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==Effect== | ==Effect== | ||
{{MoveResearch|Does the Shed Skin bug occur in Pokémon Colosseum and XD? How does the Shed Skin bug work in link battles.}} | {{MoveResearch|Does the Shed Skin bug occur in Pokémon Colosseum and XD? How does the Shed Skin bug work in link battles.}} | ||
If the target is {{status | If the target is {{status|asleep}}, Nightmare afflicts the target with a status that causes it to take damage equal to one quarter of its maximum {{stat|HP}} each turn. If the Pokémon wakes up, the effect of Nightmare ends and does not reoccur if put back to sleep. | ||
===Generation II=== | ===Generation II=== | ||
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Nightmare can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if a sleep-inducing status move (except {{m|Psycho Shift}} and {{m|Rest}}) was used in the prior turn. | Nightmare can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if a sleep-inducing status move (except {{m|Psycho Shift}} and {{m|Rest}}) was used in the prior turn. | ||
If powered up by a | If powered up by a [[Ghostium Z]] into Z-Nightmare, the user's {{stat|Special Attack}} stat raises one stage. | ||
==Description== | ==Description== |
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