Endure (move): Difference between revisions

Wrong priority
m (→‎By {{pkmn|breeding}}: Paras is another same-length egg chain for the Grass group)
(Wrong priority)
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{{MoveInfobox|
{{MoveInfobox
n=203 |
|n=203
name=Endure |
|name=Endure
jname=こらえる |
|jname=こらえる
jtrans=Endure |
|jtrans=Endure
jtranslit=Koraeru |
|jtranslit=Koraeru
gameimage=Endure.png |
|gameimage=Endure.png
gameimagewidth=286px |
|gameimagewidth=286px
type=Normal |
|type=Normal
damagecategory=Status |
|damagecategory=Status
basepp=10 |
|basepp=10
maxpp=16 |
|maxpp=16
power=— |
|power=—
accuracy=— |
|accuracy=—
priority=+3 |
|priority=+4{{tt|*|2 in Generation II; 3 in Generation III-IV}}
gen=II |
|gen=II
tm2=yes |
|tm2=yes
tm#2=20 |
|tm#2=20
mte=yes |
|mte=yes
tm4=yes |
|tm4=yes
tm#4=58 |
|tm#4=58
na=no |
|na=no
category=Tough |
|category=Tough
appeal=2 |
|appeal=2
jam=0 |
|jam=0
cdesc=Can avoid being startled by others once. |
|cdesc=Can avoid being startled by others once.
appealsc=2 |
|appealsc=2
scdesc=Prevents the Voltage from going up in the same turn. |
|scdesc=Prevents the Voltage from going up in the same turn.
appeal6=3|
|appeal6=3
jam6=0|
|jam6=0
cdesc6=Causes the user to move later on the next turn.|
|cdesc6=Causes the user to move later on the next turn.
pokefordex=endure |
|pokefordex=endure
touches=no |
|touches=no
protect=no |
|protect=no
magiccoat=no |
|magiccoat=no
snatch=no |
|snatch=no
brightpowder=no |
|mirrormove=no
kingsrock=no |
|kingsrock=no
flag7=yes |
|sound=no
flag8=no |
|target=self
sound=no |
}}
target=self|
footnotes= }}
'''Endure''' (Japanese: '''こらえる''' ''Endure'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]]. It was [[TM20]] in Generation II and was [[TM58]] in Generation IV.
'''Endure''' (Japanese: '''こらえる''' ''Endure'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]]. It was [[TM20]] in Generation II and was [[TM58]] in Generation IV.


==Effect==
==Effect==
===Generation II===
For the rest of the turn, Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP instead. Endure can be used by Pokémon with only 1 HP, and can protect the user from fainting from multiple attacks in one turn.
For the rest of the turn, Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP instead. Endure can be used by Pokémon with only 1 HP, and can protect the user from fainting from multiple attacks in one turn.


Endure cannot protect against the end-of-turn effects of {{m|Future Sight}} and {{m|Doom Desire}}. If it or other protection moves are used consecutively, its success rate decreases. The success rate formula, including which protection moves affect it, exceptions, and glitches, functions identically to that of [[Protect (move)#Effect|Protect]] in all generations.
Endure cannot protect against the end-of-turn effects of {{m|Future Sight}} and {{m|Doom Desire}}. If it or other protection moves are used consecutively, its success rate decreases. The success rate formula, including which protection moves affect it, exceptions, and glitches, functions identically to that of [[Protect (move)#Effect|Protect]] in all generations.
Endure has a priority of +2.
===Generation III to IV===
Endure now has a priority of +3.
===Generation V onward===
Endure now has a priority of +4.


==Description==
==Description==
Line 576: Line 583:


==In other generations==
==In other generations==
{{movegen|
{{movegen
type=Normal|
|type=Normal
genII=Endure II|
|genII=Endure II
genIII=Endure III|
|genIII=Endure III
genIV=Endure IV|
|genIV=Endure IV
genV=Endure V|
|genV=Endure V
}}
}}
{{Movegen|
{{Movegen
type=Normal|
|type=Normal
PMDRB=Endure PMD RB|
|PMDRB=Endure PMD RB
}}
}}
{{Movegen|
{{Movegen
type=Normal|
|type=Normal
Stad2=Endure Stad2|
|Stad2=Endure Stad2
Colo=Endure Colo|
|Colo=Endure Colo
XD=Endure XD|
|XD=Endure XD
}}
}}