Methods of Evolution: Difference between revisions

cleanup: added link templates, fixed Alcremie evolution info, other improvements
(→‎Trivia: Removed erroneous info about Feebas: its Beauty can be increased in HG/SS by grooming)
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Starting in [[Generation VIII]], if a [[Rare Candy]] is used on a level 100 Pokémon that evolves by leveling up and currently meets its evolution requirements, it will evolve (without gaining a level).
Starting in [[Generation VIII]], if a [[Rare Candy]] is used on a level 100 Pokémon that evolves by leveling up and currently meets its evolution requirements, it will evolve (without gaining a level).


In [[Pokémon Legends: Arceus]], evolution can be performed at any time, so long as the conditions are met, instead of requiring a level up.
In {{g|Legends: Arceus}}, evolution can be performed at any time, so long as the conditions are met, instead of requiring a level up.


====At or above a certain level====
====At or above a certain level====
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There are four different types of location that can trigger location-based evolutions: [[Moss Rock]], [[Ice Rock]], [[special magnetic field]], and [[Mount Lanakila]]. Mount Lanakila, which is only required for {{p|Crabrawler}}'s evolution, is the only one which is a specific location rather than a type of location.
There are four different types of location that can trigger location-based evolutions: [[Moss Rock]], [[Ice Rock]], [[special magnetic field]], and [[Mount Lanakila]]. Mount Lanakila, which is only required for {{p|Crabrawler}}'s evolution, is the only one which is a specific location rather than a type of location.


{{game|HeartGold and SoulSilver|s}} lack the locations needed for location-based evolutions, making them impossible within those games. Starting in [[Generation VIII]], although some games still feature location-based evolution and others do not, it is possible to instead use [[Evolution stone]]s to evolve these Pokémon (except for {{p|Nosepass}} and {{p|Eevee}}'s evolutions into {{p|Probopass}} and {{p|Glaceon}} respectively in [[Pokémon Brilliant Diamond and Shining Pearl]]).
{{game|HeartGold and SoulSilver|s}} lack the locations needed for location-based evolutions, making them impossible within those games. Starting in [[Generation VIII]], although some games still feature location-based evolution and others do not, it is possible to instead use [[Evolution stone]]s to evolve these Pokémon (except for {{p|Nosepass}} and {{p|Eevee}}'s evolutions into {{p|Probopass}} and {{p|Glaceon}} respectively in {{g|Brilliant Diamond and Shining Pearl}}).


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The following Pokémon evolve through a method that is isolated to their evolution line only.
The following Pokémon evolve through a method that is isolated to their evolution line only.


* In [[Pokémon XD: Gale of Darkness]] only, {{p|Eevee}} evolves into {{p|Espeon}} or {{p|Umbreon}} when leveled up with a [[Sun Shard]] or [[Moon Shard]], respectively, in the player's [[Bag]]. Only one of the two items can be obtained per game.
* In {{g|XD: Gale of Darkness}} only, {{p|Eevee}} evolves into {{p|Espeon}} or {{p|Umbreon}} when leveled up with a [[Sun Shard]] or [[Moon Shard]], respectively, in the player's [[Bag]]. Only one of the two items can be obtained per game.
* Eevee evolves into {{p|Sylveon}} when leveled up while knowing a {{type|Fairy}} move and having at least two levels of [[affection]]<sup>{{gen|VI}}—{{gen|VII}}</sup> or high friendship<sup>{{gen|VIII}}+</sup>.
* Eevee evolves into {{p|Sylveon}} when leveled up while knowing a {{type|Fairy}} move and having at least two levels of [[affection]]<sup>{{gen|VI}}—{{gen|VII}}</sup> or high friendship<sup>{{gen|VIII}}+</sup>.
* {{p|Mantyke}} evolves into {{p|Mantine}} when leveled up with a {{p|Remoraid}} in the player's party.
* {{p|Mantyke}} evolves into {{p|Mantine}} when leveled up with a {{p|Remoraid}} in the player's party.
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Some Pokémon evolve when they are exposed to a specific item. The player can use one of these items on a compatible Pokémon at any time outside of battle, which consumes the item. From Generation IV onwards, evolution by exposure to an item cannot be prevented by holding an [[Everstone]]. Due to being able to evolve at any time, these Pokémon usually learn fewer or no moves by level up after evolving; however, in Generation VIII, even if they do not learn any additional moves by level-up, they normally can still be taught any move their pre-evolved form could learn by level up by the [[Move Reminder]].
Some Pokémon evolve when they are exposed to a specific item. The player can use one of these items on a compatible Pokémon at any time outside of battle, which consumes the item. From Generation IV onwards, evolution by exposure to an item cannot be prevented by holding an [[Everstone]]. Due to being able to evolve at any time, these Pokémon usually learn fewer or no moves by level up after evolving; however, in Generation VIII, even if they do not learn any additional moves by level-up, they normally can still be taught any move their pre-evolved form could learn by level up by the [[Move Reminder]].


