Wonder Guard (Ability): Difference between revisions

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==Trivia==
==Trivia==
* Prior to [[Generation VI]], it was popular to hack this Ability onto {{p|Spiritomb}} ({{DL|Appendix:Metagame terminology|Wondertomb/Wondereye|Wondertomb}}) and {{p|Sableye}} (Wondereye), as their complete lack of weaknesses made them impervious to ''all'' direct damage (barring {{m|Fire Fang}}{{tt|*|Generation IV only}}, typeless damage moves such as {{m|Struggle}} and {{m|Future Sight}}{{tt|*|Prior to Generation V}}, and having their type or ability changed or negated). As of Generation VI, the two are now weak to the new {{type|Fairy}}.
* Prior to [[Generation VI]], it was popular to hack this Ability onto {{p|Spiritomb}} ({{DL|Appendix:Metagame terminology|Wondertomb/Wondereye|Wondertomb}}) and {{p|Sableye}} (Wondereye), as their complete lack of weaknesses made them impervious to ''all'' direct damage (barring {{m|Fire Fang}}{{tt|*|Generation IV only}}, typeless damage moves such as {{m|Struggle}} and {{m|Future Sight}}{{tt|*|Prior to Generation V}}, and having their type or ability changed or negated). As of Generation VI, the two are now weak to the new {{type|Fairy}}.
** This immunity was showcased with the Pokéstar Studios opponent [[Majin]], requiring the player to inflict burn or change Majin's ability/type to defeat it.
** This immunity was showcased with the Pokéstar Studios opponent {{p|Majin}}, requiring the player to inflict burn or change Majin's Ability or type to defeat it.


==In other languages==
==In other languages==
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