Recall: Difference between revisions

16 bytes added ,  13 May 2012
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m (Added "returning" because the term is commonly used in the anime when recalling Pokemon.)
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Electing to recall a Pokémon has a [[priority]] of +6. This means it will come before all moves, except {{m|Pursuit}} if used on an opponent switching out and {{m|Helping Hand}} when used by a faster Pokémon with the Ability {{a|Prankster}}. If a Trainer recalls his Pokémon during the middle of a battle, the new one will "lose" a turn; this is because switching is the Trainer's move for that round of battle. However, if a Pokémon faints, no turn will be lost when the new Pokémon is sent out.
Electing to recall a Pokémon has a [[priority]] of +6. This means it will come before all moves, except {{m|Pursuit}} if used on an opponent switching out and {{m|Helping Hand}} when used by a faster Pokémon with the Ability {{a|Prankster}}. If a Trainer recalls his Pokémon during the middle of a battle, the new one will "lose" a turn; this is because switching is the Trainer's move for that round of battle. However, if a Pokémon faints, no turn will be lost when the new Pokémon is sent out.


[[Experience]] will be fairly divided among Pokémon that participated in a battle against an opponent that has not switched out (variations may exist due to [[experience-affecting item]] and, in Generation V, Pokémon gaining more experience the larger the level difference). Pokémon that faint do not gain any experience; however, if they are revived before the Pokémon they fought is defeated or switches out, they will still gain experience.
[[Experience]] will be fairly divided among Pokémon that participated in a battle against an opponent that has not switched out (variations may exist due to [[experience-affecting item]]s, being traded, and, in Generation V, Pokémon gaining more experience the larger the level difference). Pokémon that faint do not gain any experience; however, if they are revived before the Pokémon they fought is defeated or switches out, they will still gain experience.


In single battles<!--rotation battles?--> against [[non-player character]] Trainers (excluding [[Battle Tower]] Trainers), if the ''Battle Style'' in the ''[[Options]]'' menu is set as "Shift", the player is given the option to recall after one of the opponent's Pokémon is defeated, with a notification of what the opponent's next Pokémon will be. The new Pokémon will not lose a turn, and experience will not be shared. In [[Double Battle]]s or [[Triple Battle]]s, or if the "Set" is selected as the ''Battle Style'', this choice is not present.
In single battles<!--rotation battles?--> against [[non-player character]] Trainers (excluding [[Battle Tower]] Trainers), if the ''Battle Style'' in the ''[[Options]]'' menu is set as "Shift", the player is given the option to recall after one of the opponent's Pokémon is defeated, with a notification of what the opponent's next Pokémon will be. The new Pokémon will not lose a turn, and experience will not be shared. In [[Double Battle]]s or [[Triple Battle]]s, or if the "Set" is selected as the ''Battle Style'', this choice is not present.
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