In [[Pokémon Legends: Arceus]] only, Pokémon that would normally evolve while holding a particular item (including by leveling up while holding a specific item) instead evolve when exposed to that item.
In {{g|Legends: Arceus}} only, Pokémon that would normally evolve while holding a particular item (including by leveling up while holding a specific item) instead evolve when exposed to that item.


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Some Pokémon evolve when traded while holding a specific [[Evolution item]]. If a Pokémon evolves this way, the item disappears upon completion of the evolution. This method of evolution was introduced in [[Generation II]] (the same generation that introduced held items in general).
Some Pokémon evolve when traded while holding a specific [[Evolution item]]. If a Pokémon evolves this way, the item disappears upon completion of the evolution. This method of evolution was introduced in [[Generation II]] (the same generation that introduced held items in general).


In [[Pokémon Legends: Arceus]], Pokémon that evolve when traded while holding a specific item can be evolved without trading by using their evolution item from the player's satchel.
In {{g|Legends: Arceus}}, Pokémon that evolve when traded while holding a specific item can be evolved without trading by using their evolution item from the player's satchel.


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* {{rf|Galarian}} {{p|Farfetch'd}} evolves into {{p|Sirfetch'd}} after it lands three [[critical hit]]s in a single battle.
* {{rf|Galarian}} {{p|Farfetch'd}} evolves into {{p|Sirfetch'd}} after it lands three [[critical hit]]s in a single battle.
* {{rf|Galarian}} {{p|Yamask}} evolves into {{p|Runerigus}} when the player travels through the stone gate in the [[Dusty Bowl]] after it has lost 49 {{stat|HP}} or more from a single attack and did not [[fainting|faint]] in the same battle or since.
* {{rf|Galarian}} {{p|Yamask}} evolves into {{p|Runerigus}} when the player travels through the stone gate in the [[Dusty Bowl]] after it has lost 49 {{stat|HP}} or more from a single attack and did not [[fainting|faint]] in the same battle or since.
* {{p|Milcery}} evolves into {{p|Alcremie}} when the player spins and strikes a pose while Milcery holds a [[Sweet]]. Unless Milcery is {{Shiny}}, Alcremie's color depends on the [[time]] of day, the length of the spin, and the direction of the spin; if Milcery is {{Shiny}}, Alcremie takes on its sole Shiny coloration. Alcremie's Sweet corresponds to the Sweet Milcery held.
* {{p|Milcery}} evolves into {{p|Alcremie}} when the player spins and strikes a pose while Milcery holds a [[Sweet]]. Unless Milcery is {{Shiny}}, Alcremie's color depends on the {{DL|Time|Time-based evolutions|time}} of day, the length of the spin, and the direction of the spin; if Milcery is {{Shiny}}, Alcremie takes on its sole Shiny coloration. Alcremie's Sweet corresponds to the Sweet Milcery held. Milcery evolves into:
** Vanilla Cream: Spin clockwise quickly in the day
<!--Do NOT change the order of the forms, this is the official order.-->
