Recall: Difference between revisions

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[[Experience]] will be fairly divided among Pokémon that participated in a battle against an opponent that has not switched out (variations may exist due to [[experience-affecting item]]s, being traded, and, in Generation V, Pokémon gaining more experience the larger the level difference). Pokémon that faint do not gain any experience; however, if they are revived before the Pokémon they fought is defeated or switches out, they will still gain experience.
[[Experience]] will be fairly divided among Pokémon that participated in a battle against an opponent that has not switched out (variations may exist due to [[experience-affecting item]]s, being traded, and, in Generation V, Pokémon gaining more experience the larger the level difference). Pokémon that faint do not gain any experience; however, if they are revived before the Pokémon they fought is defeated or switches out, they will still gain experience.


In single battles<!--rotation battles?--> against [[non-player character]] Trainers (excluding [[Battle Tower]] Trainers), if the ''Battle Style'' in the ''[[Options]]'' menu is set as "Shift", the player is given the option to recall after one of the opponent's Pokémon is defeated, with a notification of what the opponent's next Pokémon will be. The new Pokémon will not lose a turn, and experience will not be shared. In [[Double Battle]]s or [[Triple Battle]]s, or if the "Set" is selected as the ''Battle Style'', this choice is not present.
In Single Battles<!--Rotation Battles?--> against [[non-player character]] Trainers (excluding [[Battle Tower]] Trainers), if the ''Battle Style'' in the ''[[Options]]'' menu is set as "Shift", the player is given the option to recall after one of the opponent's Pokémon is defeated, with a notification of what the opponent's next Pokémon will be. The new Pokémon will not lose a turn, and experience will not be shared. In [[Double Battle]]s or [[Triple Battle]]s, or if the "Set" is selected as the ''Battle Style'', this choice is not present.


By use of {{m|Baton Pass}}, a Pokémon can pass all of its [[stats|stat]] changes, such as raised Defense, to another. Various volatile [[status ailments]] and conditions, such as {{m|Substitute}} and {{DL|Status ailment|confusion}}, are also passed. The newly sent out Pokémon still loses a turn.
By use of {{m|Baton Pass}}, a Pokémon can pass all of its [[stats|stat]] changes, such as raised Defense, to another. Various volatile [[status ailments]] and conditions, such as {{m|Substitute}} and {{DL|Status ailment|confusion}}, are also passed. The newly sent out Pokémon still loses a turn.
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