Safeguard (move): Difference between revisions

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{{movedescentry|{{gameabbrev3|FRLG}}|It protects the user's party from all status problems for five turns.}}
{{movedescentry|{{gameabbrev3|FRLG}}|It protects the user's party from all status problems for five turns.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user creates a protective field that prevents status problems for five turns.{{tt|*|Move}}<br>The user creates a protective field that prevents status problems like poison, paralysis, burn, and sleep.{{tt|*|TM}}}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user creates a protective field that prevents status problems for five turns.{{tt|*|Move}}<br>The user creates a protective field that prevents status problems like poison, paralysis, burn, and sleep.{{tt|*|TM}}}}
{{movedescentry|{{gameabbrevss|PBR}}|The user creates a protective field that prevents status problems for five turns.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user creates a protective field that prevents status problems for five turns.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user creates a protective field that prevents status problems for five turns.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user creates a protective field that prevents status conditions for five turns.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user creates a protective field that prevents status conditions for five turns.}}