2,799
edits
(Present can still heal the target in GS, despite the other bugs) |
Super goku (talk | contribs) (Based off of ChickasaurusGL's video and of Part 301 - https://www.gamefaqs.com/gameboy/367023-pokemon-red-version/faqs/20844) |
||
Line 39: | Line 39: | ||
Present can either deal damage against the target or heal it for <sup>1</sup>/<sub>4</sub> of its maximum HP. If Present deals damage, then the base power of Present is chosen at random from 40, 80, or 120. | Present can either deal damage against the target or heal it for <sup>1</sup>/<sub>4</sub> of its maximum HP. If Present deals damage, then the base power of Present is chosen at random from 40, 80, or 120. | ||
In the core series, Present will have a 20% chance of healing Pokémon with full HP, though the message afterwards slightly differs depending on the game. In {{game|Gold and Silver|s}}, if it would heal the target but it has full HP, a message is displayed that says ''"<Enemy/Wild> <Pokémon> can't receive the gift!"'' In [[Pokémon Stadium 2]], the move is still performed but the message ''"It couldn't receive the gift!"'' is displayed. In English {{game|Crystal}}, no message will be displayed. | |||
Present's effect is chosen randomly as shown below. | Present's effect is chosen randomly as shown below. | ||
Line 52: | Line 52: | ||
|- | |- | ||
| Damage with 40 base power | | Damage with 40 base power | ||
| 40% | | {{tt|40|40.23 in Gen II}}% | ||
|- | |- | ||
| Damage with 80 base power | | Damage with 80 base power | ||
| 30% | | {{tt|30|30.08 in Gen II}}% | ||
|- | |- | ||
| Damage with 120 base power | | Damage with 120 base power | ||
| 10% | | {{tt|10|9.77 in Gen II}}% | ||
|- | |- | ||
| Heal <sup>1</sup>/<sub>4</sub> of the target's max HP | | Heal <sup>1</sup>/<sub>4</sub> of the target's max HP | ||
| 20% | | {{tt|20|19.92 in Gen II}}% | ||
|} | |} | ||
|} | |} | ||
====Gold and Silver==== | ====Gold and Silver==== | ||
In | In Gold and Silver (and any link battle with either of them), a [[glitch]] causes the [[level]], {{stat|Attack}}, and {{stat|Defense}} variables of the [[damage calculation|damage formula]] to be replaced. The Attack will be replaced with 10, while the level will be based on the index number of the defending Pokémon's type, and the Defense will be based on the index number of the attacking Pokémon's type (if a Pokémon has two types, its secondary type will be used). Also, Present only inflicts a quarter of the normal damage against Rock-type and Steel-type Pokémon due to calculating type-effectiveness twice. | ||
{| style="margin:auto; background: #{{normal color light}}; {{roundy|1em}}; border: 5px solid #{{normal color}}" | {| style="margin:auto; background: #{{normal color light}}; {{roundy|1em}}; border: 5px solid #{{normal color}}" | ||
Line 129: | Line 129: | ||
|} | |} | ||
In | In Crystal and Pokémon Stadium 2, the glitch is fixed and Present's damage calculates normally. | ||
===Generations III onwards=== | ===Generations III onwards=== |
edits