Ability Capsule: Difference between revisions

It is in the Medicine pocket; once Bank comes out, I need to do some testing with Pokemon from Gen III who would change their Abilities upon evolution in Gen IV and Blue-Striped Basculin. When I get enough BP, I'll check using the Capsule twice.
(Removed/split from in-battle effect item. It isn't actually a held item.)
(It is in the Medicine pocket; once Bank comes out, I need to do some testing with Pokemon from Gen III who would change their Abilities upon evolution in Gen IV and Blue-Striped Basculin. When I get enough BP, I'll check using the Capsule twice.)
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The '''Ability Capsule''' is an item introduced in [[Pokémon X and Y]] that allows the player to change the [[Ability]] of one Pokémon, provided that the Pokémon belongs to a species featuring two standard Abilities.  For example, it can be used to change a {{p|Pidgey}}'s Ability from {{a|Keen Eye}} to {{a|Tangled Feet}} (or vice versa), but it cannot be used on a {{p|Pikachu}} (whose standard Ability is always {{a|Static}}).  It also cannot be used to change a Pokémon to or from its species's Hidden Ability.
The '''Ability Capsule''' (Japanese: '''とくせいカプセル''' ''Ability Capsule'') is an item introduced in [[Pokémon X and Y]] that allows the player to change the [[Ability]] of one Pokémon.


It is available as a prize from the [[Battle Maison]] in [[Kalos]], for 200 [[Battle Points|BP]]. It has no effect in battle or if given to a Pokémon to hold, and it is consumed after use.
The Ability Capsule can only be used on a Pokémon that belongs to a species that has two standard Abilities. For example, it can be used to change a {{p|Pidgey}}'s Ability from {{a|Keen Eye}} to {{a|Tangled Feet}} (or vice versa), but it cannot be used on a {{p|Pikachu}} (whose standard Ability is always {{a|Static}}). It also cannot be used to change a Pokémon to or from its species's [[Hidden Ability]].
 
The Ability change is retained even if the Pokémon [[Evolution|evolves]], and the Ability slot provided by the Ability Capsule is maintained if the evolved form has a different standard Ability. For example, a {{p|Lillipup}} which originally has {{a|Pickup}} would normally evolve into a {{p|Herdier}} with {{a|Sand Rush}}, but if Lilipup's Ability is changed to {{a|Vital Spirit}} with the Ability Capsule it will have {{a|Intimidate}} after evolution.
 
It is available as a prize from the [[Battle Maison]] in [[Kalos]], for 200 [[Battle Points|BP]]. It has no effect in battle or if given to a Pokémon to hold. It is consumed after use.


{{Item
{{Item
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|jpt=Ability Capsule
|jpt=Ability Capsule
|gen=VI
|gen=VI
|bag=Items
|bag=Medicine
|buyable=yes
|buy=200
|currencybuy=[[Battle Points|BP]]
|sell=500
|sell=500
|effect=Allows a Trainer change a Pokémon's Ability to the other standard Ability its species can have. It does not work on species that only have one standard Ability, and it will not enable a Pokémon to change to or from a Hidden Ability.
|effect=Changes a Pokémon's Ability to the other standard Ability its species can have. It does not work on species that only have one standard Ability, and it will not enable a Pokémon to change to or from a Hidden Ability.
|descxy=A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.
|descxy=A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.
|locxy=[[Battle Maison]]
|locxy=[[Battle Maison]] (200 [[Battle Points|BP]])
}}
}}
{{-}}
{{Project ItemDex notice}}


[[Category:Items]]
[[Category:Items]]