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{{search|header|the homonymous card from the {{TCG|Skyridge}} expansion|Mystery Zone (Skyridge 137)}} | {{search|header|the homonymous card from the {{TCG|Skyridge}} expansion|Mystery Zone (Skyridge 137)}} | ||
{{GlitchResearch| | {{GlitchResearch|Clarification of details.}} | ||
The '''Mystery Zone''' (Japanese: '''なぞの{{tt|場所|ばしょ}}''' ''Mystery Zone'') is | The '''Mystery Zone''' (Japanese: '''{{j|なぞの{{tt|場所|ばしょ}}}}''' ''Mystery Zone'') is a location header that is programmed into every [[Core series|core game]] since [[Generation IV]]. | ||
==Generation IV== | ==Generation IV== | ||
In the [[Generation IV]] games, location ID <code>0x0000</code> "Mystery Zone" is usually seen in some of the areas found in the [[void]] but it is also used for certain unused locations as well as [[the Underground]]. | |||
The Japanese versions of {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}} identify the undefined areas as {{j|----}}; however, they still identify a {{OBP|Pokémon|species}}'s {{pkmn2|caught}} location set to the Mystery Zone as なぞのばしょ. | The Japanese versions of {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}} identify the undefined areas as {{j|----}}; however, they still identify a {{OBP|Pokémon|species}}'s {{pkmn2|caught}} location set to the Mystery Zone as {{j|なぞのばしょ}}. This is because the two are different location IDs that share the name "Mystery Zone" in English games; whereas <code>0x0000</code> {{j|----}} is used for map IDs, <code>0x07DC</code> {{j|なぞのばしょ}} is used for caught Pokémon. However, since no Pokémon are found in Mystery Zones, this ID goes unused. | ||
===Access=== | ===Access=== | ||
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===Music=== | ===Music=== | ||
In {{game2|Diamond|Pearl|Platinum}}, the background music theme is usually the | In {{game2|Diamond|Pearl|Platinum}}, the background music theme is usually the unused copy of ''[[Pokémon Diamond & Pokémon Pearl: Super Music Collection|Route 206 (Day)]]'', which is identified internally as '''SEQ_DUMMY'''. | ||
{{YouTubeEmbed|Q5bmwh9xqPk|channel/UCTZHcSIHcyfcFCYnc-rV7Cw|Sinnoh}} | {{YouTubeEmbed|Q5bmwh9xqPk|channel/UCTZHcSIHcyfcFCYnc-rV7Cw|name=PocketMonstersMusic|Sinnoh}} | ||
In {{game|HeartGold and SoulSilver|s}}, the background music theme is also '''SEQ_DUMMY''' but it is a copy of ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Route 29]]'' instead. It is not affected by the [[GB Sounds]]. | In {{game|HeartGold and SoulSilver|s}}, the background music theme is also '''SEQ_DUMMY''' but it is a copy of ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Route 29]]'' instead. It is not affected by the [[GB Sounds]]. | ||
=== | ===Behaviors=== | ||
[[File:Beta219.jpg|right|thumb|Pre-release screenshot of {{rt|219|Sinnoh}}, depicting the unused | [[File:Beta219.jpg|right|thumb|Pre-release screenshot of {{rt|219|Sinnoh}}, depicting the unused tileset.]] | ||
Upon entering a map ID 0 "Mystery Zone" and accessing a location with a different map ID, the {{wp|Tile-based video game#Tile set|tilesets}} will not be updated even if the new area is programmed to use a different tileset. Simply refreshing the graphics will solve this. [[Sinnoh]]'s Mystery Zone has its own tileset which can be seen by entering it from the overworld, refreshing the graphics there, and then returning to the overworld. This tileset is actually a slightly distorted depiction of the tileset shown in a pre-release screenshot of {{game|Diamond and Pearl|s}}, indicating that it is a leftover from [[Pokémon Diamond and Pearl beta|the development period]]. It also remains within the internal data of {{game|HeartGold and SoulSilver|s}}. | |||
On the 1.0 release of the Japanese versions of Diamond and Pearl, both the [[menu]] and the [[Explorer Kit]] are usable in a Mystery Zone. On later releases, the localizations, and {{game|Platinum}}, neither the menu or the Explorer Kit can be opened (in HeartGold and SoulSilver, the touchscreen menu is locked), although a registered [[key item]] like the [[Town Map]] can still be used to refresh the graphics in the area at any time. | |||
{{clear}} | |||
{{YouTubeEmbed|3rGBFldj6gY|channel/UCE3dE_KKB7bHakm_GfrU74Q|name=SatoMew|???}} | |||
{{YouTubeEmbed|97ZXk3ZP1iw|channel/UCE3dE_KKB7bHakm_GfrU74Q|name=SatoMew|???}} | |||
{{YouTubeEmbed| | |||
==Later generations== | ==Later generations== | ||
In the [[Generation V]] games, | In the [[Generation V]] games, inacessible sections of areas use the header and background music of the location from which they were entered. For example, in {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, if the player keeps heading north of {{rt|19|Unova}}, going outside the boundaries of the map, the game will still recognize the location as being "Route 19" until the player arrives at another normally accessible location. | ||
The "Mystery Zone" in these generations is | The "Mystery Zone" in these generations is completely unused. The {{pkmn|Egg}} received through the {{DL|List of glitches in Generation VI|Bad Egg/Mystery Egg occurrence}} in {{g|X and Y}} is noted to have come from the Mystery Zone. | ||
The Generation V equivalent to [[Generation IV]]'s '''SEQ_DUMMY''' music theme is called '''SEQ_BGM_DUMMY''' and is a copy of ''[[Pokémon Black & Pokémon White: Super Music Collection|Icirrus City]]''. | The Generation V equivalent to [[Generation IV]]'s '''SEQ_DUMMY''' music theme is called '''SEQ_BGM_DUMMY''' and is a copy of ''[[Pokémon Black & Pokémon White: Super Music Collection|Icirrus City]]''. |
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