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'''Masahiro Sakurai''' ('''桜井政博''' | [[File:Masahiro Sakurai.png|right|thumb|200px|Masahiro Sakurai]] | ||
'''Masahiro Sakurai''' (Japanese: '''桜井政博''' ''Sakurai Masahiro'', born August 3, 1970) is a video game designer and the creator and director of the ''{{wk|Kirby}}'' and the [[Super Smash Bros. series|''Super Smash Bros.'' series]]. | |||
Sakurai was once an employee of HAL Laboratory, Inc., a | Masahiro Sakurai was once an employee of [[HAL Laboratory, Inc.]], a second-party video game developer for Nintendo. It was here at HAL where he being 19, created Kirby. He would also develop ''[[Super Smash Bros.]]'' and [[Super Smash Bros. Melee|its sequel]]. Sakurai also ran a column for ''Weekly Famitsu'' from 2002 to 2021; it is the longest-running column in the publication run by a game developer.<ref name=MSCGAbout/> Sakurai resigned from HAL on August 5, 2003 mostly out of belief that both video game industry and gamers believed in a sequel to every game HAL released. | ||
After his resignation from HAL, he worked at Q Entertainment, another game developer. Sakurai announced formation of his own company, Sora Ltd. Along with other companies, they produced the highly-anticipated [[Super Smash Bros. Brawl]], the third game to the Super Smash Bros. games. | After his resignation from HAL, he worked at Q Entertainment, another game developer and designer. Afterward, Sakurai announced the formation of his own company, Sora Ltd., which functions as a shell company for Sakurai to conduct business. Along with other companies, they produced the highly-anticipated ''[[Super Smash Bros. Brawl]]'', the third game to the Super Smash Bros. games. Sakurai began a first-party studio, Project Sora, which is owned by Nintendo and Sora Ltd. Project Sora closed on June 30, 2012, though Sora Ltd. remains. | ||
After completing ''{{ip|Kid Icarus: Uprising}}'' on the [[Nintendo 3DS]], Sakurai teamed up with {{wp|Namco Bandai}} to develop ''[[Super Smash Bros. for Nintendo 3DS/Wii U]]'', with both titles being released in most regions at the end of 2014. | |||
On August 23, 2022, Sakurai started a YouTube series, ''Masahiro Sakurai on Creating Games'', with the stated goal "to try and help make games around the world a little more fun".<ref name=MSCGAbout>"[https://www.youtube.com/watch?v=7M-DnOIeasA About This Channel]." [https://www.youtube.com/c/sora_sakurai_en/ Masahiro Sakurai on Creating Games]. ''YouTube''.</ref> In this series, Sakurai discusses a variety of topics related to game development and production, as well as his work as a game designer and director. This series is available in both English and Japanese. | |||
==Works== | |||
===Games=== | |||
{| class="sortable" style="background:#A0A0C4; {{roundy|10px}}; border:5px solid #BBBBE8; margin:auto" | |||
|- | |||
! style="background-color:#CCCCFF; {{roundytl|5px}}" | Title | |||
! style="background-color:#CCCCFF" | Platform | |||
! style="background-color:#CCCCFF" | Release date | |||
! style="background-color:#CCCCFF; {{roundytr|5px}}" | Position | |||
|- style="background:#FFF" | |||
| {{wp|Arcana (video game)|Arcana}} | |||
| [[Super Nintendo Entertainment System]] | |||
| 1992-03-27 | |||
| Special Thanks | |||
|- style="background:#FFF" | |||
| {{wk|Kirby's Dream Land}} | |||
| [[Game Boy]] | |||
| 1992-04-27 | |||
| Director, Chief Designer | |||
|- style="background:#FFF" | |||
| {{wk|Kirby's Adventure}} | |||
| {{nw|Nintendo Entertainment System}} | |||
| 1993-03-23 | |||
| Director & Game Designer | |||
|- style="background:#FFF" | |||
| {{wk|Kirby Super Star}} | |||
| [[Super Nintendo Entertainment System]] | |||
| 1996-03-21 | |||
| Director | |||
|- style="background:#FFF" | |||
| [[Super Smash Bros.]] | |||
| [[Nintendo 64]] | |||
| 1999-01-21 | |||
| Director | |||
|- style="background:#FFF" | |||
| {{wk|Kirby 64: The Crystal Shards}} | |||
| [[Nintendo 64]] | |||
| 2000-03-24 | |||
| Voice Actor (as {{wk|King Dedede}}) | |||
