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List of moves that do damage

1,367 bytes added, 14:13, 4 June 2016
Adding Shadow moves, modifying status links
'''Damage done to a Pokémon''' is the amount of {{stat|HP}} taken away when a [[move]] is successful. The following moves all deal damage, meaning that no matter how high the defenses of the Pokémon, they will always lower its HP by at least 1, unless the target is either immune to the attack (this includes types deflected by {{a|Wonder Guard}}) or the target uses a move like {{m|Protect}}. This list does not account for moves such asinclude {{mcat|Assist}},moves {{m|Metronome}},that {{m|Mirrorcall Move}},other and {{m|Copycatmoves}}, which can deal damage based on copying other moves.
 
{| width="100%" style="margin:auto; background: #{{special color}}; {{roundy}}; border: 5px solid #{{physical color light}};"
| 85
| 90%
| Has a 10% chance of {{status|burningburn}}ing the target.
|-
| {{m|Blizzard}}
| {{tt|110|120 in Generations I-V}}
| {{tt|70%|90% in Generation I}}
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| {{m|Blue Flare}}
| 130
| 85%
| Has a 20% chance of {{status|burningburn}}ing the target.
|-
| {{m|Body Slam}}
| 85
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Bolt Strike}}
| 130
| 85%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Bone Club}}
| 85
| 85%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Brave Bird}}
| {{tt|65|60 in Generations IV-V}}
| 100%
| Has a 100% chance of {{status|Confusionconfusion|confusing}} the target.
|-
| {{m|Chip Away}}
| 50
| 100%
| Has a 10% chance of {{status|Confusionconfusion|confusing}} the target.
|-
| {{m|Constrict}}
| 70
| 100%
| Has a high critical hit ratio and 10% chance of {{status|poisoningpoison}}ing the target.
|-
| {{m|Crunch}}
| 80
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Dive}}
| 70
| 100%
| Has a 20% chance of {{status|Confusionconfusion|confusing}} the target.
|-
| {{m|Doom Desire}}
| 60
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Drain Punch}}
| 100
| 100%
| Target must be {{status|sleep|asleep}}; restores HP to the user equal to 1/2 the damage inflicted.
|-
| {{m|Drill Peck}}
| 40
| 100%
| Has a 10% chance of {{status|burningburn}}ing the target.
|-
| {{m|Endeavor}}
| {{tt|110|120 in Generations I-V}}
| 85%
| Has a 10% chance of {{status|burningburn}}ing the target.
|-
| {{m|Fire Fang}}
| 65
| 95%
| Has a 10% chance of {{status|burningburn}}ing or causing the target to {{status|flinch}}.
|-
| {{m|Fire Pledge}}
| 75
| 100%
| Has a 10% chance of {{status|burningburn}}ing the target.
|-
| {{m|Fire Spin}}
| 60
| 100%
| Has a 10% chance of {{status|burningburn}}ing the target; thaws {{status|frozen}} users.
|-
| {{m|Flamethrower}}
| {{tt|90|95 in Generations I-V}}
| 100%
| Has a 10% chance of {{status|burningburn}}ing the target.
|-
| {{m|Flare Blitz}}
| 120
| 100%
| Has a 10% chance of {{status|burningburn}}ing the target; user receives 1/3 of damage dealt as [[recoil]] damage.
|-
| {{m|Flash Cannon}}
| 60
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Foul Play}}
| 70
| 100%
| Has a 10% chance of {{status|freeze|freezing}} the target; does {{DL|Damage modification|super effective}} damage against {{type|Water}}s.
|-
| {{m|Freeze Shock}}
| 140
| 90%
| User charges on the first, attacks on the second; has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Frenzy Plant}}
| 120
| {{tt|80%|70% in Generations IV-V}}
| Has a 30% chance of {{status|poisoningpoison}}ing the target.
|-
| {{m|Gust}}
| {{tt|95|100 in Generations III-V}}
| 90%
| Has a 10% chance of {{status|burningburn}}ing the target.
