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===Generation I=== | ===Generation I=== | ||
Once frozen, a Pokémon cannot be thawed out in battle other than via the use of items such as an [[Ice Heal]], being hit by a damaging {{type|Fire}} move that can inflict {{status|burn}} (i.e. any Fire-type move except {{m|Fire Spin}}), or the opponent using the move {{m|Haze}}. If a frozen Pokémon uses a move with 0 [[PP]] on the same turn that it thaws out, {{DL|List of glitches (Generation I)|Struggle bypassing|the PP of the move will roll over to 63 PP}}, and full [[PP Up]]s will be applied to it | Once frozen, a Pokémon cannot be thawed out in battle other than via the use of items such as an [[Ice Heal]], being hit by a damaging {{type|Fire}} move that can inflict {{status|burn}} (i.e. any Fire-type move except {{m|Fire Spin}}), or the opponent using the move {{m|Haze}}. While frozen, a Pokémon does not have the option of choosing which move it would use that turn. | ||
In the Generation I handheld games, if a frozen Pokémon is defrosted before it would have moved that turn, it still uses a move that turn, even though it was not able to select a move that turn due to being frozen. Due to how the game determines which move to use, this can cause a [[List of battle glitches (Generation I)#Defrost move forcing|variety of glitches]], including desynchronization during a link battle. If a frozen Pokémon uses a move with 0 [[PP]] on the same turn that it thaws out, {{DL|List of glitches (Generation I)|Struggle bypassing|the PP of the move will roll over to 63 PP}}, and full [[PP Up]]s will be applied to it (if none had been previously) or a PP Up will be removed (if it had any PP Ups applied). | |||
===Generation II=== | ===Generation II=== | ||
A frozen Pokémon has a 25/256 (≈10%) chance of being thawed out at the end of each turn, regardless of whether the Pokémon attempted to act that turn (e.g. it was just switched in). | A frozen Pokémon has a 25/256 (≈10%) chance of being thawed out at the end of each turn, regardless of whether the Pokémon attempted to act that turn (e.g. it was just switched in). Like sleep, a frozen Pokémon now can choose which move it will use if it thaws that turn. In addition, {{cat|Moves that thaw out the user|some moves}} can still be used by the frozen Pokémon while frozen (thawing it out in the process). | ||
Pokémon cannot be frozen in {{weather|harsh sunlight}}, but harsh sunlight does not affect when an already-frozen Pokémon thaws. | |||
In [[Generation II]] only, {{m|Tri Attack}} is capable of freezing {{type|Ice}}s and has a 1/3 chance of thawing a frozen target. | In [[Generation II]] only, {{m|Tri Attack}} is capable of freezing {{type|Ice}}s and has a 1/3 chance of thawing a frozen target. | ||
In [[Generation II]] only, if a frozen Pokémon enters the battle, its cry will not be heard. | |||
===Generation III=== | |||
A frozen Pokémon has a 20% of being thawed out on each of its turns. An animation also shows up whenever a Pokémon is unable to move due to being frozen (in contrast to previous generations, in which it only showed up when freeze was inflicted). | |||
All damaging Fire-type moves can now thaw a frozen target, regardless of whether or not they have a chance to burn; however, Fire-type {{m|Hidden Power}} cannot thaw a frozen target. Tri Attack can no longer thaw a frozen Pokémon. | |||
While frozen, a Pokémon's {{a|Flash Fire}} Ability is disabled. | |||
===Generation IV=== | ===Generation IV=== | ||
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Frozen Pokémon no longer glow blue. | Frozen Pokémon no longer glow blue. | ||
{{m|Scald}} and {{m|Matcha Gotcha}} can also be used to thaw a frozen target. | {{m|Scald}}, {{m|Steam Eruption}}, and {{m|Matcha Gotcha}} can also be used to thaw a frozen target. | ||
===Appearance=== | ===Appearance=== |