List of moves that do damage: Difference between revisions

Adding missing Gen VI moves
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(Adding missing Gen VI moves)
Line 474: Line 474:
| 100%
| 100%
|  
|  
|-
| {{m|Diamond Storm}}
{{typetable|Rock}}
{{statustable|Physical}}
| 100
| 95%
| Has a 50% chance of raising the user's {{stat|Defense}} by one stage.
|-
|-
| {{m|Dig}}
| {{m|Dig}}
Line 551: Line 558:
| 90%
| 90%
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
| {{m|Dragon Ascent}}
{{typetable|Flying}}
{{statustable|Physical}}
| 120
| 100%
| Lowers the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage after usage.
|-
|-
| {{m|Dragon Claw}}
| {{m|Dragon Claw}}
Line 767: Line 781:
| {{tt|30|50 in Generation IV}}
| {{tt|30|50 in Generation IV}}
| 100%
| 100%
| Breaks {{m|Protect}}, {{m|Detect}}, {{m|Wide Guard}}, {{m|Quick Guard}}, {{m|Spiky Shield}}, {{m|King's Shield}}, and {{m|Crafty Shield}}.
| Breaks {{cat|protection moves}}.
|-
|-
| {{m|Feint Attack}}
| {{m|Feint Attack}}
Line 773: Line 787:
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| —
| Never misses.
| Never misses.
|-
|-
Line 1,209: Line 1,223:
| 100%
| 100%
|  
|  
|-
| {{m|Hyperspace Hole}}
{{typetable|Psychic}}
{{statustable|Special}}
| 80
| —
| Never misses.
|-
| {{m|Hyperspace Fury}}
{{typetable|Dark}}
{{statustable|Special}}
| 100
| —
| Never misses; breaks {{cat|protection moves}}; lowers the user's {{stat|Defense}} by one stage after usage. Can only be used by {{p|Hoopa}} Unbound.
|-
|-
| {{m|Ice Ball}}
| {{m|Ice Ball}}
Line 1,391: Line 1,419:
| 100%
| 100%
| Has a 30% chance of {{status|paralyzing}} the target.
| Has a 30% chance of {{status|paralyzing}} the target.
|-
| {{m|Light of Ruin}}
{{typetable|Fairy}}
{{statustable|Special}}
| 140
| 90%
| Deals 1/2 of damage dealt as [[recoil]] damage.
|-
|-
| {{m|Low Kick}}
| {{m|Low Kick}}
Line 1,636: Line 1,671:
| 100%
| 100%
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
| {{m|Origin Pulse}}
{{typetable|Water}}
{{statustable|Special}}
| 110
| 85%
|
|-
|-
| {{m|Outrage}}
| {{m|Outrage}}
Line 1,698: Line 1,740:
| 90
| 90
| 100%
| 100%
| Disappears on first turn, attacks on second; bypasses {{m|Protect}}, {{m|Detect}}, {{m|Spiky Shield}}, and {{m|King's Shield}}.
| Disappears on first turn, attacks on second; breaks {{cat|protection moves}}.
|-
|-
| {{m|Pin Missile}}
| {{m|Pin Missile}}
Line 1,780: Line 1,822:
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 85%
|
|-
| {{m|Precipice Blades}}
{{typetable|Water}}
{{statustable|Special}}
| 120
| 120
| 85%
| 85%
Line 2,034: Line 2,083:
| 80
| 80
| 100%
| 100%
| Has a 30% chance of {{status|burning}} the target; thaws {{status|frozen}} user.
| Has a 30% chance of {{status|burning}} the target; thaws {{status|frozen}} user or target.
|-
|-
| {{m|Scratch}}
| {{m|Scratch}}
Line 2,111: Line 2,160:
| 120
| 120
| 100%
| 100%
| Disappears on first turn, attacks on second; bypasses {{m|Protect}} and {{m|Detect}}.
| Disappears on first turn, attacks on second; breaks {{cat|protection moves}}.
|-
|-
| {{m|Shadow Punch}}
| {{m|Shadow Punch}}
Line 2,294: Line 2,343:
| 100%
| 100%
| Deals damage based on {{m|Stockpile}}d energy.
| Deals damage based on {{m|Stockpile}}d energy.
|-
| {{m|Steam Eruption}}
{{typetable|Water}}
{{statustable|Special}}
| 110
| 95%
| Has a 30% chance of {{status|burning}} the target; thaws {{status|frozen}} user or target.
|-
|-
| {{m|Steamroller}}
| {{m|Steamroller}}
Line 2,349: Line 2,405:
| 50
| 50
| 100%
| 100%
| Deals ¼ of damage dealt as [[recoil]] damage; hits {{type|Ghost}}s.
| Deals ¼ of maximum HP dealt as [[recoil]] damage; hits {{type|Ghost}}s.
|-
|-
| {{m|Struggle Bug}}
| {{m|Struggle Bug}}
Line 2,434: Line 2,490:
| 100%
| 100%
| Type changes depending on the [[Drive]] the user is holding.
| Type changes depending on the [[Drive]] the user is holding.
|-
| {{m|Thousand Arrows}}
{{typetable|Ground}}
{{statustable|Physical}}
| 90
| 100%
| Knocks airborne targets to the ground.
|-
| {{m|Thousand Waves}}
{{typetable|Ground}}
{{statustable|Physical}}
| 90
| 100%
| Prevents targets from switching.
|-
|-
| {{m|Thief}}
| {{m|Thief}}