Recall: Difference between revisions

No change in size ,  22 February 2013
m
no edit summary
No edit summary
mNo edit summary
Line 15: Line 15:
In Single Battles<!--Rotation Battles?--> against [[non-player character]] Trainers (excluding [[Battle Tower]] Trainers), if the ''Battle Style'' in the ''[[Options]]'' menu is set as "Shift", the player is given the option to recall after one of the opponent's Pokémon is defeated, with a notification of what the opponent's next Pokémon will be. The new Pokémon will not lose a turn, and experience will not be shared. In [[Double Battle]]s or [[Triple Battle]]s, or if the "Set" is selected as the ''Battle Style'', this choice is not present.
In Single Battles<!--Rotation Battles?--> against [[non-player character]] Trainers (excluding [[Battle Tower]] Trainers), if the ''Battle Style'' in the ''[[Options]]'' menu is set as "Shift", the player is given the option to recall after one of the opponent's Pokémon is defeated, with a notification of what the opponent's next Pokémon will be. The new Pokémon will not lose a turn, and experience will not be shared. In [[Double Battle]]s or [[Triple Battle]]s, or if the "Set" is selected as the ''Battle Style'', this choice is not present.


By use of {{m|Baton Pass}}, a Pokémon can pass all of its [[stats|stat]] changes, such as raised Defense, to another. Various volatile [[status ailments]] and conditions, such as {{m|Substitute}} and {{DL|Status ailment|confusion}}, are also passed. The newly sent out Pokémon still loses a turn.
By use of {{m|Baton Pass}}, a Pokémon can pass all of its [[stats|stat]] changes, such as raised Defense, to another. Various volatile [[status ailment]]s and conditions, such as {{m|Substitute}} and {{DL|Status ailment|confusion}}, are also passed. The newly sent out Pokémon still loses a turn.


==In the anime==
==In the anime==