|- style="background:#FFF" | |||
| {{wk|Kirby Tilt 'n' Tumble}} | |||
| [[Game Boy Color]] | |||
| 2000-08-23 | |||
| Special Thanks | |||
|- style="background:#FFF" | |||
| [[Super Smash Bros. Melee]] | |||
| [[Nintendo GameCube]] | |||
| 2001-11-21 | |||
| Chief Director | |||
|- style="background:#FFF" | |||
| {{few|Fire Emblem: The Binding Blade}} | |||
| [[Game Boy Advance]] | |||
| 2002-03-29 | |||
| Special Thanks | |||
|- style="background:#FFF" | |||
| {{wk|Kirby: Nightmare in Dream Land}} | |||
| [[Game Boy Advance]] | |||
| 2002-10-25 | |||
| Chief Director | |||
|- style="background:#FFF" | |||
| {{wk|Kirby Air Ride}} | |||
| [[Nintendo GameCube]] | |||
| 2003-07-11 | |||
| Director | |||
|- style="background:#FFF" | |||
| {{wk|Kirby & The Amazing Mirror}} | |||
| [[Game Boy Advance]] | |||
| 2004-04-15 | |||
| Special Advisor | |||
|- style="background:#FFF" | |||
| {{wp|Meteos}} | |||
| [[Nintendo DS]] | |||
| 2005-03-10 | |||
| Game Design | |||
|- style="background:#FFF" | |||
| [[Super Smash Bros. Brawl]] | |||
| [[Wii]] | |||
| 2008-01-31 | |||
| Director | |||
|- style="background:#FFF" | |||
| {{ip|Kid Icarus: Uprising}} | |||
| [[Nintendo 3DS]] | |||
| 2012-03-22 | |||
| Director & Scenario | |||
|- style="background:#FFF" | |||
| [[Super Smash Bros. for Nintendo 3DS/Wii U]] | |||
| [[Nintendo 3DS]], [[Wii U]] | |||
| 2014-09-13<!--earliest 3DS release, Japanese-->/2014-11-21<!--earliest Wii U release, American--> | |||
| Director | |||
|- style="background:#FFF" | |||
| [[Super Smash Bros. Ultimate]] | |||
| [[Nintendo Switch]] | |||
| 2018-12-07 | |||
| Director | |||
|} | |||
==References== | |||
<references/> | |||
==External links== | |||
* [https://twitter.com/Sora_Sakurai Masahiro Sakurai's Twitter] | |||
* [https://www.youtube.com/c/sora_sakurai_en/ ''Masahiro Sakurai on Creating Games'' — YouTube] (English) | |||
* [https://www.youtube.com/c/sora_sakurai_jp/ ''Masahiro Sakurai on Creating Games'' — YouTube] (Japanese) | |||
[[Category:People]] | [[Category:People]] |
Latest revision as of 12:36, 21 October 2022
Masahiro Sakurai (Japanese: 桜井政博 Sakurai Masahiro, born August 3, 1970) is a video game designer and the creator and director of the Kirby and the Super Smash Bros. series.
Masahiro Sakurai was once an employee of HAL Laboratory, Inc., a second-party video game developer for Nintendo. It was here at HAL where he being 19, created Kirby. He would also develop Super Smash Bros. and its sequel. Sakurai also ran a column for Weekly Famitsu from 2002 to 2021; it is the longest-running column in the publication run by a game developer.[1] Sakurai resigned from HAL on August 5, 2003 mostly out of belief that both video game industry and gamers believed in a sequel to every game HAL released.
After his resignation from HAL, he worked at Q Entertainment, another game developer and designer. Afterward, Sakurai announced the formation of his own company, Sora Ltd., which functions as a shell company for Sakurai to conduct business. Along with other companies, they produced the highly-anticipated Super Smash Bros. Brawl, the third game to the Super Smash Bros. games. Sakurai began a first-party studio, Project Sora, which is owned by Nintendo and Sora Ltd. Project Sora closed on June 30, 2012, though Sora Ltd. remains.
After completing Kid Icarus: Uprising on the Nintendo 3DS, Sakurai teamed up with Namco Bandai to develop Super Smash Bros. for Nintendo 3DS/Wii U, with both titles being released in most regions at the end of 2014.
On August 23, 2022, Sakurai started a YouTube series, Masahiro Sakurai on Creating Games, with the stated goal "to try and help make games around the world a little more fun".[1] In this series, Sakurai discusses a variety of topics related to game development and production, as well as his work as a game designer and director. This series is available in both English and Japanese.
Works
Games
References
- ↑ 1.0 1.1 "About This Channel." Masahiro Sakurai on Creating Games. YouTube.