Mystery Zone: Difference between revisions

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===Oddities and glitches===
===Oddities and glitches===
[[File:Beta219.jpg|right|thumb|Pre-release screenshot of {{rt|219|Sinnoh}}, depicting the unused tile set that is used in the Mystery Zone on the final releases.]]
[[File:Beta219.jpg|right|thumb|Pre-release screenshot of {{rt|219|Sinnoh}}, depicting the unused tile set that is used in the Mystery Zone on the final releases.]]
When walking through mountainous terrain in the Mystery Zone, the {{player}}'s sprite may become hidden by the terrain. The screen may also appear to zoom in as one enters the area, due to the fact that the terrain is completely flat. Certain areas of the Mystery Zone may cause a [[game freeze]] while others will lock up the game with a black screen if the player refreshes the graphics there. [[Saving]] in one of these areas will cause the game to lock up like this whenever the resulting save file is opened, causing it to become unusable. Examples of such areas are those bordering the {{DL|Elite Four|Sinnoh Elite Four}}'s rooms in {{game2|Diamond|Pearl|Platinum}}.
When walking through mountainous terrain in the Mystery Zone, the {{player}}'s sprite may become hidden by the terrain. The screen may also appear to zoom in as one enters the area, due to the fact that the terrain is completely flat. Certain areas of the Mystery Zone may cause a [[game freeze]] while others will lock up the game with a black screen if the player refreshes the graphics there. [[Save|Saving]] in one of these areas will cause the game to lock up like this whenever the resulting save file is opened, causing it to become unusable. Examples of such areas are those bordering the {{DL|Elite Four|Sinnoh Elite Four}}'s rooms in {{game2|Diamond|Pearl|Platinum}}.


By traveling from one area to another through the Mystery Zone, the {{wp|Tile-based video game#Tile set|tile set}}s will not be updated even if the new area is programmed to use a different tile set. Currently loaded {{wp|3D computer graphics|3D}} props, such as buildings, are subject to this as well. Simply refreshing the graphics will solve this.<br>[[Sinnoh]]'s Mystery Zone has its own tile set which can be seen by entering it from the overworld, refreshing the graphics there, and then returning to the overworld. This tile set was actually depicted in a pre-release screenshot of {{game|Diamond and Pearl|s}}, indicating that it is a leftover from [[Pokémon Diamond and Pearl beta|the development period]]. It also remains within the internal data of {{game|HeartGold and SoulSilver|s}}.
By traveling from one area to another through the Mystery Zone, the {{wp|Tile-based video game#Tile set|tile set}}s will not be updated even if the new area is programmed to use a different tile set. Currently loaded {{wp|3D computer graphics|3D}} props, such as buildings, are subject to this as well. Simply refreshing the graphics will solve this.<br>[[Sinnoh]]'s Mystery Zone has its own tile set which can be seen by entering it from the overworld, refreshing the graphics there, and then returning to the overworld. This tile set was actually depicted in a pre-release screenshot of {{game|Diamond and Pearl|s}}, indicating that it is a leftover from [[Pokémon Diamond and Pearl beta|the development period]]. It also remains within the internal data of {{game|HeartGold and SoulSilver|s}}.