes would be too large and will put stress on the servers.--[[User:Force Fire|<span style="color:#00A1E9">'''F'''</span><span style="color:#59C2F1">orce</span>]][[User talk:Force Fire|<span style="color:#BF004F">'''F'''</span><span style="color:#D5598C">ire</span>]] 05:00, 27 March 2020 (UTC)
::Still, shouldn't it at least show something directly relating to the effect? Like a screenshot of a Pokémon hitting themself due to confusion? [[User:Pseudonym|Pseudonym]] ([[User talk:Pseudonym|talk]]) 12:58, 27 March 2020 (UTC)
:::The birds floating above the head is a far more better visual representation of confusion. A Pokemon getting hit is way too vague.--[[User:Force Fire|<span style="color:#00A1E9">'''F'''</span><span style="color:#59C2F1">orce</span>]][[User talk:Force Fire|<span style="color:#BF004F">'''F'''</span><span style="color:#D5598C">ire</span>]] 16:06, 27 March 2020 (UTC)
== Badly poisoned ==
Is being Badly Poisoned volatile or non-volatile? Badly Poisoned reverts to Poisoned after a battle, but Poisoned doesn't go away outside of battle. Would you mind clearing this up for me? [[User:GalarChamp Cinderace|GalarChamp Cinderace]] ([[User talk:GalarChamp Cinderace|talk]]) 18:41, 21 March 2021 (UTC)
:"Badly poisoned" shares more in common with non-volatile than volatile status. It doesn't heal when the Pokemon switches out, it prevents the Pokemon from getting a different non-volatile status, and it can be healed by everything that heals all other non-volatile status. So I think it's simpler to treat it as a non-volatile status. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]], [[Special:Contributions/Sumwun|contribs]]) 15:01, 22 March 2021 (UTC)
::"Badly poisoned" is volatile in some games, in the sense that it turns into regular poison. But that varies between generations. It's more useful to just distinguish between "status conditions" and other status effects. "Badly poisoned" is a variant of the status condition "poisoned". --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 03:15, 23 March 2021 (UTC)
Thank you! It was kinda confusing me. [[User:GalarChamp Cinderace|GalarChamp Cinderace]] ([[User talk:GalarChamp Cinderace|talk]]) 18:10, 23 March 2021 (UTC)
== Splitting ==
This page really should be split into two or three different artices.--'''[[User:Team Rocket Grunt|<span style="color:#CC0000">Rocket</span>]] [[User talk:Team Rocket Grunt|<span style="color:#666666">Grunt</span>]]''' 17:15, 24 March 2021 (UTC)
:Also, if there are things like charging turn, shouldn't there also be the status of being forced a move like Outrage, or chip damage of G-Max Vine Lash like in Nightmare, or being drowsy?--'''[[User:Team Rocket Grunt|<span style="color:#CC0000">Rocket</span>]] [[User talk:Team Rocket Grunt|<span style="color:#666666">Grunt</span>]]''' 17:28, 24 March 2021 (UTC)
::I don't think this page should be split, care to explain your reasoning? Every time I personally checked this page I was interested in both kinds of status conditions, and the first time I was unaware of the two nomenclatures. To me it seems that splitting it would cause far more confusion than solve anything. But I do agree that those other situations may merit their own entries here.[[User:Monteparnas|Monteparnas]] ([[User talk:Monteparnas|talk]]) 01:14, 3 August 2021 (UTC)