|-
| {{m|Heavy Slam}}
| {{tt|110|120 in Generation V}}
| 70%
| Has a 30% chance of {{status|Confusionconfusion|confusing}} the target.
|-
| {{m|Hydro Cannon}}
| 30
| 90%
| PowerUsed isfives doubledturns forin eacha turnrow, itwith the power doubling after each hitshit.
|-
| {{m|Ice Beam}}
| {{tt|90|95 in Generations I-V}}
| 100%
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| {{m|Ice Burn}}
| 140
| 90%
| Has a 30% chance of {{status|burningburn}}ing the target; charges on the first turn, attacks on the second.
|-
| {{m|Ice Fang}}
| 65
| 95%
| Has a 10% chance of {{status|freeze|freezing}} or causing the target to {{status|flinch}}.
|-
| {{m|Ice Punch}}
| 75
| 100%
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| {{m|Ice Shard}}
| 80
| 100%
| Has a 30% chance of {{status|burningburn}}ing the target.
|-
| {{m|Leaf Blade}}
| {{tt|30|20 in Generations I-V}}
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Light of Ruin}}
| 100%
| Power and type depend on thrown held [[Berry]].
|-
| {{m|Nature Power}}
{{typetable|Normal}}
{{statustable|Status}}
| —
| —
| Becomes a different move depending on location.
|-
| {{m|Needle Arm}}
| {{tt|120|90 in Generations II-III}}
| 100%
| Used two to three turns in a row, {{status|Confusion|Confusesconfusing}} the user after twoit or three turnsstops.
|-
| {{m|Overheat}}
| {{tt|120|70 in Generations I-III, 90 in Generation IV}}
| 100%
| Used two to three turns in a row, {{status|Confusion|Confusesconfusing}} the user after twoit or three turnsstops.
|-
| {{m|Phantom Force}}
| 50
| 100%
| Has a 50% chance of {{status|bad poison|badly poisoning}} the target.
|-
| {{m|Poison Jab}}
| 80
| 100%
| Has a 30% chance of {{status|poisoningpoison}}ing the target.
|-
| {{m|Poison Sting}}
| 15
| 100%
| Has a 30% chance of {{status|poisoningpoison}}ing the target.
|-
| {{m|Poison Tail}}
| 50
| 100%
| Has a high critical hit ratio and a 10% chance of {{status|poisoningpoison}}ing the target.
|-
| {{m|Pound}}
| 40
| 100%
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| {{m|Power Gem}}
| 65
| 100%
| Has a 10% chance of {{status|Confusionconfusion|confusing}} the target.
|-
| {{m|Psychic}}
| 90
| 85%
| Has a 20% chance of {{status|Confusionconfusion|confusing}} the target.
|-
| {{m|Rock Slide}}
| 30
| 90%
| PowerUsed isfives doubledturns forin eacha turnrow, it hits (and/or ifwith the userpower usesdoubling {{m|Defenseafter Curl}} on the previouseach turn)hit.
|-
| {{m|Round}}
| 100
| 95%
| Has a 50% chance of {{status|burningburn}}ing the target; thaws {{status|frozen}} user.
|-
| {{m|Sacred Sword}}
| 80
| 100%
| Has a 30% chance of {{status|burningburn}}ing the target; thaws {{status|frozen}} user or target.
|-
| {{m|Scratch}}
| 100
| 100%
| Has a 30% chance of {{status|burningburn}}ing the target.
|-
| {{m|Secret Power}}
| 70
| 100%
| DependingHas a 10% chance of a secondary effect, depending on current battlefield, can. alsoMay lower the target's {{stat|Attack}}, {{stat|DefenseSpecial Attack}}, {{stat|Speed}}, or {{stat|accuracy}} one stage, or inflict {{status|Confusion|confuseflinch}}, {{status|paralyzeparalysis}}, {{status|flinchburn}}, {{status|poisonfreeze}}, or put to {{status|sleep}} on the target.
|-
| {{m|Secret Sword}}
| 100%
| Has a 20% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| {{m|Aeroblast}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 80
| 100%
| Has a high critical hit ratio.
