Talk:Pokémon Rumble World: Difference between revisions

(→‎Damage Oddities: new section)
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Damage doesn't seem to follow entirely straightforward rules. First off, star count definitely doesn't directly relate to damage. This definitely applies to attacks that can hit multiple times, where each hit will obviously do less damage than normal, but also some other moves. For example, I have a Primal Groudon with Precipice Blades (5 stars) and Fire Punch (4 stars), and Fire Punch generally seems to do more damage. I guess it's because it's easier to hit multiple things with Precipice Blades (it does damage in a large circle in front of Groudon, with the hitboxes staying there for a good amount of time, while Fire Punch is a quick hit directly in front). Second thing, Boss Pokémon appear to occasionally reduce the damage they take by about half. At first I thought this might be when they're at low health, but I've seen the reduction stop and start seemingly randomly. Thirdly, it just changes sometimes. Going back to that Groudon, I noticed specifically on some Glalie that Precipice Blades and Fire Punch both took two hits to KO them, even though Fire Punch is (usually) stronger AND super effective, meaning it should do more than twice the damage. Unless the supereffective multiplier is less than 2x and I just never really noticed until then. -- [[User:EnosShayrem|EnosShayrem]][[User_talk:EnosShayrem|<sub>talk</sub>]] 03:27, 4 June 2015 (UTC), and very confused at that.
Damage doesn't seem to follow entirely straightforward rules. First off, star count definitely doesn't directly relate to damage. This definitely applies to attacks that can hit multiple times, where each hit will obviously do less damage than normal, but also some other moves. For example, I have a Primal Groudon with Precipice Blades (5 stars) and Fire Punch (4 stars), and Fire Punch generally seems to do more damage. I guess it's because it's easier to hit multiple things with Precipice Blades (it does damage in a large circle in front of Groudon, with the hitboxes staying there for a good amount of time, while Fire Punch is a quick hit directly in front). Second thing, Boss Pokémon appear to occasionally reduce the damage they take by about half. At first I thought this might be when they're at low health, but I've seen the reduction stop and start seemingly randomly. Thirdly, it just changes sometimes. Going back to that Groudon, I noticed specifically on some Glalie that Precipice Blades and Fire Punch both took two hits to KO them, even though Fire Punch is (usually) stronger AND super effective, meaning it should do more than twice the damage. Unless the supereffective multiplier is less than 2x and I just never really noticed until then. -- [[User:EnosShayrem|EnosShayrem]][[User_talk:EnosShayrem|<sub>talk</sub>]] 03:27, 4 June 2015 (UTC), and very confused at that.
:When a boss Pokémon is charging its area pushback attack (the one that only ever deals a little bit of damage, pushes the Pokémon backwards, isn't a move and is common to all bosses) it temporarily causes all attacks to miss the boss Pokémon. Also, attacks that haven't been used for a while tend to deal more damage when used (for example, Iron Tail and Precipice Blades will deal the same damage against a Water-type Pokémon for a short period if Iron tail hasn't been used for a while, despite sharing the same star rating and being used by the same Pokémon (before accounting for Precipice Blades getting STAB and Iron Tail being resisted), with this soon wearing off so that Iron Tail does much less damage). It applies to both moves of a Pokémon that has just switched in, but quickly wears off. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 06:57, 4 June 2015 (UTC)
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