** Ruby Cream: Spin anti-clockwise quickly in the day
** Vanilla Cream Alcremie after spinning clockwise for less than 5 seconds during the day.
** Matcha Cream: Spin clockwise quickly at night
** Ruby Cream Alcremie after spinning counterclockwise for less than 5 seconds during the day.
** Salted Cream: Spin anti-clockwise quickly at night
** Matcha Cream Alcremie after spinning clockwise for less than 5 seconds at night.
** Lemon Cream: Spin clockwise for over 5 seconds at night
** Mint CreambAlcremie after spinning counterclockwise for more than 5 seconds at night.
** Ruby Swirl: Spin anti-clockwise for over 5 seconds in the day
** Lemon Cream Alcremie after spinning clockwise for more than 5 seconds at night.
** Caramel Swirl: Spin clockwise for over 5 seconds in the day
** Salted Cream Alcremie after spinning counterclockwise for less than 5 seconds at night.
** Mint Cream: Spin anti-clockwise for over 5 seconds at night
** Ruby Swirl Alcremie after spinning counterclockwise for more than 5 seconds during the day.
** Rainbow Swirl: Spin anti-clockwise for over 10 seconds at dusk
** Caramel Swirl Alcremie after spinning clockwise for more than 5 seconds during the day.
** Rainbow Swirl Alcremie after spinning counterclockwise for more than 10 seconds during the evening (between 7 and 7:59 PM in real-time in {{gameabbrev8|SwSh}}).
* {{p|Kubfu}} evolves into {{p|Urshifu}} when shown the scroll in one of the [[Towers of Two Fists]]. The {{DL|List of Pokémon with form differences|Urshifu|form}} it evolves into depends on the tower it is trained in.
* {{p|Kubfu}} evolves into {{p|Urshifu}} when shown the scroll in one of the [[Towers of Two Fists]]. The {{DL|List of Pokémon with form differences|Urshifu|form}} it evolves into depends on the tower it is trained in.
** Kubfu evolves into Urshifu Single Strike Style when trained in the [[Tower of Darkness]].
** Kubfu evolves into Urshifu Single Strike Style when trained in the [[Tower of Darkness]].
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===Can only evolve in other games===
===Can only evolve in other games===
{{p|Meltan}}, which first appeared in the core series games in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], cannot be evolved in the core series games. Instead, it can only be evolved in [[Pokémon GO]], where it can be evolved by pressing the "Evolve" button on Meltan's profile screen and spending 400 Meltan {{OBP|Candy|GO}}.
{{p|Meltan}}, which first appeared in the core series games in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], cannot be evolved in the core series games. Instead, it can only be evolved in {{g|GO}}, where it can be evolved by pressing the "Evolve" button on Meltan's profile screen and spending 400 Meltan {{OBP|Candy|GO}}.


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===Pokémon GO===
===Pokémon GO===
{{main|List of Pokémon by evolution family (GO)}}
{{main|List of Pokémon by evolution family (GO)}}
In [[Pokémon GO]], the only way to evolve Pokémon is to press the "Evolve" button on that Pokémon's profile page. All Pokémon require the player spend a specific amount of their own {{OBP|Candy|GO}} to evolve them, but some have additional requirements.
In {{g|GO}}, the only way to evolve Pokémon is to press the "Evolve" button on that Pokémon's profile page. All Pokémon require the player spend a specific amount of their own {{OBP|Candy|GO}} to evolve them, but some have additional requirements.