|-
| {{m|Shadow Blitz}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| 40
| 100%
|
|-
| {{m|Shadow Bolt}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Shadow Break}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| 75
| 100%
|
|-
| {{m|Shadow Chill}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| {{m|Shadow Claw}}
| 100%
| Has a high critical hit ratio.
|-
| {{m|Shadow End}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| 120
| 60%
| Deals 1/2 of current HP dealt as [[recoil]] damage.
|-
| {{m|Shadow Fire}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of {{status|burn}}ing the target.
|-
| {{m|Shadow Force}}
| —
| Never misses.
|-
| {{m|Shadow Rave}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 70
| 100%
|
|-
| {{m|Shadow Rush}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| {{tt|55|90 in Colosseum}}
| 100%
|
|-
| {{m|Shadow Sneak}}
| 100%
| Has a priority of +1.
|-
| {{m|Shadow Storm}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 95
| 100%
|
|-
| {{m|Shadow Wave}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 50
| 100%
|
|-
| {{m|Shock Wave}}
| 75
| 100%
| Has a 10% chance of {{status|Confusionconfusion|confusing}} the target.
|-
| {{m|Silver Wind}}
| 100%
| Has a high critical hit ratio.
|-
| {{m|Sleep Talk}}
{{typetable|Normal}}
{{statustable|Status}}
| —
| —
| Damages the target if a damaging attack is selected.
|-
| {{m|Sludge}}
| 65
| 100%
| Has a 30% chance of {{status|poisoningpoison}}ing the target.
|-
| {{m|Sludge Bomb}}
| 90
| 100%
| Has a 30% chance of {{status|poisoningpoison}}ing the target.
|-
| {{m|Sludge Wave}}
| 95
| 100%
| Has a 10% chance of {{status|poisoningpoison}}ing the target.
|-
| {{m|Smack Down}}
| {{tt|70|60 in Generations III-V}}
| 100%
| If target is {{status|paralysis|paralyzed}}, power is doubled and target is healed of paralysis.
|-
| {{m|Smog}}
| {{tt|30|20 in Generations I-V}}
| 70%
| Has a 40% chance of {{status|poisoningpoison}}ing the target.
|-
| {{m|Snarl}}
| {{tt|50|40 in Generations II-V}}
| 100%
| Has a 30% chance of causing the target to {{status|flinch}}; only works if user is {{status|sleep|asleep}}.
|-
| {{m|Solar Beam}}
| 65
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Spike Cannon}}
| 110
| 95%
| Has a 30% chance of {{status|burningburn}}ing the target; thaws {{status|frozen}} user or target.
|-
| {{m|Steamroller}}
| {{tt|120|90 in Generations I-IV}}
| 100%
| Used two to three turns in a row, {{status|Confusion|Confusesconfusing}} the target the user after two orit three turnsstops.
|-
| {{m|Thunder}}
| {{tt|110|120 in Generations I-V}}
| 70%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target; has 100% accuracy during {{m|Rain Dance}}, 50% accuracy in {{m|Sunny Day}}.
|-
| {{m|Thunder Fang}}
| 65
| 95%
| Has a 10% chance of {{status|paralysis|paralyzing}} or causing the target to {{status|flinch}}.
|-
| {{m|Thunder Punch}}
| 75
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Thunder Shock}}
| 40
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Thunderbolt}}
| {{tt|90|95 in Generations I-V}}
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Tri Attack}}
| 25
| 100%
| Strikes the target twice in a row; has a 20% chance of {{status|poisoningpoison}}ing the target.
|-
| {{m|Twister}}
| {{tt|90|50 in Generations III-IV}}
| 100%
| UserUsed andthree opponentturns cannotin falla row, preventing all Pokémon from falling {{status|sleep|asleep}} for threeits turnsduration.
|-
| {{m|V-create}}
| {{tt|70|60 in Generations IV-V}}
| 100%
| If target is {{status|sleep|asleep}}, power is doubled and target is woken up.
|-
| {{m|Water Gun}}
| 60
| 100%
| Has a 20% chance of {{status|Confusionconfusion|confusing}} the target.
|-
| {{m|Water Shuriken}}