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m (→Generation VII: Strictly, it doesn't attempt to flee at all if it's trapped by Sky Drop on turn 5) |
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Several conditions allow a Pokémon to always successfully flee from a wild battle. | Several conditions allow a Pokémon to always successfully flee from a wild battle. | ||
* Using an [[escape item]] ( | * Using an [[escape item]] ([[Poké Doll]], [[Fluffy Tail]], or [[Poké Toy]]) causes the player to escape from a wild Pokémon (regardless of trapping moves and Abilities). | ||
* In a wild Single Battle (including an [[SOS Battle]] as long as there is currently only a single opponent), using the move {{m|Teleport}} causes the Pokémon to flee, unless a trapping move or Ability prevents escape. From Generation V onward, {{m|Ingrain}} does not prevent Teleport from being successful. | * In a wild Single Battle (including an [[SOS Battle]] as long as there is currently only a single opponent), using the move {{m|Teleport}} causes the Pokémon to flee, unless a trapping move or Ability prevents escape. From Generation V onward, {{m|Ingrain}} does not prevent Teleport from being successful. | ||
* If the player's Pokémon is holding a [[Smoke Ball]] or has the Ability {{a|Run Away}}, its attempts to flee are always successful, unless a trapping move or Ability prevents escape. From Generation III onward, a Pokémon holding a Smoke Ball or that has the Ability Run Away can successfully flee or Teleport even if a trapping move or Ability prevents it. | * If the player's Pokémon is holding a [[Smoke Ball]] or has the Ability {{a|Run Away}}, its attempts to flee are always successful, unless a trapping move or Ability prevents escape. From Generation III onward, a Pokémon holding a Smoke Ball or that has the Ability Run Away can successfully flee or Teleport even if a trapping move or Ability prevents it. |
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