Attack (TCG): Difference between revisions

→‎Damage: Table update
m (r2.7.3) (Robot: Adding fr:Attaque (JCC))
(→‎Damage: Table update)
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Various symbols next to the number indicate whether the damage will vary. These symbols are for distinguishing purposes; the stipulations of the damage variation are defined in the attack text.
Various symbols next to the number indicate whether the damage will vary. These symbols are for distinguishing purposes; the stipulations of the damage variation are defined in the attack text.


{| {{Bluetable|background: white; margin: auto;}}
{| class="roundy" style="margin:auto; width:auto; text-align:center; background: #ccf; border: 3px solid blue;"
|- style="background: #ccf;"
|-
! Symbol
! Symbol
! Meaning
! Meaning
|-
|- style="background:#fff"
| +
| +
| Indicates an increase in damage, under certain conditions
| Indicates an increase in damage, under certain conditions
|-
|- style="background:#fff"
| -
| -
| Indicates a decrease in damage, under certain conditions
| Indicates a decrease in damage, under certain conditions
|-
|- style="background:#fff"
| ×
| ×
| Indicates the value will be multiplied, under certain conditions
| Indicates the value will be multiplied, under certain conditions
|-
|- style="background:#fff"
| ?
| style="{{roundybl|5px}}" | ?
| The amount of damage depends entirely on conditions (e.g. opponent's HP)<br>(this symbol has not been used since [[Scizor (Neo Discovery 29)|Scizor from the Neo Discovery set]])
| style="{{roundybr|5px}}" | The amount of damage depends entirely on conditions (e.g. opponent's HP)<br>(this symbol has not been used since [[Scizor (Neo Discovery 29)|Scizor from the Neo Discovery set]])
|}
|}


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