Nightmare (move): Difference between revisions

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===Generation II===
===Generation II===
Nightmare inflicts damage equal to one quarter of the Pokémon's maximum HP every turn, after it attacks or its Trainer uses an item, or at the end of the turn if it did not attack and its Trainer did not use an item. If a Pokémon in a Nightmare causes an opponent to faint, it will not take damage that turn.
Nightmare inflicts damage equal to one quarter of the Pokémon's maximum HP every turn, after it attacks or its Trainer uses an item, or at the end of the turn if it did not attack and its Trainer did not use an item. If a Pokémon in a Nightmare causes an opponent to faint, it will not take damage that turn. Nightmare bypass accuracy checks to always hit, unless the target is under the semi-invulnerable turn of {{m|Dig}}/{{m|Fly}}.


In [[Generation II]] only, due to an oversight, if an opponent cures their Pokémon of sleep with a [[Full Heal]] or [[Full Restore]], it will not be cured of Nightmare even after waking up; this does not occur if the player cures their own Pokémon of sleep.
In [[Generation II]] only, due to an oversight, if an opponent cures their Pokémon of sleep with a [[Full Heal]] or [[Full Restore]], it will not be cured of Nightmare even after waking up; this does not occur if the player cures their own Pokémon of sleep.
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