Some evolutions require an item in addition to the Candy cost. All evolutions that require an [[Evolution item]] other than an [[Evolution stone]] (except {{p|Feebas}} and {{p|Clamperl}}) or [[Sun Stone]] to evolve in the core series require an item to be spent in Pokémon GO. For evolutions introduced in Generation II, the item required is the same as in the core series. All [[cross-generational evolutions]] introduced in [[Generation IV]], except location-based evolutions, require a [[Sinnoh Stone]] to evolve. All evolutions introduced in Generation V that require an Evolution stone in the core series (except a Sun Stone) require a [[Unova Stone]] in Pokémon GO; Generation V evolutions that require a Sun Stone in the core series also require it in Pokémon GO.
Some evolutions require an item in addition to the Candy cost. All evolutions that require an [[Evolution item]] other than an [[Evolution stone]] (except {{p|Feebas}} and {{p|Clamperl}}) or [[Sun Stone]] to evolve in the core series require an item to be spent in Pokémon GO. For evolutions introduced in Generation II, the item required is the same as in the core series. All [[cross-generational evolutions]] introduced in [[Generation IV]], except location-based evolutions, require a [[Sinnoh Stone]] to evolve. All evolutions introduced in Generation V that require an Evolution stone in the core series (except a Sun Stone) require a [[Unova Stone]] in Pokémon GO; Generation V evolutions that require a Sun Stone in the core series also require it in Pokémon GO.
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===Pokémon Pinball series===
===Pokémon Pinball series===
{{main|Evolution Item (Pinball)}}
{{main|Evolution Item (Pinball)}}
In [[Pokémon Pinball]] and [[Pokémon Pinball: Ruby & Sapphire]], once the Evolution Mode or Evo Mode starts and the player chooses a Pokémon to evolve, then three instances of the same [[Evolution Item (Pinball)|Evolution Item]] appear somewhere on the table, one at a time. The player is required to get the three repeated Evolution Items before the time runs up in order to evolve the chosen Pokémon. For instance, if the player attempts to evolve a {{p|Vulpix}} into {{p|Ninetales}}, they will be required to find three [[Fire Stone]]s on the table. Most available Pokémon evolve by [[experience]], which requires getting three "Ex" Evolution Items. If the Pokémon evolves by [[trade]] in the core series, then the player needs to get three [[Game Link Cable|Link Cable]] Evolution Items.
In {{g|Pinball}} and {{g|Pinball: Ruby & Sapphire}}, once the Evolution Mode or Evo Mode starts and the player chooses a Pokémon to evolve, then three instances of the same {{OBP|Evolution Item|Pinball}} appear somewhere on the table, one at a time. The player is required to get the three repeated Evolution Items before the time runs up in order to evolve the chosen Pokémon. For instance, if the player attempts to evolve a {{p|Vulpix}} into {{p|Ninetales}}, they will be required to find three [[Fire Stone]]s on the table. Most available Pokémon evolve by [[experience]], which requires getting three "Ex" Evolution Items. If the Pokémon evolves by [[trade]] in the core series, then the player needs to get three [[Game Link Cable|Link Cable]] Evolution Items.


==In the TCG==
==In the TCG==
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==Trivia==
==Trivia==
* {{game|FireRed and LeafGreen|s}} and {{game|HeartGold and SoulSilver|s}} are the only [[core series]] titles to have methods of evolution required by some included Pokémon [[Pokémon (species)|species]] completely unavailable.
* {{game|FireRed and LeafGreen|s}} and {{game|HeartGold and SoulSilver|s}} are the only [[core series]] titles to have the methods of evolution required for some included {{OBP|Pokémon|species}} be completely unavailable.
** Pokémon whose method of evolution [[Methods_of_evolution#At_certain_times|depends on the time]], {{p|Espeon}} and {{p|Umbreon}}, cannot be evolved into in FireRed and LeafGreen.
** Pokémon whose method of evolution [[#At_certain_times|depends on the time]] ({{p|Espeon}} and {{p|Umbreon}}) cannot be evolved into in FireRed and LeafGreen.
** Pokémon whose method of evolution [[Methods_of_evolution#In_certain_locations|depends on a specific location]], {{p|Magnezone}}, {{p|Leafeon}}, {{p|Glaceon}}, and {{p|Probopass}}, cannot be evolved into in HeartGold and SoulSilver.
** Pokémon whose method of evolution [[#In_certain_locations|depends on a specific location]] ({{p|Magnezone}}, {{p|Leafeon}}, {{p|Glaceon}}, and {{p|Probopass}}) cannot be evolved into in HeartGold and SoulSilver.


[[Category:Pokémon world]]
[[Category:Pokémon world]]