Type: Difference between revisions

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(And I call "bullcrap" on that.)
(I like the examples that involve moves you could classify as being multityped if you thought of the narritive behind them.)
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An '''elemental type''' is a property for [[Pokémon]] and their [[moves]]. Each elemental type has three properties: which types of Pokémon it is effective against, which types of Pokémon it is less effective against, and which types of Pokémon it is completely ineffective against. All games before the [[Generation IV|fourth generation]] also made [[damage category|a distinction]] between [[Physical move|physical]] and [[special move]]s based on their type, though this is now dependent on the move itself. There are 17 types, each of which is listed to the right.
An '''elemental type''' is a property for [[Pokémon]] and their [[moves]]. Each elemental type has three properties: which types of Pokémon it is effective against, which types of Pokémon it is less effective against, and which types of Pokémon it is completely ineffective against. All games before the [[Generation IV|fourth generation]] also made [[damage category|a distinction]] between [[Physical move|physical]] and [[special move]]s based on their type, though this is now dependent on the move itself. There are 17 types, each of which is listed to the right.


A Pokémon may have either one or two types. For instance, {{p|Charmander}} is a {{type2|Fire}}, while {{p|Bulbasaur}} is both a {{type2|Grass}} and a {{type2|Poison}}. A move may have only one type, for instance {{m|Iron Tail}} is a {{type2|Steel}} move, and {{m|Earthquake}} is a {{type2|Ground}} move.  
A Pokémon may have either one or two types. For instance, {{p|Charmander}} is a {{type2|Fire}}, while {{p|Bulbasaur}} is both a {{type2|Grass}} and a {{type2|Poison}}. A move may have only one type, for instance {{m|Blaze Kick}} and {{m|Muddy Water}}'s narratives imply combinations of two types (A fiery kick could be interpreted as a combination {{type2|Fighting}}/{{type2|Fire}}) attack, while a wave of muddy water could be interpreted as a combination {{type2|Ground}}/{{type2|Water}} attack) the two are {{m|Fire}} and {{type2|Water}} moves, respectively.  


If the type of a move used by a Pokémon is strong against the opponent's type, then the damage done is twice the norm; if a move's type is weak against a specific type, then the damage done is half the normal damage done. Note that this effect is multiplied, e.g if a move's type is strong against both of the opponent's types (such as {{m|Dig}}, a {{type2|Ground}} move on an {{P|Aggron}}, a {{t|Steel}}/{{t|Rock}} Pokémon), then the move does 4 times the damage.
If the type of a move used by a Pokémon is strong against the opponent's type, then the damage done is twice the norm; if a move's type is weak against a specific type, then the damage done is half the normal damage done. Note that this effect is multiplied, e.g if a move's type is strong against both of the opponent's types (such as {{m|Dig}}, a {{type2|Ground}} move on an {{P|Aggron}}, a {{t|Steel}}/{{t|Rock}} Pokémon), then the move does 4 times the damage.

Revision as of 07:50, 24 December 2008

Template:ElementalTypes An elemental type is a property for Pokémon and their moves. Each elemental type has three properties: which types of Pokémon it is effective against, which types of Pokémon it is less effective against, and which types of Pokémon it is completely ineffective against. All games before the fourth generation also made a distinction between physical and special moves based on their type, though this is now dependent on the move itself. There are 17 types, each of which is listed to the right.

A Pokémon may have either one or two types. For instance, Charmander is a Template:Type2, while Bulbasaur is both a Template:Type2 and a Template:Type2. A move may have only one type, for instance Blaze Kick and Muddy Water's narratives imply combinations of two types (A fiery kick could be interpreted as a combination Template:Type2/Template:Type2) attack, while a wave of muddy water could be interpreted as a combination Template:Type2/Template:Type2 attack) the two are Fire and Template:Type2 moves, respectively.

If the type of a move used by a Pokémon is strong against the opponent's type, then the damage done is twice the norm; if a move's type is weak against a specific type, then the damage done is half the normal damage done. Note that this effect is multiplied, e.g if a move's type is strong against both of the opponent's types (such as Dig, a Template:Type2 move on an Aggron, a Steel/Rock Pokémon), then the move does 4 times the damage.

If a move's type is completely ineffective due to the opposing Pokémon's type, then the damage done by the move is zero. Otherwise, the damage will be at the very least 1HP.

Some weather conditions, abilities, and held items affect moves of a certain type. Sunny Day, for example, causes Template:Type2 moves to increase in power slightly, while Levitate causes Template:Type2 moves to not work on the Pokémon with this ability. Likewise, each type has a specific item that can be given to a Pokémon to hold that will power up one of the specific types, such as the Metal Coat, which powers up Template:Type2 moves by 10% (20% as of Generation IV).

When the type of an attack corresponds with one of the types of the Pokémon using it, the attack power will be increased by 50%. This type advantage is referred to as Same-type attack bonus, or STAB for short. A good example is an Aron that knows Metal Claw and Cut. Both attacks are physical attacks and both have a base power of 50. However because Aron is a Steel/Rock Pokémon, the power of its Metal Claw move will be multiplied by 1.5.

Within the anime and the games, Gym Leaders and members of the Elite Four are designed to have a type-specific theme.

There are several glitch types, such as Bird, Pokémaniac, and 999 which are the types exclusively of glitched Pokémon and only appear in Generation I, except for the Bird type which appeared in Generation II, although no Pokémon or attacks would have it in Generation II without hacking.

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