:::This has got to be the most confusing article I've seen on this website. This reads more like a mass shooter manifesto than a neatly organized encyclopedia article. It took me 10 minutes just to figure out the basic terminology because the relevant information is so dispersed throughout this page. We should definitely be looking for opportunities to split this into shorter, more digestible articles. Regarding Monteparnas's objection, I don't think that's a very good reason to keep all this information together. For comparison, most people who come to this wiki for [[Metal Coat]] are probably also coming here for [[Scizor]] or [[Steelix]], but I don't think that's a good reason to fuse the Steelix and Metal Coat articles. That would be a needlessly confusing way to organize an encyclopedia. I think there are two ways we could handle this: '''1.)''' Create a section in this article with "Battle status" as the heading and a couple sentences explaining what it means, but include "''Main article: [[Battle status]]''" as a hat-note. '''2.)''' Just explain in the summary at the top of this article that battle statuses are closely related to status conditions, and include a hyperlink in "[[battle status]]" so that users can jump to that page if interested. --[[User:Smikes|Smikes]] ([[User talk:Smikes|talk]]) 16:18, 24 May 2022 (UTC)
== One-Move Status, or Status-Like Moves ==
For the sake of organization and cleaning of the page, I suggest the addition of a simple list of the Moves with "status-like" effects whose effects are found exclusively in that move, like Nightmare, Telekinesis and Aqua Ring, and the removal of the related "Status Conditions". If a condition is caused by a single move in the entire game, it makes more sense to just refer to that move's page instead of trying to codify all of them here.[[User:Monteparnas|Monteparnas]] ([[User talk:Monteparnas|talk]]) 02:09, 3 August 2021 (UTC)
:I agree that when a condition is caused by only one move, it's redundant to describe it here and on that move's page. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]], [[Special:Contributions/Sumwun|contribs]]) 13:52, 5 August 2021 (UTC)
::Redundancy isn't always a bad thing, and I feel like statuses/status-like effects should reasonably be detailed on a page called "status condition".
::I also feel that how many moves/effects cause them is largely irrelevant; if burn or drowziness were only caused by a single move, for example, they would still be as "status". [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:00, 6 August 2021 (UTC)
I agree. I don't know how to add the list, can someone do it for me? [[User:GalarChampionAverie|Champion Averie]], signing off! ([[User talk:GalarChampionAverie|Need anything?]]) 13:34, 9 October 2021 (UTC)
== Poison damage at the end of the turn. ==
In Gen 3 onwards, poison, burn and other damage caused by moves (Leech Seed, Curse when used by Ghost, etc) are taken at the end of the turn. However, in Gen 3, if the Pokémon that is burned or poisoned knocks the opponents out, it will take damage after the trainer sends out a new Pokémon, otherwise, no BRN or PSN damage is taken if the Pokémon with this status is switched out.
Was it fixed in Gen IV, V or idk in which a Pokémon will take PSN or BRN damage before the trainer sends a new Pokémon out? [[User:TogekissFan4956|TogekissFan4956]] ([[User talk:TogekissFan4956|talk]]) 18:53, 17 January 2023 (UTC)
== Transient Status Conditions ==
The article for [[Flinch]] describes it as "a transient status condition in which a Pokémon becomes unable to execute a move for one turn."
I think "Transient Status Condition" would be a good new category for the single turn status conditions that people have been debating over the inclusion of.
I would suggest adding it as a new heading and including {{m|After You}}, [[Center of attention]], {{m|Destiny Bond}}, {{m|Electrify}}, [[Flinch]], {{m|Grudge}}, {{m|Helping Hand}}, {{m|Ion Deluge}}, {{m|Magic Coat}}, {{m|Powder}}, {{m|Quash}}, {{m|Roost}} and {{m|Snatch}} under it, with a [[Protection]] subheading for {{m|Baneful Bunker}}, {{m|Detect}}, {{m|King's Shield}}, {{m|Max Guard}}, {{m|Obstruct}}, {{m|Protect}}, {{m|Spiky Shield}}, and i guess {{m|Endure}}.
EDIT: Just realised that {{m|Focus Punch}}, {{m|Beak Blast}}, {{m|Shell Trap}} would also fall under this category.
--[[User:Jump Drive|Jump Drive]] ([[User talk:Jump Drive|talk]]) 00:17, 18 September 2023 (UTC)