Trap: Difference between revisions

497 bytes added ,  8 June 2008
Just added some basic information: max # of traps, stepping on a trap activates it.
(Just added some basic information: max # of traps, stepping on a trap activates it.)
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A '''trap''' (Japanese: トラップ ''trappu'') is an object that can be obtained and used only in [[the Underground]] of [[Sinnoh]]. All traps, except the [[Digger Drill]], can be buried on the ground and be used to slow down or to stop any trainer from returning another player's flag to their own [[secret base]].  
A '''trap''' (Japanese: トラップ ''trappu'') is an object that can be obtained and used only in [[the Underground]] of [[Sinnoh]]. All traps, except the [[Digger Drill]], are activated when stepped on and can be buried on the ground to slow down or to stop any trainer from returning another player's flag to their own [[secret base]].


When buried on the ground, one can distinguish a trap from a sphere by looking at the color of the sparkling light that one gets to see when the [[Nintendo DS]]'s touch screen gets touched. Traps give out a white sparkling light while [[sphere]]s give out a yellow one.
The maximum number of traps allowed to be placed by a player is sixteen. If a player exceeds the sixteen, the oldest laid trap will disappear and become impossible to retrieve. Traps laid by a player usually come in two different colors: light orange, for easier and less expensive traps, and dark red, for difficult and more expensive traps. Message traps, however, come in different pastel colors to indicate which message the trap will send out.
 
When buried on the ground by a different player or a computer, one can distinguish a trap from a sphere by looking at the color of the sparkling light. As the [[Nintendo DS]]'s touch screen is touched, nearby traps will give out a white sparkling light while [[sphere]]s give out a yellow one.  


Players may help each other out of traps by speaking with the trapped. Strangely, this works even for the Alert Traps.
Players may help each other out of traps by speaking with the trapped. Strangely, this works even for the Alert Traps.
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